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Evaluation of the Information System (Smart Deer System) at BKPSDMD of Bangka Belitung Islands Province Ahmad Fauzi, Aditya
Indonesian Journal of Data Science, IoT, Machine Learning and Informatics Vol 5 No 2 (2025): August
Publisher : Research Group of Data Engineering, Faculty of Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20895/dinda.v5i2.1816

Abstract

Improving the quality of human resources (HR) is one of the important factors in the development of a region. To realize superior, competent, intelligent, and educated human resources, a fast, easy, and useful information system is needed in the management of further education in the BKPSDMD Prov. BaBel, therefore, introduced an information system called "SI Pelanduk Cerdik" which aims to make it easier for State Civil Apparatus (ASN) in the process of submitting competency development. Therefore, the purpose of this research is as feedback to correct the shortcomings of the "SI Pelanduk Cerdik" application. The qualitative description method is the method used in this study. The results of the study show that the use of "Si Pelanduk Cerdik" in BKPSDMD Prov. BaBel is very useful. This application makes it easier for ASN in the process of submitting competency development, with quick and easy access anytime and anywhere. The level of satisfaction of ASN with this application is also very high. Before this application, the process of applying for further education by ASN was manual and time-consuming. However, with the existence of the "SI Pelanduk Cerdik", the time needed for ASN to apply for competency development can be significantly reduced, in just about 30 minutes. The app lives up to the desired expectations
Implementation of ColorSpace, GrabCut, and Watershed Methods on Digital Image Segmentation of Coral and Fish Objects Fauzi, Aditya Ahmad; Adisuputra, Adisuputra
Journal of Computer Networks, Architecture and High Performance Computing Vol. 5 No. 1 (2023): Article Research Volume 5 Issue 1, January 2023
Publisher : Information Technology and Science (ITScience)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/cnahpc.v5i1.2012

Abstract

Poor coral reefs rising in eastern Indonesia. The colors have disappeared from the seafloor instead, bleached branches are visible. To recognize the differences between dead and healthy coral reefs, an identification system has been created using the image processing method. Object segmentation is a step in digital image processing to separate one object from another based on specific characteristics. In this study, coral objects with various colored backgrounds and things became a problem to separate, so this study aimed to separate these various colors. This research uses color space segmentation to visualize RGB and HSV colors, Grabcut segmentation to separate the largest corals, and watershed segmentation to separate dead corals. Therefore, from this study, the RGB and HSV color visualizations were clearly visible. From Grabcut segmentation, it is found that the largest fish is detected and can be displayed in the segmentation results. At the same time, the watershed segmentation displays dead coral taken by gray segmentation with otsu.
PENERAPAN STRATEGI DIGITAL MARKETING PADA UMKM DESA KIMAK Suputra, Adi; Makrus, Mohamad; Hidayati, Nur; Yusfany, Andi; Wargianto; Ahmad Fauzi, Aditya
Jurnal Gembira: Pengabdian Kepada Masyarakat Vol 1 No 04 (2023): AGUSTUS 2023
Publisher : Media Inovasi Pendidikan dan Publikasi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Pengabdian Masyarakat pada Desa Kimak, Kecamatan Merawang, Kabupaten Bangka, yang diadakan oleh Fakultas Ekonomika & Bisnis Universitas Pertiba Pangkalpinang melakukan kerjasama dengan pelaku UMKM Desa Kimak yang bergerak dalam bidang pengolahan daging ayam sebagai produk abon kering. Abon Ayam Ibu Kanti sudah lama berdiri di Desa Kimak, Kecamatan Merawang, Kabupaten Bangka, Kepulauan Bangka Belitung. Dalam kegiatan jual beli abon ayam di daerah Kabupaten Bangka. Abon Ayam Ibu Kanti termasuk yang paling pertama membuka usaha di bidang tersebut serta yang paling lama bertahan hingga saat ini. Akan tetapi dalam kegiatan pemasarannya masih sangat minim dan cenderung masih tradisional. Untuk itu perlu diberikan pelatihan tentang pentingnya pemanfaatan digital marketing agar sistem pemasarannya menjadi lebih baik sehingga dapat memperluas cakupan target usahanya serta dapat menunjang kegiatan penjualan yang lebih baik lagi. Selain itu mitra juga diberikan bantan dalam membuat akun di media digital Google bisnis dan Facebook. Luaran yang dihasilkan dari pengabdian ini adalah akun Google bisnis dan Facebook, artikel ilmiah yang diterbitkan dalam jurnal nasional, serta laporan kegiatan. Metode yang digunakan adalah dengan memberikan pelatihan berupa ceramah dan pemberian tutorial membuatakun di media digital beserta cara mengelola media digital tersebut. Dari hasil yang diperoleh dalam kegiatan ini, disarankan sebaiknya penggunaan strategi digital marketing dapat ditindaklanjuti dengan menambahkan teknok SEO (searh engine optimation) pembimbingan secara berkala sehingga bisa efektif dan optimal dalam menunjang kegiatan pemasaran dan meningkatkan penjualan usaha UMKM.
WORKSHOP PEMANFAATAN EDUGAME INTERAKTIF DALAM KEGIATAN PEMBELAJARAN BERBASIS MULTIMEDIA DI SMA NEGERI 1 PARITTIGA Ahmad Fauzi, Aditya; Nugroho, Fithriawan; Suputra, Adi; Firdaus, Rahmad
PEDAMAS (PENGABDIAN KEPADA MASYARAKAT) Vol. 2 No. 04 (2024): JULI 2024
Publisher : MEDIA INOVASI PENDIDIKAN DAN PUBLIKASI

