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PENINGKATAN MOTORIK KASAR MELALUI KEGIATAN OLAHRAGA MELEMPAR DAN MENANGKAP BOLA PADA ANAK USIA 5–6 TAHUN DI PAUD ABABIL Tia Malinda; Yolanda Pahrul; Amat Hidayat
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01 Maret 2026 Publish
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11445

Abstract

Improving Children’s Gross Motor Skills Through Throwing and Catching Ball Activities in Group B at PAUD Ababil. Thesis. Early Childhood Education Teacher Education Study Program, Faculty of Teacher Training and Education, Universitas Bina Bangsa. The main purpose of this study was to improve children's gross motor skills through throwing and catching ball activities in Group B at PAUD Ababil. This research used Classroom Action Research (CAR) with a collaborative approach. The research was conducted in two cycles, each consisting of four stages: planning, action, observation, and reflection. The subjects of this study were 15 children, consisting of 7 boys and 8 girls. Data were collected through observation and documentation using checklist observation sheets. The data analysis technique used was descriptive qualitative analysis. The results showed that in Cycle I, the average achievement of children's gross motor skills reached 56.66% with the category of Developing as Expected (BSH). In Cycle II, the children's gross motor skills increased significantly to 80.55% with the category of Developing Very Well (BSB). This result indicates that the success indicator of the study had been achieved. Based on the results of the study, it can be concluded that throwing and catching ball activities can improve the gross motor skills of children in Group B at PAUD Ababil.
THE EFFECT OF FLASH CARD MEDIA USE ON EARLY CHILDREN'S NUMERIC ABILITY AT NURUL AMIN PARAMAYAN PAUD, SERANG REGENCY Rena; Yolanda Pahrul; Moh.Bayi Tabrani; Inten Risna; Beni Junedi
Cakrawala Pedagogik Vol 9 No 3 (2025): Cakrawala Pedagogik
Publisher : Sekolah Tinggi Keguruan dan Pendidikan Syekh Manshur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51499/cp.v9i3.796

Abstract

This study aims to determine the effect of using Flash Card media on early childhood numeracy skills at PAUD Nurul Amin, Pamarayan District, Serang Regency, Banten. The background of this research highlights the importance of appropriate stimulation in developing children's cognitive abilities during the golden age. A quantitative method with a one-group pretest-posttest design was employed. The sample consisted of one experimental group that received treatment using Flash Card media. Data were collected through observation and documentation. The analysis results showed a significant improvement in children's numeracy skills after the treatment. Children demonstrated enhanced ability in answering questions and providing accurate responses. Based on these findings, it can be concluded that Flash Card media has a positive and significant impact on the numeracy skills of early childhood learners. Therefore, this media is recommended as an engaging and effective alternative for learning in early childhood education settings
THE EFFECT OF FLASH CARD MEDIA USE ON EARLY CHILDREN'S NUMERIC ABILITY AT NURUL AMIN PARAMAYAN PAUD, SERANG REGENCY Mila Karmila; Umalihayati; Yolanda Pahrul; Amat Hidayat; Siti Kholifah
Cakrawala Pedagogik Vol 9 No 3 (2025): Cakrawala Pedagogik
Publisher : Sekolah Tinggi Keguruan dan Pendidikan Syekh Manshur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51499/cp.v9i3.797

Abstract

This study was conducted to address the research questions regarding how the implementation of clean and healthy living behavior (PHBS) can be promoted through physical activities in children aged 5–6 years at KB PAUD Al-Hidayah, Serang Regency. The purpose of this study is to examine the effectiveness of physical activities in improving PHBS among early childhood students. The research employed a Classroom Action Research (CAR) method consisting of two cycles, each including the stages of planning, action, observation, and reflection. The subjects of this study were 9 children aged 5–6 years. Data collection techniques included observation, documentation, and field notes. The results showed a noticeable improvement in PHBS after the children participated in physical activities. The children began to develop habits such as washing hands with soap before meals, throwing trash in the designated place, and maintaining body hygiene after activities. These improvements were significantly evident in each cycle, as indicated by the observation sheets. The study concludes that enjoyable and structured physical activities can serve as an effective medium for instilling PHBS in early childhood. It is recommended that teachers integrate physical activities into daily routines and collaborate with parents to reinforce PHBS habits at home. Furthermore, health authorities are encouraged to support this program.
THE EFFECT OF CONGKLAK GAMES ON THE BEGINNING NUMBERS' ABILITIES OF 4-5 YEARS OLD AT AL-MUAWANAH PAUD, TAKTAKAN DISTRICT, SERANG CITY, BANTEN Santimah; Amat Hidayat; Yolanda Pahrul
Cakrawala Pedagogik Vol 9 No 3 (2025): Cakrawala Pedagogik
Publisher : Sekolah Tinggi Keguruan dan Pendidikan Syekh Manshur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51499/cp.v9i3.808

