Moch. Syihabudin Nuha
Universitas Negeri Malang

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Model Pelatihan Peer-Counseling Pada Mahasiswa: Tinjauan Literatur Sistematis Moch. Syihabudin Nuha; Nur Hidayah; Fitri Wahyuni
G-Couns: Jurnal Bimbingan dan Konseling Vol. 8 No. 2 (2024): April 2024. G-Couns: Jurnal Bimbingan dan Konseling
Publisher : Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/gcouns.v8i2.5695

Abstract

Pada mahasiswa tahun pertama, mereka banyak mengalami ketegangan dan kecemasan yang dialami dalam menghadapi lingkungan barunya. Mahasiswa tahun pertama identik dengan bagaimana mereka meningkatkan kemampuan beradaptasinya di lingkungan baru. Mahasiswa tahun pertama perlu diberikan pembekalan melalui pelatihan pelatihan yang efektif dan efisien. Metode yang digunakan adalah tinjauan literatur sistematis yang dilakukan dengan 5 tahap. Dari 170 artikel, kemudian dilakukan penyaringan kualitas dan kriteria, didapatkan hasil 19 artikel yang berhasil untuk diidentifikasi dan dianalisis serta dirumuskan jawaban dari research question yang telah ditetapkan sebagai bagian dari tahapan tinjauan literatur sistematis. Berdasarkan hasil kajian literatur sistematis didapatkan hasil bahwa pelatihan Peer-Counseling dapat diberikan pada mahasiswa tahun kedua atau diatasnya, hal ini dikarenakan mereka lebih suka bercerita dan berkonsultasi mengenai masalahnya kepada teman sebayanya daripada kepada orang tua. Peer counseling merupakan cara atau model yang dapat dilakukan oleh konselor ahli atau guru Bimbingan dan Konseling kepada mahasiswa untuk dapat diberi pembekalan dan pelatihan. Kata kunci: pelatihan, peer-counseling, adaptasi akademik, model peer to peer
PERMAINAN "WEREWOLF" DALAM BIMBINGAN KELOMPOK: STUDI TINDAKAN UNTUK MENINGKATKAN KETERAMPILAN KOMUNIKASI INTERPERSONAL REMAJA Mahadi Sudarsono; Moch. Syihabudin Nuha; Usrotun Diniyah
Jurnal Mahasiswa BK An-Nur : Berbeda, Bermakna, Mulia Vol 11, No 3 (2025)
Publisher : Universitas Islam Kalimantan Muhammad Arsyad Al-Banjari Banjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31602/jmbkan.v11i3.15220

Abstract

This study addresses the issue of low interpersonal communication skills among students, specifically nervousness and lack of confidence, through group guidance services using Game-Based Learning (Werewolf game). The study employed Counseling Action Research (PTBK) conducted in two cycles. The subjects were 12 ninth-grade students (Class IX-E) at SMP Negeri 21 Surabaya, selected via purposive sampling based on low initial scores. There was a significant increase in the students' average activity score from 3.5 in Cycle I to 4.16 in Cycle II. Specifically, students in the "High" interpersonal skill category rose drastically from 20% to 53%. The Werewolf game proved effective in improving interpersonal communication skills as it functions as a social interaction simulator that trains persuasion and impression management, particularly when supported by a conducive (informal) environment.
The Potential and Integration of Nusantara Games as a Multicultural Approach in Guidance and Counseling Moch. Syihabudin Nuha; Rosyid Arfan Gustama; Erfan Nawawi; Muh. Nur Alamsyah; M. Yusuf
Journal of Cultural Guidance and Counseling Vol. 1 No. 1 (2025): JCGC - Volume 1, Number 1, 2025
Publisher : PSDKU Guidance and Counseling, Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jcgc.v1i1.41255

Abstract

The cultural and traditional diversity found in Indonesia has given rise to various innovations in many fields. One of these is the traditional games of the Nusantara. These games, in relation to guidance and counseling, carry meaningful and relevant social, emotional, and spiritual values in the context of individual development. This study aims to explore the potential of Nusantara games as an alternative medium in a multicultural counseling approach. The research method used is a literature review through literature search, identification and selection of literature, synthesis analysis and evaluation of selected literature, drawing conclusions, and discussing the results of the review. Through a qualitative approach, this study analyzes the integration of Nusantara games in multicultural counseling. Ten Nusantara games were identified, including their general characteristics, related aspects, and effectiveness based on previous research. The findings indicate that Nusantara games have interrelated aspects in individual development, including personal, social, learning, and career aspects. The utilization of Nusantara games is important both as a means of cultural preservation and as a strategic approach in the counseling process. This study has limitations on the variety of games that do not include all kinds of traditional games in Indonesia, and only focuses on the potential and integration of games as a multicultural approach in Guidance and Counseling. The implications of these findings support the integration of Nusantara games as contextual and adaptive facilitators in counseling services.