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Representasi Keterampilan Berkomunikasi Mahasiswa PGSD dengan Penerapan PjBL Trisna, Gusti Ayu Putu Sukma; Tristiantari, Ni Ketut Desia; Monika, Ketut Ayu Lola
Jurnal Basicedu Vol. 8 No. 6 (2024)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v8i6.8959

Abstract

Penelitian ini dilatar belakangi pentingnya keterampilan berkomuniasi dijenjang pendidikan tinggi khususnya mahasiswa pendidikan guru sekolah dasar. Penelitian ini merupakan kuantitatif yang bertujuan untuk menggambarkan secara jelas serta menjawab dengan detail salah satu permasalahan perkuliahan Keterampilan Berbahasa dan Sastra Indonesia pada prodi Pendidikan Guru Sekolah Dasar yang disebabkan kurangnya keterampilan berkomunikasi (communication skill) mahasiswa dalam aktivitas pembelajaran berbasis proyek. Metode pengumpulan data pada penelitian ini dilakukan dengan wawancara mendalam, observasi, serta pencatatan dokumen. Hasil penelitian ini adalah perolehan skor rata-rata penggunaan bahasa memperoleh skor rata-rata 89 tinggi, kejelasan berkomunikasi 88 tinggi, metode penyampaian memperoleh skor 74 sedang, kemampuan mengutarakan pendapat dan pertanyaan 85 tinggi, dan kemampuan memberikan jawaban 82 kategori tinggi. Simpulan kemampuan berkomunikasi mahasiswa memperoleh peningkatan. Saran pembelajaran keterampilan berbahasa dan sastra Indonesia dapat ditingkatkan dengan penelitian lanjutan dengan mengembangkan modul pembelajaran yang dapat diakses secara digital.
Interactive Multimedia Based on Articulate Storylines in the Topic of Plant Anatomy and Physiology Septiana, I Gede Yudha; Wibawa, I Made Citra; Trisna, Gusti Ayu Putu Sukma
International Journal of Elementary Education Vol 6 No 2 (2022): May 2022
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v6i2.46486

Abstract

In implementing online learning, students have difficulty understanding the concepts in the material being studied. The learning media provided only displays textual material and did not include concrete examples, and only provides students with viewing and listening activities without any interaction from students. This study aims to analyze the validity and practicality of interactive multimedia based on articulate storylines on plant anatomy and physiology in fourth grade elementary school. This research is a type of development research using the ADDIE model. The test subjects in this study were 2 material experts, 2 media experts, 2 design experts, 2 teachers, and 12 fourth-grade elementary school students. The questionnaire method was used as a data collection method with a rating scale instrument of 4. The data obtained were analyzed using the mean formula. Based on the results of the study, the average validity score of interactive learning based on an articulate storyline from the point of view of material experts was 3.90 with a very good category, from a media expert perspective of 3.93 with a very good category, and a design expert perspective of 3.88. with very good category. The average practicality score of interactive learning multimedia based on articulate storylines from the teacher's response was 3.88 in the very good category. The student response was 3.81 in the very good category. Based on the results of this analysis, interactive multimedia based on articulate storylines on the topic of plant anatomy and physiology in the fourth grade of elementary school is declared valid and practical so that it is suitable for use in learning in the fourth grade of elementary school.
Representasi Keterampilan Berkomunikasi Mahasiswa PGSD dengan Penerapan PjBL Trisna, Gusti Ayu Putu Sukma; Tristiantari, Ni Ketut Desia; Monika, Ketut Ayu Lola
Jurnal Basicedu Vol. 8 No. 6 (2024)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v8i6.8959

Abstract

Penelitian ini dilatar belakangi pentingnya keterampilan berkomuniasi dijenjang pendidikan tinggi khususnya mahasiswa pendidikan guru sekolah dasar. Penelitian ini merupakan kuantitatif yang bertujuan untuk menggambarkan secara jelas serta menjawab dengan detail salah satu permasalahan perkuliahan Keterampilan Berbahasa dan Sastra Indonesia pada prodi Pendidikan Guru Sekolah Dasar yang disebabkan kurangnya keterampilan berkomunikasi (communication skill) mahasiswa dalam aktivitas pembelajaran berbasis proyek. Metode pengumpulan data pada penelitian ini dilakukan dengan wawancara mendalam, observasi, serta pencatatan dokumen. Hasil penelitian ini adalah perolehan skor rata-rata penggunaan bahasa memperoleh skor rata-rata 89 tinggi, kejelasan berkomunikasi 88 tinggi, metode penyampaian memperoleh skor 74 sedang, kemampuan mengutarakan pendapat dan pertanyaan 85 tinggi, dan kemampuan memberikan jawaban 82 kategori tinggi. Simpulan kemampuan berkomunikasi mahasiswa memperoleh peningkatan. Saran pembelajaran keterampilan berbahasa dan sastra Indonesia dapat ditingkatkan dengan penelitian lanjutan dengan mengembangkan modul pembelajaran yang dapat diakses secara digital.
OPTIMALISASI TEKNOLOGI BERBASIS ARTIFICIAL INTELLIGENCE BAGI KOMUNITAS BELAJAR GURU SEKOLAH DASAR Diputra, Komang Sujendra; Tristiantari, Ni Ketut Desia; Trisna, Gusti Ayu Putu Sukma
Jurnal Abdimas Ilmiah Citra Bakti Vol. 5 No. 4 (2024)
Publisher : STKIP Citra Bakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38048/jailcb.v5i4.4551

