Claim Missing Document
Check
Articles

Found 27 Documents
Search

Implementation of web-based online ordering applications for MSMEs in Ciharalang Village, Ciamis Regency Supriatman, Rian Dwicahya; Sidiq, Maulana; Thoyyibah, Luthfiyatun; Pascima, Ida Bagus Nyoman; Fitriani, Rani Ligar
Galuh International Journal of Community Service and Development Vol 1 No 1 (2023): September 2023
Publisher : Badan Kemitraan Inovasi dan Kewirausahaan Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/gijcsd.v1i1.3137

Abstract

This community service is intended to provide solutions to the problems experienced by a partner named UMKM Usaha Laksana Mandiri (MSMEs Usaha Laksana Mandiri), namely the low marketing literacy of trade. In implementing the objectives of this community service, an instructional method is adopted which has three stages of implementation, namely 1) socialization of the use of online sales media, 2) training in making designs and packaging goods, and 3) training in inputting data on goods to be sold in the admin menu. After going through several stages, there are several positive results from the implementation of this community service, including 1) understanding the use of online marketing information technology, 2) attractive product packaging strategies, and 3) sales skills through online marketing media by UMKM Usaha Laksana Mandiri.
SISTEM INFORMASI PEMBAYARAN SPP BERBASIS WEB MENGGUNAKAN METODE RAD (RAPID APPLICATION DEVELOPMENT) DI SMK MUHAMMADIYAH KAWALI Yudi Permana, Nana; Seftian, Luki; Sidiq, Maulana
Jurnal Mahasiswa Sistem Informasi Galuh Vol 2 No 1 (2025): Journal of Galuh Information Systems Student
Publisher : Fakultas Teknik Jurusan Sistem Informasi Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/jmsig.v2i1.5403

Abstract

The goal of this project is to establish a web-based SPP payment system in order to provide a digital solution. Designing and developing an application that can streamline the payment process for parents and students while simultaneously increasing the precision and efficiency of the school's financial data management is the primary goal. The research employs the Rapid Application Development (RAD) technique in order to accomplish this goal. Because of its emphasis on quick and iterative development cycles, this approach was selected.A variety of potent web technologies were used in the design and construction of the payment system. The PHP programming language was utilized for the back-end, which handles logic and data processing.
SISTEM INFORMASI PERSEDIAAN BAHAN PRODUKSI BERBASIS WEB DENGAN MENGGUNAKAN METODE RAPID APPLICATION DEVELOPMENT (STUDI KASUS PT. PACIFIC EASTREN COCONUT UTAMA) Satria, Fahmi; Yudi Permana, Nana; Sidiq, Maulana
Jurnal Mahasiswa Sistem Informasi Galuh Vol 2 No 1 (2025): Journal of Galuh Information Systems Student
Publisher : Fakultas Teknik Jurusan Sistem Informasi Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/jmsig.v2i1.5431

Abstract

PT. Pacific Eastern Coconut Utama is the largest coconut processing company in Java Island, facing challenges in managing raw material inventory and production scheduling. The current system is still manual, using Microsoft Excel, which often causes delays in information flow, inaccurate stock records, and a high risk of human error. This research aims to design and develop an Integrated Web-Based Raw Material Inventory Information System using the Rapid Application Development (RAD) method. RAD was chosen for its ability to produce systems quickly through an iterative process that actively involves users at every development stage. The system includes stock management, recording incoming and outgoing goods, production scheduling, minimum stock detection, and automated report generation. Implementation uses PHP, MySQL, and XAMPP, with system modeling using UML. Testing was carried out with Blackbox and User Acceptance Testing, showing improvements in efficiency, real-time information access, and reduced recording errors.
Desain Augmented Reality Berbasis Cerita Ciung Wanara Dengan Metode Prototipe Di Karangkamulyan Kabupaten Ciamis Zein, Zein Dity Aulia; Mulyana, Dadan; Sidiq, Maulana
Jurnal Mahasiswa Sistem Informasi Galuh Vol 2 No 1 (2025): Journal of Galuh Information Systems Student
Publisher : Fakultas Teknik Jurusan Sistem Informasi Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/jmsig.v2i1.5434

