Fitria Hidayati
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Journal : Pendas : Jurnah Ilmiah Pendidikan Dasar

UPAYA MENINGKATKAN HASIL BELAJAR MELALUI MEDIA SAKULA (SAKU KANTONG BILANGAN) PADA MATERI BILANGAN CACAH KELAS IV DI SDN KANDANGAN II/620 SURABAYA Septya Khusnia Putri; Julianto; Nur Lailatul Fitriyah; Sri Hartatik; Hima Kurniawan Arip Priyanto; Fitria Hidayati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.17611

Abstract

Hasil belajar merupakan salah komponen terpenting dalam mengukur keberhasilan siswa. Seseorang akan mendapatkan hasil belajar yang diinginkan dalam belajar apabila dalam dirinya terdapat keinginan untuk belajar. Hasil belajar ini menjadi fungsi utama dalam proses pembelajaran untuk mengetahui tingkat pemahaman materi yang telah dipelajari. Salah satu hasil belajar yang sulit untuk ditingkatkan adalah pada mata Pelajaran matematika mengenai bilangan cacah. Agar pembelajaran matematika lebih aktif, kreatif, dan menyenangkan, maka dapat dilakukan melalui penggunaan media pembelajaran saku kantong bilangan untuk meningkatkan hasil belajar siswa. Penelitian ini dilaksanakan di SDN Kandangan II Surabaya dengan alasan masih banyak ditemukan siswa yang belum bisa mengenal nilai tempat pada suatu bilangan. Pembelajaran matematika hanya monoton menggunakan contoh soal dipapan tulis tetapi tidak menggunakan media sebagai penyalur materi yang telah akan dipelajari. Subjek penelitian ini adalah siswa kelas IV C SDN Kandangan II Surabaya. Teknik pengumpulan data menggunakan hasil pretest dan postest dan pelaksanaannya menggunakan 2 siklus. Hasil penelitian menunjukan bahwa (1) media pembelajaran saku kantong bilangan pada siklus I meningkat sebesar 67% (kategori cukup), (2) pada siklus II meningkat menjadi 90% (kategori sangat baik). Kesimpulan dari penelitian ini adalah media pembelajaran saku kantong bilangan dapat meningkatkan hasil belajar siswa kelas IV C SDN Kandangan II Surabaya pada materi bilangan cacah.
UPAYA MENINGKATKAN HASIL BELAJAR PESERTA DIDIK KELAS V PADA MATERI SIFAT-SIFAT CAHAYA MELALUI MEDIA BOX SI FAYA DI SDN KANDANGAN II SURABAYA Siti A'isyatul Mufidah; Julianto; Nur Lailatul Fithriyyah; Hilmi Nanda Nursanto; Hima Kurniawan Arip Piyanto; Fitria Hidayati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini merupakan upaya peningkatan hasil belajar peserta didik yang dilatarbelakangi rendahnya hasil belajar peserta didik pada pembelajaran khususnya IPAS dikelas V SDN Kandangan II Surabaya dikarenakan proses pembelajaran yang belum menggunakan media pembelajaran. Menentukan media dalam proses pembelajaran di sekolah demi meningkatkan kualitas pendidikan yang lebih baik di masa yang akan datang sangat diperlukan media yang tepat, salah satunya adalah dengan menggunakan media konkret. Penelitian ini menggunakan Penelitian Tindakan Kelas (PTK), yang dilaksanakan sebanyak dua siklus. Subyek penelitian adalah peserta didik kelas V A SDN Kandangan II Surabaya berjumlah 31 peserta didk yang terdiri dari 19 peserta didik laki-laki dan 12 peserta didik perempuan. Pengumpulan data dilakukan dengan menggunakan hasil tes evaluasi pada tiap siklus yang sudah dilaksanakan. Analisis data melalui tahap perencanaan, tindakan, observasi, dan refleksi. Siklus I nilai ketuntasan hasil belajar secara individu sebanyak 18 peserta didik atau 58% dan sebanyak 13 peserta didik atau 41% yang tidak tuntas dengan nilai rata-rata hasil belajar siswa 72. Pada siklus II nilai rata-rata sudah mengalami peningkatan menjadi 84 dengan jumlah 31 peserta didik atau 87% yang tuntas dan 4 peserta didik atau 12% yang tidak tuntas. Hal ini menunjukkan bahwa ketuntasan belajar siswa secara klasikal dalam kategori tuntas dengan persentase nilai 87%. Respon siswa adalah positif. Dengan demikian dapat disimpulkan bahwa hasil belajar peserta didik meningkat melalui penggunaan media pembelajaran konkret.
PENINGKATAN KUALITAS PEMBELAJARAN ETNOMATEMATIKA BERBANTUAN MEDIA STIKER-KALENDER DAN BATU WARNA PADA SISWA SEKOLAH DASAR Shinta Pramudya Kusuma Wardani; Julianto; Ayu Intan Nurul Auliya; Rahmat Arifin; Fitria Hidayati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17582

