Claim Missing Document
Check
Articles

Found 19 Documents
Search

Problem-Based Audio-Visual Animation Media for Indonesian Language Learning in Elementary Schools Suhanda, Faris Deniarrais; Trisna, Gusti Ayu Putu Sukma; Wirabrata, Dewa Gede Firstia
Jurnal Edutech Undiksha Vol. 12 No. 1 (2024): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v12i1.69114

Abstract

Learning media that utilizes digital technology has not been fully utilized optimally so that students feel bored and less enthusiastic about using learning media that only relies on books, especially when learning Indonesian. Based on these problems, it is necessary to develop animated learning media that can accommodate students to be more active and enthusiastic in learning. This research aims to develop a learning media in the form of problem-based audio-visual animations on the sub-theme of togetherness in elementary school Indonesian language content houses. The development of problem-based audio-visual animation refers to the procedures contained in the ADDIE model, namely: analysis, design, development, implementation and evaluation. However, the stages carried out in this research only reached the development stage. The subjects in this research were audio-visual animations which were assessed by 2 material experts, 2 media experts, 2 design experts, 1 teacher and 12 students. The object of this research is the validity of audio-visual animation. The data collection process was carried out using a questionnaire method using a Likert scale. Data analysis was carried out using a percentage formula. The percentage results obtained from material expert, media expert, design expert, teacher and student responses were respectively 95.83%, 93.74%, 88.54%, 92.21% and 93.74% with very good qualifications. Thus, it can be concluded that this problem-based audio-visual animation is feasible and valid for use in the learning process.
Media Pop-Up Book dengan Latar Gambar Nuansa Budaya Bali untuk Meningkatkan Minat Belajar pada Topik Tata Surya Ni Kadek Diana Yuni Pertiwi; Suranata, Kadek; Trisna, Gusti Ayu Putu Sukma
Journal for Lesson and Learning Studies Vol. 5 No. 2 (2022): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jlls.v5i2.52524

Abstract

The problem in the field is the lack of teacher innovation in developing media. It has implications for monotonous media to impact low student learning outcomes. This study aims to develop pop-up media with Balinese culture on the topic of the solar system. This type of research is the development of the ADDIE model. The research subjects were two media experts, two teachers, and three sixth-grade elementary school students. The data collection method used in this study is a questionnaire. The data analysis techniques are descriptive qualitative and quantitative analysis and inferential statistics. The study's results are the assessment of media experts, namely 4.25 (very good). The results of teacher and student responses are 5.00 (very good). The hypothesis test results are 0.000 < 0.05, so there are differences in the results of interest in learning for sixth-grade elementary school students after learning to use pop-up book media. It was concluded that the pop-up book media with Balinese cultural nuances as the background image effectively increased student interest in learning science subjects for sixth-grade elementary school students.
Strategi Kreatif Media PAKADES Pada Pembelajaran Konsep Dasar Perkalian Untuk Siswa Tunarungu di Sekolah Inklusi Swinita, Ni Putu Ratna; Suarjana, I Made; Trisna, Gusti Ayu Putu Sukma
Jurnal Media dan Teknologi Pendidikan Vol. 4 No. 2 (2024): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v4i2.63499

