Claim Missing Document
Check
Articles

Found 3 Documents
Search

The Development of Inquiry-Oriented Google Sites Learning Media to Improve Students' Science Process Skills Nurani, Dwi Cahaya; Adikara, Fahmi Surya; Hartono, Hartono; Safitri, Mazda Leva Okta; Savitri, Dewinta Aulia
EduHumaniora | Jurnal Pendidikan Dasar Kampus Cibiru Vol 16, No 2: July 2024
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/eh.v16i2.71049

Abstract

This research aims to develop a Google Sites learning media that is oriented towards inquiry learning and is used to improve science process skills in students by testing its validity, practicality, effectiveness, and influence on improving science process skills. The research method used is RD, or development. The research model applied is the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) development model. The validation results obtained from media experts show a percentage of 97.5% or are included in the very valid category. Assessment by material expert validators shows a percentage of 97.5%, which is in the very valid category. Meanwhile, the assessment by language expert validators shows a percentage of 100% or very valid. Media practicality was obtained through a questionnaire that was assessed by fourth-semester students of Primary School Teacher Education FKIP Sriwijaya University with a percentage of 89%, which could be categorized as very practical. Furthermore, to measure effectiveness, it is done by comparing the scores obtained from student observations based on 14 indicators of science process skills before using learning media with a percentage of 41% and after using Google Sites learning media oriented towards inquiry learning with a percentage of 89%, or an increase of 48%, or including them in the effective category. Based on this description, it shows that the Google Sites learning media oriented towards inquiry learning is valid, practical, and effective to use and has an influence on improving science process skills in students.
MENELAAH KEBERHASILAN SISTEM PENDIDIKAN SEKOLAH DASAR DI JEPANG UNTUK DITERAPKAN DI INDONESIA Savitri, Dewinta Aulia; Susanti, LR Retno; Safitri, Erna Retna; Gulo, Fakhili
Dharmas Education Journal (DE_Journal) Vol 5 No 2 (2024): DE_Journal
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Univesitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/dejournal.v5i2.1643

Abstract

Indonesia and Japan have the same focus on educational goals, which is to focus on cultivating character education starting from elementary school education. However, Indonesia is currently ranked 72nd out of 77 countries when compared to Japan. Indonesia's education system at the primary school level requires special treatment and greater attention. Comparing Indonesia with a country with the best education system like Japan, is a systemic step to create high-quality education. Students in Japan are taught moral and ethical education starting from the first 3 years of elementary school. Approaches, methods, assessments, activeness, and the use of technology are crucial for the success of elementary school education in Japan. The education system at the elementary school level provides great potential to be offered to Indonesia.
Analisis kebutuhan: bumper videos interaktif etnografis dengan pendekatan gamifikasi di sekolah dasar Savitri, Dewinta Aulia; Aswasulasikin , Aswasulasikin; Raharjo, Makmum
Jurnal Konseling dan Pendidikan Vol. 13 No. 3 (2025): JKP
Publisher : Indonesian Institute for Counseling, Education and Therapy (IICET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/1177100

Abstract

This study aims to analyze the needs for developing ethnographic bumper videos based on gamification in Natural and Social Science (IPAS) learning at the elementary school level. A descriptive qualitative approach was employed involving 12 teachers and 324 students from three elementary schools in Palembang. The instrument was constructed based on six main aspects pedagogical, technical, cognitive, aesthetic, socio-cultural, and evaluative integrated across four components: students, teachers, media, and instructional design. Data were collected through observation, semi-structured interviews, and questionnaires, then analyzed using percentage techniques and Spearman’s rank correlation. The findings revealed that all aspects were in the high to very high category, with strong positive correlations (rs = 0.67–0.78) between school-based learning needs and home learning activities. Cognitive and aesthetic aspects emerged as the dominant needs, emphasizing the importance of visually engaging designs that enhance information processing efficiency. These results affirm that multidimensional needs analysis is essential for developing digital learning media that are contextual, adaptive, and aligned with the Merdeka Curriculum, contributing to effective and culturally relevant learning experiences.