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh permainan congklak tradisional terhadap kemampuan berhitung dini anak usia 4–5 tahun di PAUD Al-Muawanah, Kecamatan Taktakan, Kota Serang, Banten. Latar belakang penelitian ini adalah rendahnya kemampuan berhitung anak akibat penggunaan metode pengajaran konvensional yang kurang menarik dan tidak sesuai dengan karakteristik perkembangan anak usia dini. Penelitian ini menggunakan pendekatan kuantitatif dengan metode kuasi eksperimen dengan rancangan pretest-posttest control group design. Subjek penelitian terdiri dari 20 anak yang dibagi menjadi kelompok eksperimen dan kelompok kontrol. Kelompok eksperimen diberi perlakuan permainan congklak, sedangkan kelompok kontrol menerima instruksi konvensional menggunakan poster angka. Pengumpulan data dilakukan melalui observasi terstruktur dan tes berhitung dini. Hasil analisis menunjukkan adanya perbedaan yang signifikan antara skor pretest dan posttest pada kelompok eksperimen dibandingkan dengan kelompok kontrol. Permainan congklak terbukti efektif dalam meningkatkan kemampuan berhitung dini anak, meliputi pengenalan angka, mengurutkan, dan menghitung benda. Dapat disimpulkan bahwa permainan congklak merupakan media pembelajaran bermakna dan menyenangkan yang mendukung perkembangan kognitif pada pendidikan anak usia dini.
TEACHER STRATEGIES IN STIMULATING THE CREATIVITY OF 5-6 YEAR-OLD CHILDREN THROUGH RECYCLING ACTIVITIES AT AL-HIKMAH PAUD, TANARA DISTRICT Haorah; Mahsiani Mina Laili; Yoga Mahendra; Yolanda Pahrul; Nuryati
Cakrawala Pedagogik Vol 9 No 3 (2025): Cakrawala Pedagogik
Publisher : Sekolah Tinggi Keguruan dan Pendidikan Syekh Manshur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51499/cp.v9i3.810

Abstract

This study aims to describe the teacher’s strategies in stimulating the creativity of children aged 5-6 years through recycling activities at PA UD Al-Hikmah, Tanara District. Creativity in early childhood is an essential aspect that should be developed from an early age, encompassing the ability to take initiative, process materials, and produce original works. This research employed a qualitative approach with a descriptive method. The subjects consisted of teachers and Group B children. Data were collected through observation, interviews, and documentation. The data analysis involved data reduction, data display, and conclusion drawing. The results showed that teachers implemented learning strategies based on play, experimentation, and projects. Through these activities, children were encouraged to explore various recyclable materials such as cardboard, plastic bottles, and used paper. These strategies effectively enhanced children’s creativity indicators, namely the emergence of initiative, skills in processing materials into functional products, and the ability to create unique and aesthetic works. Supporting factors included the availability of recyclable materials, active teacher involvement, and the supportive school environment. This study recommends the continuous use of recycling activities as an effective medium to stimulate creativity in early childhood
Improving Early Childhood Emotional Regulation through Colored Light Games: A Play-Based Intervention Approach Yolanda Pahrul; Adinda Salsabila Rosandi
AL-ISHLAH: Jurnal Pendidikan Vol 18, No 1 (2026): MARCH 2026
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v18i1.9291

Abstract

Emotion regulation in early childhood (ages 4–6) is still developing and often manifests in emotional outbursts and difficulty following classroom instructions. This study investigates the effectiveness of the Lampu Warna (Color Lights) game, a structured play-based learning strategy, in improving children’s emotion regulation.A pretest–posttest control-group design was employed with 32 kindergarten children in Pariaman Regency, West Sumatra, randomly assigned to an experimental group (n = 16) and a control group (n = 16). The intervention consisted of eight sessions (15–20 minutes each), conducted twice weekly over four weeks during circle time. Emotion regulation was measured using the teacher-rated Emotion Regulation Checklist (ERC). Data were analyzed using Wilcoxon signed-rank and Mann–Whitney U tests in JASP (version 19).The experimental group showed a substantial improvement in emotion regulation, with mean scores increasing from 47.88 to 71.06 (W = 0.00; z = −3.516; p 0.001; r = 0.88). The control group exhibited no significant change. Between-group analysis confirmed significantly higher outcomes in the experimental group (U = 256.0; p 0.001; Cliff’s δ = 1.00).The findings indicate that the Lampu Warna game effectively enhances emotion regulation by engaging children in structured, interactive play that supports emotional awareness and control.The Lampu Warna game is an effective play-based intervention for improving emotion regulation in early childhood and offers practical implications for classroom-based socio-emotional learning strategies.