Abstract

Penyampaian materi ke siswa tunarungu masih menggunakan buku siswa serta metode ceramah dikarenakan kurangnya pemanfaatan media konkret untuk pembelajaran Matematika materi konsep dasar perkalian bagi siswa tunarungu. Penelitian ini bertujuan mengembangkan media PAKADES pada materi konsep dasar perkalian kelas II untuk siswa tunarungu di sekolah inklusi yang memiliki validitas tinggi dan mendapat respons yang baik dari praktisi. Jenis penelitian ini menggunakan model ADDIE untuk penelitian dan pengembangan. Partisipan dalam penelitian ini adalah siswa kelas II SD, dua ahli media, dua guru, dua siswa tunarungu, dan dua siswa mendengar. Metode analisis data deskriptif, kualitatif, dan kuantitatif digunakan. Kuesioner, observasi, dan wawancara digunakan sebagai teknik pengumpulan data primer, beserta alat-alat seperti lembar skala penilaian dan lembar observasi. Hasil penelitian menunjukan bahwa: 1) Media pembelajaran Papan Perkalian Cerdas (PAKADES) adalah media pembelajaran konkret berbentuk papan horizontal dengan tampilan operasi dasar perkalian, 2) Media pembelajaran Papan Perkalian Cerdas (PAKADES) memperoleh hasil uji validitas isi sebesar 0,92 sehingg memiliki tingkat validitas isi sangat valid, 3) Respons praktisi terhadap media pembelajaran Papan Perkalian Cerdas (PAKADES) menunjukkan hasil 96% sehingga dinyatakan sangat baik. Simpulan dari penelitian ini, media yang dikembangkan valid dan mendapat respons yang baik dari praktisi.  
Digital Comics Learning Media Based on Problem Based Learning in Science Subjects for Fourth Grade Elementary School Puriasih, Kadek Nita; Trisna, Gusti Ayu Putu Sukma
MIMBAR PGSD Undiksha Vol. 10 No. 2 (2022): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v10i2.48575

Abstract

In online learning activities, the material presented by the teacher is still very limited, one of which is science learning and animal life cycle material. It makes it difficult for students to learn. This study aimed to develop PBL-based digital comics learning media in science subjects for animal life cycle material for grade IV elementary school. This type of research is developed using the ADDIE model. The research subjects consisted of two material experts and two learning media experts. The trial subjects were two practitioners by the teacher and five fourth-grade students (individual trial). The methods used in collecting data are interviews, observations, and questionnaires. The instrument used in collecting data is the rating scale instrument. The data analysis techniques are descriptive, qualitative, and quantitative. The study's results were the assessment of the material expert of 4.83 (very good) and the assessment of the media expert of 4.83 (very good). The assessment from expert practitioners got a score of 4.91 (very good), and students got a score of 4.93 (very good). It is concluded that PBL-based digital comic learning media is feasible to use in learning.
Digital Module Contains Traditional Balinese Games as an Effort to Improve Students' Mutual Cooperation Character Rismayanti, Kadek Yuni; Antara, Putu Aditya; Trisna, Gusti Ayu Putu Sukma
MIMBAR PGSD Undiksha Vol. 12 No. 1 (2024): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v12i1.68304

Abstract

Teachers do not develop media as a tool in the learning process, there is a lack of use of technology and use of learning media, no media has been found that adopts traditional Balinese games, and the learning materials in students' books are still small and limited. The aim of this research is to develop digital modules for traditional Balinese games of digital modules for PPKN lesson content for class II elementary school students. The development model used in this research is the ADDIE model which has several stages, namely the analysis stage, design stage, development stage, implementation stage and evaluation stage. The subjects of research development are media experts, material experts, teachers and students, while the objects of development are validity and practicality. The data collection methods used were interview methods for research observation, rating scales and questionnaires to test the validity and practicality of the media. The results of the data analysis obtained are the validity results of media experts 4.6, material experts 4.4 and practicality level results (teachers and students) namely 5.00 so that digital modules are effective in improving the mutual cooperation character of class II students in PPKN subjects. Based on the average validity, user (teacher) response and effectiveness, the illustrated electronic module is suitable for use. With this digital module, it can facilitate students in the learning process so that students' cooperative character will increase optimally. This media can be developed and updated in further research to improve student achievement in learning.
The Relationship between the Character of Mutual Cooperation and Global Diversity and Students' Pancasila Education Learning Achievement Kharismadewi, Kadek Pasek Satya; Astawan , I Gede; Trisna, Gusti Ayu Putu Sukma
Jurnal Pendidikan Multikultural Indonesia Vol. 7 No. 1 (2024): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpmu.v7i1.75013