Abstract

Penggunaan teknologi berbasis Artificial Intelligence (AI) memiliki potensi besar untuk meningkatkan kualitas pembelajaran, khususnya bagi guru sekolah dasar. Namun, pemanfaatan teknologi ini oleh guru masih belum optimal. Program pengabdian kepada masyarakat ini bertujuan untuk meningkatkan kompetensi guru dalam penggunaan AI, terutama dalam penyusunan bahan ajar yang lebih kreatif serta implementasi pembelajaran di kelas. Mitra dalam program ini adalah dua kelompok guru dari Kabupaten Buleleng. Metode pelaksanaan program terdiri dari tiga tahapan utama, yaitu pelatihan, pendampingan, dan evaluasi. Hasil analisis menunjukkan bahwa program ini secara efektif meningkatkan pengetahuan mitra mengenai potensi dan pemanfaatan AI, dengan rata-rata skor pengetahuan naik dari 1.90 menjadi 4.90. Hasil observasi juga menunjukkan mitra memiliki keterampilan yang sangat baik terkait penggunaan AI, menyusun bahan ajar, dan implementasi bahan ajar di kelas. Umpan balik dari mitra juga menunjukkan bahwa program ini diterima dengan sangat baik, dinilai relevan, dan dianggap bermanfaat dalam meningkatkan kompetensi profesional mereka. Program ini diharapkan dapat mendorong guru untuk mengoptimalkan penggunaan teknologi AI dalam tugas keseharian mereka, terutama dalam peran mereka sebagai pendidik, sehingga tercipta pembelajaran yang lebih berkualitas.
The Effectiveness of Problem-Based Learning Integrated Audio-Visual Media in Enhancing Student Learning Outcomes on the Water Cycle Topic Dewi, I Gusti Ayu Mas Putri Shinta; Astawan, I Gede; Trisna, Gusti Ayu Putu Sukma
International Journal of Elementary Education Vol 8 No 3 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v8i3.69030

Abstract

The utilization of innovative learning media is a critical strategy to enhance student learning outcomes. This study aims to analyze the significant impact of problem-based learning (PBL) integrated audio-visual media on students' learning outcomes in the water cycle topic. Employing a quasi-experimental design, the research involved an experimental group of 28 students and a control group of 22 students, selected from a total population of 300 fifth-grade students. Data collection was conducted using tests to measure student learning outcomes. The data were analyzed using descriptive statistics to provide an overview of learning results and inferential statistics to test the significance of the media's effect. The findings reveal a significant influence of PBL-based audio-visual media on students' learning outcomes in the water cycle topic. These results indicate that integrating audio-visual media with a problem-based learning approach effectively enhances students' conceptual understanding compared to conventional teaching methods. In conclusion, PBL-based audio-visual media is an effective learning tool for improving student outcomes, particularly in topics requiring visual and interactive conceptual understanding. Innovation in audio-visual learning media based on problem-based learning has implications for increasing students' interest in learning because it presents interesting and challenging problems.
Illustrated Electronic Module to Improve Elementary School Students' Creative Thinking Skills Suantini, I Gusti Ayu Ketut Ari; Antara, Putu Aditya; Trisna, Gusti Ayu Putu Sukma
Thinking Skills and Creativity Journal Vol. 5 No. 2 (2022): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/tscj.v5i2.57064

Abstract

Low learning outcomes are caused because students need to have the ability to think creatively. The findings state that students need help to express ideas or ideas in learning activities so that learning activities do not run optimally. This study aims to develop an electronic pictorial module to improve the creative thinking skills of fourth-grade elementary school students. This type of research is developed with the ADDIE model. The research subjects were two material expert lecturers, two media expert lecturers, and one practitioner. The test subjects totaled 26 students—data collection using the questionnaire method. The instrument used is the rating scale instrument. Data analysis techniques are qualitative descriptive statistical analysis, quantitative descriptive, and inferential statistics. The results of the research are media experts' assessment of 4.8 (very good), material experts’ 4.9 (very good), and practitioner results of 5 (very good). The results of the 2-way (2-tailed) significance value were 0.000 <0.05 so that there were differences in the results of the creative thinking abilities of fourth-grade elementary school students after learning to use pictorial electronic modules (e-modules). It was concluded that the pictorial E-Module effectively increases the results of creative thinking skills.
Interactive Multimedia Based on Project-Based Learning Model Using Articulate Storyline 3 Application on the Topic of the Human Digestive System Marpelin, Ni Komang Sinta; Margunayasa, I Gede; Trisna, Gusti Ayu Putu Sukma
International Journal of Elementary Education Vol 7 No 3 (2023): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v7i3.59645

