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PENGEMBANGAN LKPD MATEMATIKA BERBASIS ETNOMATEMATIKA RUMAH ADAT BUMI SERENTAK BAK REGAM PADA MATERI GARIS DAN SUDUT DI KELAS V SD Ananta, Viola; Sastrawati, Eka; Putri, Andi Gusmaulia Eka
TEACHING : Jurnal Inovasi Keguruan dan Ilmu Pendidikan Vol. 6 No. 2 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/teaching.v6i2.10313

Abstract

Mathematics learning in elementary schools still faces challenges in students’ understanding of abstract concepts, particularly in lines and angles, which are not yet supported by contextual teaching materials based on local culture. Moreover, the development of ethnomathematics-based worksheets remains limited, resulting in a gap between mathematical concepts and students’ real-life experiences. This study aimed to develop and evaluate the feasibility of an ethnomathematics-based mathematics worksheet using the context of the Bumi Serentak Bak Regam traditional house for fifth-grade students. This study employed a Research and Development method using the ADDIE model, consisting of the stages of analysis, design, development, implementation, and evaluation. Data were collected through validation questionnaires from material, pedagogical, and language experts, as well as response questionnaires from teachers and students. The results showed that the developed worksheet achieved a very high level of validity, with average scores of 4.7 from material experts, 4.7 from pedagogical experts, and 4.9 from language experts. The practicality test results indicated an average score of 5 from teachers and 4.69 from students, both categorized as very practical. These findings indicate that integrating ethnomathematics into learning materials is not only feasible but also has the potential to enhance conceptual understanding through culturally contextual learning. The implication of this study suggests that local culture-based teaching materials can serve as an effective strategy to improve mathematics learning quality while strengthening students’ cultural identity. ABSTRAK Pembelajaran matematika di sekolah dasar masih menghadapi permasalahan rendahnya pemahaman konsep abstrak, khususnya pada materi garis dan sudut, yang belum didukung oleh bahan ajar kontekstual berbasis budaya lokal. Selain itu, pengembangan LKPD yang mengintegrasikan etnomatematika masih terbatas, sehingga belum optimal dalam menjembatani konsep matematika dengan pengalaman nyata peserta didik. Penelitian ini bertujuan untuk mengembangkan dan menguji kelayakan LKPD matematika berbasis etnomatematika dengan konteks Rumah Adat Bumi Serentak Bak Regam pada materi garis dan sudut kelas V SD. Penelitian ini menggunakan metode Research and Development dengan model ADDIE yang meliputi tahap analyze, design, development, implementation, dan evaluation. Instrumen penelitian berupa angket validasi ahli materi, pedagogis, dan bahasa, serta angket respon guru dan siswa. Hasil penelitian menunjukkan bahwa LKPD yang dikembangkan memiliki tingkat validitas sangat tinggi dengan skor rata-rata ahli materi 4,7, ahli pedagogis 4,7, dan ahli bahasa 4,9. Uji kepraktisan menunjukkan skor rata-rata 5 dari guru dan 4,69 dari siswa, yang termasuk kategori sangat praktis. Temuan ini mengindikasikan bahwa integrasi etnomatematika dalam LKPD tidak hanya layak digunakan, tetapi juga berpotensi meningkatkan pemahaman konsep melalui pendekatan kontekstual berbasis budaya. Implikasi penelitian ini menunjukkan bahwa pengembangan bahan ajar berbasis kearifan lokal dapat menjadi strategi efektif dalam meningkatkan kualitas pembelajaran matematika sekaligus memperkuat identitas budaya peserta didik.
UPAYA MENINGKATKAN PARTISIPASI DAN HASIL BELAJAR SISWA KELAS V SD DALAM MATERI BANGUN DATAR MELALUI MODEL PROBLEM BASED LEARNING (PBL) DENGAN MEDIA VISUAL DI SD NEGERI 108/IV KOTA JAMBI Salsabila, Talitha; Sastrawati, Eka; Noviyanti, Silvina
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.45772

Abstract

This study aims to improve students’ participation and learning outcomes in mathematics, particularly on plane geometry material, through the implementation of the Problem Based Learning (PBL) model supported by visual media. The research was conducted at SD Negeri 108/IV Kota Jambi involving 24 fifth-grade students using Classroom Action Research (CAR) consisting of two cycles, each including planning, action, observation, and reflection stages. The initial condition showed low student participation (51.3%) and low learning mastery (47.4%), indicating the need for instructional improvement. In Cycle I, the application of PBL with visual media began to show positive results, with student participation increasing to 68.4% and learning mastery reaching 63.2%, although it had not yet met the success criteria. Improvements were then made in Cycle II by optimizing group work, instructions, and the use of visual media. The results showed a significant increase in student participation to 86.8% (very good category), followed by improved learning outcomes that met the expected mastery criteria. These findings indicate that the implementation of the PBL model combined with visual media effectively enhances both student participation and learning outcomes in learning plane geometry. Therefore, this approach can be used as an alternative strategy to create more active, meaningful, and effective learning in elementary mathematics.
PENGARUH PENGGUNAAN MODEL PEMBELAJARAN BERBASIS PROYEK TERHADAP KREATIVITAS SISWA PADA MUATAN PELAJARAN IPA KELAS V SEKOLAH DASAR Hindicha, Yuliana; ., Maryono; Sastrawati, Eka
Jurnal Tunas Pendidikan Vol. 6 No. 2 (2024): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v6i2.1706

Abstract

This research aims to determine the effect of the project-based learning model on student creativity in science lesson content for class V elementary schools. This research was carried out in class V of SDN 13/I Muara Bulian in the 2022/2023 academic year. This research is quantitative research using quasi-experiment. The data collection technique was obtained by giving written tests about descriptions to students. Data analysis techniques use normality, homogeneity, hypothesis and t tests. The results of this research show that science learning using a project-based learning model for class V SDN 13/I Muara Bulian is more influential than using a direct learning model on student creativity outcomes. Using the project-based learning model obtained a final measurement average of 74.12 and the direct learning model obtained a final measurement average of 64.54. Based on the t-test that has been carried out, the results of tcount (2.445) and ttable (1.677) are obtained. Based on the test criteria, this shows that Ha is accepted and H0 is rejected, and there are differences in the results of the project-based learning model and the direct learning model. So it can be concluded that there is a difference in learning using a project-based learning model and a direct learning model.
Pengembangan Media Pembelajaran Berbasis Permainan Tradisional pada Materi Bilangan Cacah di Sekolah Dasar Sasabila, Alesia; Sastrawati, Eka; Zahyuni, Violita
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.46976

Abstract

This study aims to develop an mathematics learning media based on the traditional game bekel for whole number material in lower grade elementary school students. The research uses a Research and Development (R&D) approach with the ADDIE model consisting of analysis, design, and development stages. Data were collected through observation, interviews, and validation questionnaires involving experts in material, media, and language. The results of the analysis show that the learning process still relies on conventional media and lacks interactive elements, causing low student engagement. The developed product is designed using storyboard and includes bekel tools and instructional cards. Validation results indicate that the developed media meets validity criteria and is feasible to be tested further. This study concludes that the developed media has good validity and potential to support mathematics learning.