Abstract

The problem of declining student character scores in elementary schools has an impact on students' Pancasila Education learning achievement. Based on the results of the interview, teachers are hampered in instilling character values in students because of the diversity of student characteristics. This research aims to analyze the relationship between the character of mutual cooperation and global diversity and students' Pancasila Education learning achievement. This research is an ex post facto study with the research population, namely all fifth grade elementary school students and 89 students as the research sample. Data obtained through non-test methods were analyzed using descriptive analysis and inferential analysis. The results of inferential analysis using multiple linear regression analysis show that the correlation coefficient test results obtained are rcount = 0.298 which is greater than rtable = 0.207 which shows that there is a significant relationship between variables X1 and X2 and variable Y. The coefficient of determination is obtained shows a contribution of 8.9% of the Pancasila Education learning achievement variable which is determined by the students' globally diverse character. From the data analysis, it can be concluded that there is a significant relationship between the character of mutual cooperation and global diversity and the Pancasila Education learning achievement of fifth grade elementary school students.
Efektivitas Media Pembelajaran Videoscribe Connected terhadap Minat Belajar Siswa Yuniarti, Ni Putu Manda; Trisna, Gusti Ayu Putu Sukma
Jurnal Pedagogi dan Pembelajaran Vol. 5 No. 1 (2022): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jp2.v5i1.47009

Abstract

Permasalahan yang sering terjadi yaitu siswa sulit memahami materi dan mudah bosan dalam proses pembelajaran. Pembelajaran hanya terpaku pada buku pedoman saja. Kurangnya penggunaan dan pemanfaatan media pembelajaran oleh guru. Penelitian ini bertujuan untuk mengembangkan media videoscribe connected pada materi volume bangun ruang sisi lengkung untuk minat belajar siswa sekolah dasar. Penelitian pengembangan dilaksanakan menggunakan Model 4D. Subjek pada penelitian ini 2 ahli materi, 2 ahli media, 2 orang guru wali kelas VI untuk praktisi, 6 orang siswa kelas VI uji coba produk dan mengukur efektifitas media dilakukan uji coba terhadap 43 sampel siswa kelas VI. Metode pengumpulan data melalui metode angket/kuisioner. Instrument yang digunakan angket rating scale yang telah teruji. Data dianalisis dengan rumus aiken menggunakan alat bantu SPSS dengan teknik one sample t-test untuk mengetahui keefektifan media videoscribe connected. Hasil penelitian memperoleh bahwa skor validitas isi media sebesar 4,9 dengan kualifikasi validitas sangat tinggi, skor rata-rata respons guru/praktisi sebesar 4,9 dengan kualifikasi sangat baik, skor rata-rata respons siswa sebesar 4,8 dengan kualifikasi sangat baik, dan nilai signifikansi (2-tailed) sebesar 0,000 menunjukkan media videoscribe connected efektif digunakan dalam proses pembelajaran. Maka, media pembelajaran videoscribe connected yang dikembangkan dinyatakan valid dan efektif sehingga dapat digunakan dalam pembelajaran di kelas VI sekolah dasar.
Komik Digital Berbasis Tri Hita Karana untuk Meningkatkan Literasi Sosial Budaya Siswa Sekolah Dasar Dewi, Ni Made Hardia Murtika; Astawan, I Gede; Trisna, Gusti Ayu Putu Sukma
EDUKATIF : JURNAL ILMU PENDIDIKAN Vol 6, No 4 (2024)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/edukatif.v6i4.7062