Abstract

This development research is motivated by using media and learning models in elementary schools that could have been more optimal and decreasing student learning outcomes in elementary schools in science content. This research develops interactive multimedia based on the project-based Learning (PjBL) model using the articulate storyline of three applications on the subject of the human digestive system. Development research uses the ADDIE model (Analyze, Design, Development, Implementation, Evaluation). The subjects of this study were four experts, three teachers, six students, and 1 group of fifth-grade students. The object of this research was interactive multimedia based on the PjBL model. Data collection methods used are questionnaires/questions and tests. The data collection instrument was a closed questionnaire using a rating scale and multiple-choice test instruments. This development research shows that an interactive multimedia prototype based on the PjBL model consists of 3 main parts: the opening display, the initial display, and the main display. The average media expert eligibility score is 4.71, and the expert learning content is 4.8, a very good classification. The average practicality score by the teacher is 4.89, and by students is 4.78, with a very good classification and interactive multimedia based on the PjBL model using the Articulate Storyline 3 application effectively increases fifth-grade students' learning outcomes on the human digestive system.
E-Bookstory Media Based on Riri Application on Reading Literacy Skills of Grade III Elementary School Students Aryani, Kadek Ayu; Antara, Putu Aditya; Trisna, Gusti Ayu Putu Sukma
International Journal of Language and Literature Vol. 8 No. 3 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijll.v8i3.92855

Abstract

The low reading literacy in elementary schools certainly has an impact on students' academic achievement and intellectual development. Reading literacy. The type of research is a quasi-experimental (Quasi quasi-experimental design) with a pretest-posttest control group design. The population in this study was all Grade III elementary school students using the intact group technique. The number of samples was 61 students, consisting of 24 students in the experimental group and 37 students. The data analysis method used descriptive and inferential statistical analysis. The results showed a t-count value of 2.237, a df 59 significant level of 5%, and a t-table value of 0.023. Based on the calculation achievement, the t-count was greater than the t-table (2.237 more than 0.023) Sig. Value. (2-tailed) less than 0.05 (0.029 less than 0.05). This shows that there is a significant impact between students who learn to use the E-Bookstory media based on the Riri application in grade III elementary school and students who learn reading literacy conventionally in elementary school. This study concludes that the E-Bookstory media based on the Riri application has a significant effect on students' reading literacy. This study implies that the activities The purpose of this study is to analyze the use of E-Bookstory learning media in developing learning must be able to condition students to be more active in reading.
Bahan Ajar Materi Teks Narasi Berbasis Pendidikan Karakter Mata Pelajaran Bahasa Indonesia Tresnawati, Ni Kadek; Trisna, Gusti Ayu Putu Sukma; Jayanti, Luh Sri Surya Wisma
Jurnal Penelitian dan Pengembangan Sains dan Humaniora Vol. 9 No. 2 (2025): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppsh.v9i2.97484

Abstract

Kebutuhan akan bahan ajar yang tidak hanya membahas tentang materi teks narasi, tetapi juga mengintegrasikan nilai-nilai pendidikan karakter dalam pembelajaran Bahasa Indonesia kelas IV Sekolah Dasar. Tujuan penelitian ini adalah mengembangkan bahan ajar materi teks narasi berbasis pendidikan karakter yang layak digunakan. Penelitian merupakan penelitian pengembangan dengan model pengembangan ADDIE (Analysis, Design, Development, Implementation, Evaluation) hingga tahap validasi. Subjek penelitian terdiri dari ahli materi, ahli media, guru kelas dan siswa kelas IV. Metode dan instrumen pengumpulan data menggunakan observasi, wawancara, dan angket. Teknik analisis data dilakukan secara deskriptif kualitatif dan deskriptif kuantitatif untuk menilai kelayakan dan kepraktisan produk. Hasil uji kelayakan dari penilaian ahli materi mendapatkan persentase 97,65% dan penilaian ahli media mendapatkan persentase 95,4%. Hasil kepraktisan oleh guru mendapatkan persentase 100%. Hasil kepraktisan mendapatkan persentase 100% pada uji perorangan dan 96% pada uji kelompok kecil. Bahan ajar dinyatakan sangat layak baik dari segi isi, materi, maupun penyajian. Implikasi dari penelitian ini adalah tersedianya alternatif bahan ajar yang mendukung pembelajaran Bahasa Indonesia secara bermakna, serta berkontribusi dalam penguatan karakter siswa melalui materi yang kontekstual dan menarik. Penelitian ini dapat menjadi dasar pengembangan lebih lanjut yang melibatkan uji coba di lapangan.