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Abstract

Undang Undang Sisdiknas Nomor 20 Tahun 2003 menjelaskan bahwa manusia membutuhkan pendidikan dalam kehidupannya, karena pendidikan merupakan usaha agar manusia dapat mengembangkan potensi dirinya melalui proses pembelajaran. Dunia pendidikan saat ini mengalami transformasi yang luas dan cepat sebagai akibat dari pertumbuhan pesat dalam teknologi dan ilmu pengetahuan. Berdasarkan implementasi kurikulum merdeka saat ini, pemanfaatan teknologi dapat menjadi pilihan guru untuk melaksanakan pembelajaran diferensiasi di kelas. Adapun dengan berbasis Multimedia Interaktif banyak kita jumpai pada saat ini, diantaranya Kahoot! dan Quizizz, kedua platform ini memungkinkan guru untuk bisa menggunakanya, selain lebih mudah digunakan tampilan pada menu nya mudah di pahami. Namun permasalahan yang masih sering dijumpai di beberapa sekolah adalah masih kurangnya kemampuan para guru dalam mengadopsi perkembangan teknologi informasi, terutama komputer, selain itu guru masih kesulitan dalam menemukan sumber atau media pembelajaran yang tepat dan memiliki keefektifan yang tinggi. Dalam pengabdian masyarakat ini mendapatkan hasil dimana para Guru di SMAN 1 Parittiga dapat memanfaatkan edugame interaktif dalam kegiatan pembelajaran berbasis multimedia.
WORKSHOP PEMANFAATAN EDUGAME INTERAKTIF DALAM KEGIATAN PEMBELAJARAN BERBASIS MULTIMEDIA DI SMA NEGERI 1 PARITTIGA Aditya Ahmad Fauzi; Fithriawan Nugroho; Adisuputra; Rahmad Firdaus
PEDAMAS (PENGABDIAN KEPADA MASYARAKAT) Vol. 2 No. 04 (2024): JULI 2024
Publisher : MEDIA INOVASI PENDIDIKAN DAN PUBLIKASI

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Undang Undang Sisdiknas Nomor 20 Tahun 2003 menjelaskan bahwa manusia membutuhkan pendidikan dalam kehidupannya, karena pendidikan merupakan usaha agar manusia dapat mengembangkan potensi dirinya melalui proses pembelajaran. Dunia pendidikan saat ini mengalami transformasi yang luas dan cepat sebagai akibat dari pertumbuhan pesat dalam teknologi dan ilmu pengetahuan. Berdasarkan implementasi kurikulum merdeka saat ini, pemanfaatan teknologi dapat menjadi pilihan guru untuk melaksanakan pembelajaran diferensiasi di kelas. Adapun dengan berbasis Multimedia Interaktif banyak kita jumpai pada saat ini, diantaranya Kahoot! dan Quizizz, kedua platform ini memungkinkan guru untuk bisa menggunakanya, selain lebih mudah digunakan tampilan pada menu nya mudah di pahami. Namun permasalahan yang masih sering dijumpai di beberapa sekolah adalah masih kurangnya kemampuan para guru dalam mengadopsi perkembangan teknologi informasi, terutama komputer, selain itu guru masih kesulitan dalam menemukan sumber atau media pembelajaran yang tepat dan memiliki keefektifan yang tinggi. Dalam pengabdian masyarakat ini mendapatkan hasil dimana para Guru di SMAN 1 Parittiga dapat memanfaatkan edugame interaktif dalam kegiatan pembelajaran berbasis multimedia.
Evaluasi Keberhasilan Implementasi Sistem Informasi Perdagangan Daerah Berbasis HOT-Fit dan Technology Acceptance Model Dzalfa Tsalsabila Rhamadiyanti; Aditya Ahmad Fauzi; Fithriawan Nugroho
JSAI (Journal Scientific and Applied Informatics) Vol 9 No 1 (2026): Januari
Publisher : Fakultas Teknik Universitas Muhammadiyah Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36085/jsai.v9i1.9896

