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Efforts to Improve Students' Self-Efficacy Through the Discovery Learning Model Khairani, Siti; Manihuruk, Waldio; Silalahi, Yulianda Ghrace; Rezky, Sri; Sugiharto, Sugiharto; Syarifah, Syarifah
EDUTEC : Journal of Education And Technology Vol 8 No 1 (2024): September 2024
Publisher : STAI Miftahul Ula Nganjuk

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29062/edu.v8i1.967

Abstract

This research aims to enhance students' learning motivation through a self-efficacy approach. The study is conducted as Classroom Action Research (CAR) using the Kemmis and McTaggart model, which comprises four stages: planning, action, observation, and reflection. In this model, Kemmis and McTaggart integrate action and observation as a single unit, where observational outcomes serve as a basis for subsequent reflection. Reflections lead to modifications, actualized through further actions and observations in a continuous cycle. This research utilizes both primary and secondary data sources, with secondary data including school documents and archives. Results from the action evaluation in Cycle II indicate that 10 students (30.3%) demonstrated very high self-efficacy, while 24 students (69.7%) exhibited high self-efficacy, and no students were in the very low category. The average self-efficacy score rose from 92.29 in Cycle I to 94.91 in Cycle II, indicating a 2.62-point increase. These findings demonstrate a significant improvement in students' self-efficacy scores, reflecting enhanced learning motivation through this approach.
Penerapan Media Pembelajaran E-Comic Dalam Meningkatkan Pemecahan Masalah Matematis Siswa Rezky, Sri; Surya, Edi; Fauzi, Kms. Muhammad Amin
Cybernetics: Journal Educational Research and Social Studies Volume 5 Nomor 2 April 2024
Publisher : Pusdikra Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51178/cjerss.v5i2.1993

Abstract

The aim of this research is to determine the development of e-comic learning media to improve the mathematics problem solving abilities of 4th grade elementary school students. The type of research carried out uses descriptive qualitative with field research methods. The type of research used is Research and Development with a 4-D design which includes a modification of the Thiagarajan model (1974:36). The stages carried out in 4-D design are the definition stage, design stage, development stage by carrying out validation tests on material, media and learning experts. After the results of the e-comics media development material test, media expert test and learning expert test were categorized as valid and feasible. Then the final stage is carried out, namely the distribution stage which aims to promote e-comic media to teachers and students. So it can be concluded that the development of e-comics media is suitable for application in mathematics learning to improve students' mathematical problem solving abilities.
Innovation in Citizenship Learning At Rk Makmur Primary School: Utilizing Technology to Increase Social and Political Awareness Saragih, Rosvilani; Rezky, Sri; Fahira, Rachyana; Yunita, Sri; Ndona, Jacobus
Budapest International Research and Critics Institute-Journal (BIRCI-Journal) Vol 7, No 2 (2024): Budapest International Research and Critics Institute May
Publisher : Budapest International Research and Critics University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33258/birci.v7i2.7894

Abstract

Citizenship learning at the RK Makmur Elementary School level is an important part in forming students' social and political awareness to become active and responsible citizens. In the current digital era, learning innovation by utilizing technology is becoming increasingly relevant and important for improving the quality of civic learning. This research aims to explore the implementation of civic learning innovations that utilize technology at the RK Makmur Elementary School level and its impact on increasing students' social and political awareness. Through literature analysis and related research results, we develop effective citizenship learning strategies by utilizing technology, such as interactive e-learning platforms, social media, online games, and educational applications. We also discuss important components in implementing civic learning innovations with technology, including selecting appropriate technology, goal-oriented learning design, using engaging media, effective classroom management, technology-based evaluation, and project-based collaborative learning. The research results show that civic learning innovations with technology have great potential to increase student involvement, their understanding of socio-political issues, and their awareness of their rights and obligations as citizens. However, challenges such as equitable access to technology and required teacher training also need to be addressed to maximize the potential of civic learning with technology. This research provides an important contribution to the understanding of the potential of technology in improving citizenship education at the RK Makmur elementary school level and offers an in-depth view of how learning innovations with technology can form citizens who are active, critical and participate in democratic life.
Kegiatan Belajar Terganggu Karena Banyak Menggunakan Handphone (Studi Kasus Pada Siswa MAN 2 Model Medan dan Cara Penanganannya oleh Guru BK Harahap, Ade Chita Putri; Azzura, Aika; Rambe, Afghan Bai Asy Ary; Ashari, Ayu; Al Mefa, Fadira; Rahmayani, Hafsah Dahni; Rezky, Sri; Atari, Nabila
El-Mujtama: Jurnal Pengabdian Masyarakat Vol 4 No 2 (2024): El-Mujtama: Jurnal Pengabdian Masyarakat
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/elmujtama.v4i2.3988

Abstract

This study aims to find out whether the use of mobile phones can interfere with learning activities for students and to find out the treatment that is usually given by guidance and counseling teachers. The research method used in this study is a descriptive qualitative research method using data collection techniques, namely interview and observation techniques. The research subjects in this study were guidance and counseling teachers at MAN 2 Medan and 21 students at MAN 2 Medan. The results of the study show that the use of mobile phones can interfere with student learning activities, but on the other hand the teaching and learning process of MAN 2 Model is also somewhat assisted by technology in the form of mobile phones such as in providing material, google forms, and learning videos on certain subjects. The handling provided by the guidance and counseling teacher is to provide information services for mild cases and for severe cases the guidance and counseling teacher will call the parents of the students. Keywords: Learning Activities, Mobile