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Analisis Penggunaan Metode Pembelajaran Role Playing dalam Meningkatkan Hasil Belajar Kelas V di Sekolah Dasar Agustin, Nike Amelia; Abidin, Yunus; Rakhmayanti, Fully
Jurnal Pendidikan Tambusai Vol. 6 No. 2 (2022): Agustus 2022
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v6i2.3815

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya hasil belajar yang diperoleh peserta didik pelajaran Bahasa Indonesia. Dengan beragamnya materi pokok di kelas lima pada pembelajaran Bahasa Indonesianya, penelitian memiliki tujuan untuk melihat apakah metode role playing dapat meningkatkan hasil belajar peserta didik atau tidak. Penelitian ini menggunakan metode systematic literature review, dimana terdapat 15 data hasil penelitian yang bersumber dari Google Scholar. Berdasarkan hasil penelitian, hasil belajar peserta didik terbukti dapat meningkat setelah digunakannya role playing. Selain itu, hasil penelitian juga menunjukan bahwa metode ini bisa diterapkan dengan berbagai materi pokok Bahasa Indonesia di kelas V.
PEMBELAJARAN MATEMATIKA BERBASIS MATH EDUTAINMENT DALAM MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH MATEMATIS BAGI PESERTA DIDIK KELAS V DI SDN CICALENGKA 08 Andriani Nurcahya, Mila; Rakhmayanti, Fully
Jurnal keilmuan dan Kependidikan dasar Vol 15 No 2 (2023): Desember 2023
Publisher : Jurusan Pendidikan Guru Madrasah Ibtidaiyah Fakultas Tarbiyah dan Keguruan Universitas Islam Negeri Sultan Maulana Hasanuddin Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32678/primary.v15i2.9449

Abstract

Currently learning mathematics that is carried out in elementary schools still uses old or traditional methods. The lack of innovation in the implementation of learning mathematics makes students lose enthusiasm and interest in participating in the learning process. Through learning mathematics based on Math Edutainment, it can increase students' interest in learning mathematics, namely learning can be done while playing. This study aims to determine the application of Math Edutainment-based mathematics learning in improving the mathematical problem solving abilities of class V at SDN Cicalengka 08. The method used in this research is to use qualitative research methods through a descriptive approach. The results obtained from this study are that learning mathematics in Class V students at SDN Cicalengka 08 by using the application of Math Edutainment can improve understanding in learning mathematics. This, based on the application of learning while playing in the process of learning mathematics can also increase the attractiveness of students to take part in learning. Therefore, students' mathematical solving abilities can be further improved in the learning process.
Guided Research-Based Learning in Fostering Research Creativity for Biodegradable Plastic among Prospective Primary School Teachers Sukardi, Rendi Restiana; Rakhmayanti, Fully; Nurhidayatulloh, Nurhidayatulloh; Rahmadiyani, Alya; Jusoh, Mohd Yahya Fadzli; Avila, Roel Verdadero; Anantanukulwong, Roseleena; Kurnia, Nova
Prisma Sains : Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram Vol 13, No 2: April 2025
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/j-ps.v13i2.15164

Abstract

Indonesia’s position as the world’s second-largest contributor to plastic waste reflects deeply rooted patterns of unsustainable consumption. Addressing this critical issue requires innovative educational strategies to cultivate environmental responsibility and creative problem-solving in future teachers. This study examines how a guided research-based learning (GRBL) model can transform the perceptions of prospective primary school teachers regarding plastic waste management—shifting from conventional 3R (Reduce, Reuse, Recycle) actions to designing environmentally friendly bioplastics. Employing a one-shot case study design, the research was carried out over one semester in a science education course involving 214 fifth-semester students enrolled in a primary teacher education programme. They were divided into 54 groups. Data were collected through observation sheets, student worksheets, and creativity assessment rubrics. The findings suggest that GRBL prompted students to critically engage with sustainability issues by exploring the biodegradability of various natural materials. Most participants selected starch-based substances due to their accessibility and assumed ecological benefits. However, the resulting bioplastic products predominantly exhibited characteristics of modification and imitation rather than originality or innovation. The proportion of students proposing plastic from organic materials increased significantly from 22.2% to 66.7%, with 27.8% suggesting edible straw ideas. While these developments are promising, the ideas lacked originality and were limited to modifications and imitations. This indicates that while GRBL broadened students’ views on waste solutions, their creative outputs remain limited by insufficient scientific exploration and design experience. The study concludes that GRBL has strong potential to foster sustainability-oriented thinking in teacher education, especially when paired with deeper inquiry and iterative practice. These findings highlight the need for science teacher education to embed structured, hands-on research experiences that connect scientific knowledge with real-world environmental issues, preparing future educators to promote both creativity and ecological awareness in the classroom.
PODCAST SEBAGAI MEDIA PEMBELAJARAN KETERAMPILAN MENYIMAK CERITA DONGENG BAGI SISWA KELAS II SDN PASIRANGIN Pratiwi, Tiara Putri; Yuniarti, Yeni; Rakhmayanti, Fully
Jurnal Kajian Pembelajaran dan Keilmuan Vol 6, No 2 (2022): OKTOBER 2022
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jurnalkpk.v6i2.59287

Abstract

Listening skills are the most basic skills that must be possessed by students. The low listening skills of the second grade students of SDN Pasirangin on the material of fairy tales and the lack of use of media are the background of this study. The purposes of the research are (1) to find out the use of podcast media in learning to listen the fairy tales and (2) to find out the learning outcomes from the use of podcast media in learning to listen the fairy tales. Learning media is an important component in learning. Podcast media as an audio-digital based learning media is expected to improve students"™ listening skills. The method used in this research is qualitative descriptive method. Data collection techniques carried out are observation, questionnaires, interviews and documentation. The results of the study are the use of podcast media in learning to listen the fairy tales can make the learning more fun, effective, interesting, and make students more enthusiastic in learning. In addition, the results of this study indicate the students"™ personal interests and the use of podcast media by teacher in learning are the factors that influence the student listening process. Based on the result of the study, it can be concluded that podcast media can be an alternative innovative learning media that can be used by teacher in the learning process, especially listening learning so that students"™ listening skills become better.