Abstract

The Pangkalpinang City Trade Information System (SIPGK) was developed as a digital instrument to support trade data management and data-driven public information services. This study aims to evaluate the implementation success of SIPGK using the Human–Organization–Technology Fit (HOT-Fit) model, with the Technology Acceptance Model (TAM) employed as a complementary interpretative lens. A qualitative evaluative approach was applied through observation, interviews, and system documentation. The results indicate that the technology aspect demonstrates a system availability rate of 95%, reflecting good system quality and service stability, while the organizational aspect is supported by formal policies and standard operating procedures. However, the human aspect remains a key limiting factor due to disparities in digital literacy and data input consistency, along with suboptimal cross-unit data integration. These findings reveal a gap between technological and organizational readiness and human resource capacity in achieving strategic system utilization. The novelty of this study lies in applying the HOT-Fit model to a regional trade information system context, which has been rarely examined, and in integrating TAM as an interpretative framework to explain user acceptance.
Pendampingan Guru SMKN 1 Tukak Sadai dalam Penggunaan Platform Digital untuk Pembelajaran Berbasis Project Dzalfa Tsalsabila Rhamadiyanti; Aditya Ahmad Fauzi; Fithriawan Nugroho; Fitriyanti Fitriyanti
Harmoni Sosial : Jurnal Pengabdian dan Solidaritas Masyarakat Vol. 3 No. 1 (2026): Januari: Harmoni Sosial : Jurnal Pengabdian dan Solidaritas Masyarakat
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/harmoni.v3i1.2778

Abstract

This community service activity aimed to strengthen teachers’ competencies in utilizing digital platforms to support project-based learning at a vocational high school. The background of this activity was the limited ability of teachers to manage project-based learning in a structured and systematic manner using digital platforms. The method employed was participatory mentoring, involving needs analysis, activity planning, implementation of digital platform mentoring, monitoring and evaluation, and reflection with follow-up actions. The participants were teachers of SMK Negeri 1 Tukak Sadai, Bangka Barat. The results indicated an improvement in teachers’ understanding and skills in designing, managing, and evaluating project-based learning using digital platforms. Teachers became more confident in integrating technology into learning processes and demonstrated better organization of project activities. This activity contributed to enhancing teachers’ digital competencies and improving the quality of project-based learning practices in vocational education. The findings suggest that participatory mentoring is an effective approach to supporting sustainable digital learning innovation in vocational schools.
Peningkatan Motivasi Studi Lanjut Siswa SMA/SMK dalam Mempersiapkan Sumber Daya Manusia Unggul Menuju Indonesia Emas 2045 di Kota Pangkalpinang Rahmad Firdaus; Eko Riyadi; Aditya Ahmad Fauzi; Suhardi Suhardi; Nadia Sri Rezeki; Virna Dewi; Maryati Maryati; Fithriawan Nugroho
SWARNA: Jurnal Pengabdian Kepada Masyarakat Vol. 5 No. 4 (2026): SWARNA : Jurnal Pengabdian Kepada Masyarakat, April, 2026
Publisher : LPPM Sekolah Tinggi Ilmu Ekonomi 45 Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/swarna.v5i4.2021