Abstract

Literasi sosial budaya merupakan suatu hal yang diperlukan untuk menanamkan karakter yang sesuai dengan nilai-nilai luhur Bangsa Indonesia. Penelitian yang dilakukan memiliki tujuan bagi peningkatan literasi sosial budaya yang berbantuan komik digital berbasis Tri Hita Karana. Penelitian menggunakan desain pre-eksperimen berdasar one group pretest-posttest design. Metode pengumpulan data yang digunakan yaitu: metode kuesioner, dan tes. Instrument yang digunakan berupa lembar kuesioner validitas, kepraktisan, beserta tes uji kemampuan literasi sosial budaya. Banyak subjek pada penelitian ini adalah 12 orang siswa. Analisis data menggunakan deskriptif kualitatif dan deskriptif kuantitatif. Komik digital ini sesuai dengan karakteristik siswa, memiliki status valid, praktis, dan efektif. Uji Kelayakan memperoleh indeks validitas dari ahli materi sebesar 0.97, ahli desain sebesar 0.91, dan ahli media sebesar 0.88. Uji kepraktisan ditinjau dari respons guru sebesar 4,85 dan respons siswa uji perorangan sebesar 4,90 dan uji kelompok kecil sebesar 4,96. Uji efektivitas memperoleh signifikansi (2-tailed) yaitu sebesar 0,000. Simpulan menunjukkan komik digital memiliki kelayakan, kepraktisan dan keefektifan dalam meningkatkan literasi sosial budaya siswa
Eksplorasi Praktik Nilai-Nilai Kepemimpinan Asta Brata di Kabupaten Tabanan Nigraha, Ni Made Ayu Basita Indria; Werang, Basilius; Trisna, Gusti Ayu Putu Sukma
Citizen : Jurnal Ilmiah Multidisiplin Indonesia Vol. 4 No. 4 (2024): CITIZEN: Jurnal Ilmiah Multidisiplin Indonesia
Publisher : DAS Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53866/jimi.v4i4.645

Abstract

This study aims to analyze the application of the Asta Brata leadership style among elementary school principals in Kediri District, Tabanan Regency. Rooted in Hindu ethical values, the Asta Brata leadership style emphasizes ideal leadership qualities symbolized by elements of nature, such as the sun, fire, sky, and earth. This research employs a qualitative approach with a phenomenological design to explore principals' experiences in applying these values. Data were collected through in-depth interviews and observations of several informants. The findings reveal five key themes in Asta Brata leadership: well-being, leadership spirit, role model, and courage. Principals who incorporate these values are able to create an inclusive, harmonious educational environment that motivates all school members. Based on these findings, it is recommended that Asta Brata-based leadership training be implemented to strengthen principals’ leadership quality, enhancing the performance and satisfaction of all educational stakeholders.
Implementation of Problem Based Learning Model in Improving Elementary School Students' Mathematics Learning Outcomes Wiastrini, Ni Wayan Eka; Suranata, Kadek; Trisna, Gusti Ayu Putu Sukma
Mimbar Ilmu Vol. 29 No. 2 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/mi.v29i2.78928

Abstract

Mathematics learning in elementary schools is intended so that students can master basic Mathematics knowledge and concepts in it and are skilled in applying it to real life. Facts in the field show that many students still have low Mathematics learning outcomes. This study aims to analyze the effect of the problem based learning model on the Mathematics learning outcomes of fifth grade elementary school students. The research design used is Quasi Experimental Research with the type of Non Equivalent Control Group Pre-test Post-test Design. The population in this study was 144 fifth grade elementary school students spread across nine schools. Sampling in this study used the Cluster Random Sampling technique with 16 students as the experimental group and 22 students as the control group. The technique of collecting Mathematics learning outcome data was carried out using a multiple-choice test consisting of 20 questions. Furthermore, the data was analyzed using the t-test. The results obtained were t count = 8.14 and ttable = 1.69. The test criteria showed tcount (8.24) > ttable (0.69) so H1 was accepted and H0 was rejected. This indicates that there is a significant influence of the problem-based learning model on the Mathematics learning outcomes of fifth-grade elementary school students. The latest information in the study has implications for its use as a reference for teachers to improve learning so that students' Mathematics learning outcomes are as expected.