Abstract

The Karangkamulyan site in Ciamis Regency, as a historical relic of the Galuh Kingdom, faces challenges in maintaining its appeal to tourists in the digital age. The delivery of historical and cultural information, including the Ciung Wanara folk tale, is still conventional. This study aims to design an Augmented Reality (AR) application as an innovative solution with a focus on user interface (UI) and user experience (UX) design. The methods used in this study are prototyping with communication stages, rapid planning, rapid design modeling (UML), and prototype development using Figma. Interviews, observations, and literature studies were conducted to obtain data. The results of this research are the design of the admin system interface and tourist application that provide an interactive experience through AR. This prototype is expected to enhance the tourist experience while supporting the preservation of local culture at the Karangkamulyan Site.
PENERAPAN METODE KANSEI ENGINEERING UNTUK PENINGKATAN DESAIN WEBSITE SEKOLAH SMK MUHAMADDIYAH KAWALI Febrian; Sidiq, Maulana; Maulana, Haisyam
Jurnal Mahasiswa Sistem Informasi Galuh Vol 2 No 1 (2025): Journal of Galuh Information Systems Student
Publisher : Fakultas Teknik Jurusan Sistem Informasi Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/jmsig.v2i1.5438

Abstract

The rapid development of information technology has driven educational institutions to present digital media that is both informative and representative, such as school websites. However, the user interface design of the SMK Muhammadiyah Kawali website is considered suboptimal in terms of aesthetics and user comfort. This study aims to improve the website’s user interface using the Kansei Engineering Type I method, which focuses on translating users’ emotions and perceptions into design elements. The research process involved identifying Kansei Words, developing questionnaires using a Semantic Differential Scale, collecting data from IT teachers, vocational students, and Information Systems students at Universitas Galuh, and analyzing the data using multivariate statistical methods such as CCA, PCA, FA, and PLS. The results indicate that several visual elements of the website can be optimized to create a more emotionally engaging, user-friendly, and school-representative interface. This study produces new interface design recommendations in the form of wireframes and Mockups, expected to enhance the user experience of the SMK Muhammadiyah Kawali website.
PENERAPAN METODE AGILE PADA AUGMENTED REALITY (AR) BERBASIS CERITA BUDAYA KARANGKAMULYAN DI KABUPATEN CIAMIS Fathiyia Rahma, Wafa; Mulyana , Dadan; Sidiq, Maulana
Jurnal Mahasiswa Sistem Informasi Galuh Vol 2 No 1 (2025): Journal of Galuh Information Systems Student
Publisher : Fakultas Teknik Jurusan Sistem Informasi Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/jmsig.v2i1.5443

Abstract

Cultural tourism plays an important role in preserving local historical and cultural tourism. However, young people's interest in cultural tourism is declining due to a lack of interesting information media. This study aims to design Augmented Reality (AR)-based information media at the Karangkamulyan Site, Ciamis Regency, to make cultural presentations more interesting and useful. The method used in this design is the Agile method. This study focuses on three main stages, namely planning, design, and development. Planning is carried out through interviews and literature studies, design includes product backlog and sprint planning, while the development stage produces wireframes and UML diagrams.  The research results are the wireframe design of an AR application that has features such as AR Virtual Tour, About the Site, Site Map, Events, Facilities, and Feedback. This design is expected to increase the interest of the younger generation in cultural tourism.
PENGEMBANGAN USER INTERFACE (UI) WEBSITE PT.SAAMPARAN DIGITAL GRUP DENGAN METODE KANSEI ENGINEERING (STUDI KASUS : PT.SAAMPARAN DIGITAL GRUP) Dzikwan Firdaus, Alif; Yudi Permana, Nana; Sidiq, Maulana
Jurnal Mahasiswa Sistem Informasi Galuh Vol 2 No 1 (2025): Journal of Galuh Information Systems Student
Publisher : Fakultas Teknik Jurusan Sistem Informasi Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/jmsig.v2i1.5446

Abstract

The development of website technology makes it easier for developers to design products that meet user needs. This study aims to produce a User Interface (UI) design using Kansei Engineering Type I to create a website aligned with users’ preferences. The research process involved determining Kansei words, preparing a Semantic Differential scale, collecting specimens, and classifying design elements. Data analysis applied Coefficient Correlation Analysis (CCA), Principal Component Analysis (PCA), and Factor Analysis (FA). The results were translated into design elements using Partial Least Square (PLS).