Abstract

Rendahnya Angka Partisipasi Kasar (APK) pendidikan tinggi di Provinsi Kepulauan Bangka Belitung menunjukkan adanya kesenjangan transisi dari pendidikan menengah ke perguruan tinggi. Kondisi ini dipengaruhi oleh faktor ekonomi, keterbatasan informasi, serta persepsi siswa terhadap dunia kerja. Kegiatan pengabdian kepada masyarakat ini bertujuan untuk meningkatkan pemahaman dan motivasi siswa SMA/SMK di Kota Pangkalpinang terkait pentingnya melanjutkan pendidikan ke jenjang yang lebih tinggi. Metode yang digunakan meliputi sosialisasi, penyampaian materi, diskusi interaktif, serta sesi motivasi dan berbagi pengalaman. Hasil kegiatan menunjukkan adanya peningkatan pemahaman dan kesadaran siswa terhadap pentingnya pendidikan lanjutan, yang ditandai dengan meningkatnya partisipasi aktif dalam diskusi dan munculnya pertanyaan kritis terkait jalur pendidikan, peluang kerja, dan beasiswa. Selain itu, kegiatan ini juga mengidentifikasi kendala utama yang dihadapi siswa, yaitu faktor ekonomi, kurangnya akses informasi, dan pengaruh lingkungan sosial. Hasil penelitian ini menunjukkan bahwa sosialisasi pendidikan merupakan intervensi yang efektif dalam meningkatkan motivasi studi lanjut. Kegiatan ini diharapkan dapat berkontribusi dalam peningkatan APK pendidikan tinggi serta mendukung pengembangan sumber daya manusia yang berkualitas menuju Indonesia Emas 2045.
Workshop Peningkatan Kompetensi Pemrograman Web bagi Siswa Peserta Lomba Kompetensi Siswa SMK Adisuputra Adisuputra; Aditya Ahmad Fauzi; Ditra Liandaputra; Fitriyanti Fitriyanti; Tri Dewi Yuni Utami; Dzalfa Tsalsabila Rhamadiyanti
JPMNT JURNAL PENGABDIAN MASYARAKAT NIAN TANA Vol. 4 No. 3 (2026): Juli: Jurnal Pengabdian Masyarakat Nian Tana
Publisher : Fakultas Ekonomi & Bisnis, Universitas Nusa Nipa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59603/jpmnt.v4i3.1427

Abstract

The Student Competency Competition (LKS) in the field of Web Technologies for Vocational High Schools (SMK) demands a high level of web programming expertise aligned with the requirements of the modern digital industry. However, most participating students often face constraints in implementing clean code architecture, optimal performance, and W3C standardization validation. This community service activity aims to improve the technical web programming competence of vocational students who are prospective LKS participants through an intensive workshop delivery method. The partners for this service involve vocational students majoring in Software Engineering along with their mentoring teachers. The implementation method is systematically organized into three main phases, including prerequisite needs analysis, intensive training based on LKS jury standard modules, and independent project simulation evaluation. The results of the workshop implementation showed a significant increase in the technical capabilities of the participants, where the understanding of modern web architecture, basic security implementation, and compliance with code writing regulations experienced optimal improvement. Documentation of activities and students' portfolio work proves that the LKS jury criteria-based workshop approach is effective in preparing the mental and technical competence of the participants. The implication of this activity is expected to serve as a sustainable coaching model for schools to increase the competitiveness of vocational graduates in both regional and national competition events.
Analisis Komparatif Metode Machine Learning dalam Klasifikasi Risiko Penyakit Jantung Berbasis Data Kaggle Adisuputra Adisuputra; Aditya Ahmad Fauzi; Ditra Liandaputra; Fitriyanti Fitriyanti; Tri Dewi Yuni Utami
Switch : Jurnal Sains dan Teknologi Informasi Vol. 4 No. 4 (2026): Juli : Switch : Jurnal Sains dan Teknologi Informasi
Publisher : Asosiasi Profesi Telekomunikasi Dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/switch.v4i4.952

Abstract

Heart disease remains one of the leading causes of the highest mortality rates worldwide, requiring a fast and accurate early detection system to minimize the risk of fatality. This study aims to test, compare, and analyze the performance of two popular machine learning methods, Support Vector Machine (SVM) and Naive Bayes, in classifying the risk of heart attacks. The research method applied is quantitative experimental, utilizing structured secondary data from the Kaggle repository, which includes 79,583 patient medical records. The data preprocessing stages involve handling missing values, feature normalization using the MinMax Scaler technique, and dataset splitting with a proportion of 80% training data and 20% testing data. The research findings indicate that the SVM architecture significantly dominates global performance, achieving an accuracy rate of 0.9847, a precision of 0.9594, and an F1-score of 0.8745. On the other hand, the Naive Bayes algorithm records the highest sensitivity (recall) value of 0.9017, compared to SVM, which only reaches 0.8034. The implications of this study confirm that although SVM is highly superior in the aggregate and accurate in suppressing false-positive rates, Naive Bayes demonstrates better characteristics for initial screening scenarios due to its high sensitivity in minimizing the risk of undetected critical patients.