Abstract

Teachers methods tend to be focused on a mechanistic and algorithmic curriculum, making mathematics is scary and unattractive for students which is not in accordance with the characters and learning paths of students who are different. This research aims to improve the quality of learning from teachers and students at the fifth grade elementary school level by analyzing the characteristics of a realistic mathematics-based learning flow with a cultural approach of multiple material. The research method used is the classroom action research method which adopts the Kemmis & McTaggart model which consists of several cycle stages starting from the planning stage using calendar media, color stickers, color stones, and LKPD, action stage, observation stage, and reflection stage, while the technique The data analysis used is qualitative and quantitative descriptive techniques. The results obtained from this research are the use of one dominant medium is more effective, the importance of increasing practices, and detailing instructions. The improvement in learning quality can be seen from the results of calculating the percentage of evaluation, in the pre-cycle stage there were 5 students (17.85%) who reached the standard, 17 students (60.72%) in cycle 1, and 26 students in cycle 2 ( 92.85%).  The responses shown by the students showed that the students were very interested and happy with this learning, their understanding of the cultural and mathematical context increased, and there were no significant difficulties after going through 3 improvement cycles. Thus, the researcher concluded that this research had met the research objectives.
PENERAPAN PEMBELAJARAN ETNOMATEMATIKA MASJID AGUNG TUBAN UNTUK MENINGKATKAN KEMAMPUAN BELAJAR SISWA KELAS V MATERI VOLUME BALOK MELALUI KUBUS SATUAN Rena Fadlilah Rahmawati; Julianto; Anita Kurniasari; Vivi Adrianti; Fitria Hidayati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17583

Abstract

Ethnomathematics, or the integration of cultural elements in Mathematics learning, provides an important contribution for students. In the midst of continuous progress, the existence of culture is often overlooked. Therefore, the solution to this problem is to insert regional cultural elements into Mathematics learning. The aim of this research is that students can identify the historic building of the Tuban Great Mosque to improve student learning outcomes on block volume material and can make a mosque tower from several cubes and then determine the block volume using unit cubes. The research method used is Classroom Action Research (PTK), with a Realistic Mathematic Education (RME) approach. The results of the research show that students succeeded in overcoming the challenges of building a mosque tower and calculating the volume of blocks using unit cubes correctly, as well as identifying mathematical concepts in the Tuban Great Mosque.
PENERAPAN MEDIA KANTONG BILANGAN PADA MATERI OPERASI HITUNG BILANGAN CACAH UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS 4 SEKOLAH DASAR Rahma Nida Diyana; Julianto; Ngasriati; Muzakiyah; Fitria Hidayati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17584

Abstract

Mathematics is considered one of the most difficult and boring subjects, leading many students to dislike it. This affects the students' low performance in mathematics. Moreover, in the fourth grade of elementary school, the topic of adding large whole numbers using carrying techniques is one of the most difficult for students to understand. Some of the reasons for this include the lack of varied teaching media used by teachers and the low motivation of students to engage in learning. The number pocket is introduced as a three-dimensional tool designed to help students perform arithmetic operations, especially addition and subtraction. Therefore, this study aims to analyze the use of number pockets in teaching large whole numbers to improve the learning outcomes of fourth-grade students in arithmetic operations, specifically addition and subtraction. The research method used is Classroom Action Research (CAR), conducted over two cycles with the subjects being 25 fourth-grade students at SDN Petemon Surabaya. Data collection techniques include written tests consisting of 15 questions. Based on the research, it can be concluded that the use of number pockets in teaching arithmetic operations on whole numbers, addition, and subtraction can improve the learning outcomes of fourth-grade students. This is indicated by an increase in student learning outcomes from 52% in the first cycle to 84% with a minimum mastery criterion (MMC) of 75 in the second cycle.
PENERAPAN PEMBELAJARAN BERBASIS ETNOMATEMATIKA MOTIF BATIK SIDO MUKTI UNTUK MENINGKATKAN HASIL BELAJAR PESERTA DIDIK KELAS 6 MATERI LUAS BELAH KETUPAT Septya Rama Putri Kinaningtyas; Julianto; Dewi Anjarsari; Muhammad Juri; Fitria Hidayati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17585

Abstract

The purpose of this study was (1) to determine the increase in student learning outcomes in ethnomathematics-based learning on the topic of rhombus area; 2) to determine student responses to ethnomathematics-based learning on the Sido Mukti batik motif. The study was conducted in class 6 of Petemon Elementary School, Surabaya with 26 students as research subjects. The type of research used Classroom Action Research (CAR). Data collection techniques were tests and response questionnaires. The research instruments were (1) tests aimed at measuring the increase in student learning outcomes in cycles I and II; (2) questionnaires intended to determine student responses to the ethnomathematics-based learning process on the Sido Mukti batik motif on the rhombus area material. Pre-cycle data obtained only 15% who completed the KKM. The results of the study after the implementation of ethnomathematics-based learning, learning outcomes from cycle I to cycle II increased. This is evidenced by the percentage of completion of learning outcomes in cycle I, which is 50% and cycle II 85%. The student response percentage was 90%, so overall they were happy and able to understand the extensive material on rhombuses. Thus, it is concluded that the application of ethnomathematics of Sido Mukti batik motifs on the material of the area of ​​a rhombus can improve students' learning outcomes.
PENERAPAN PEMBELAJARAN ETNOMATEMATIKA DALAM JAJANAN TRADISIONAL WAJIK UNTUK MENINGKATKAN KEMAMPUAN BELAJAR DI KELAS V MATERI VOLUME BALOK DENGAN KUBUS SATUAN Putri Thalia Fitria; Julianto; Fathul Bari; Siti Maslikah; Fitria Hidayati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17587

Abstract

This study was conducted with the aim of determining the learning outcomes of cube and block volume material through the RME approach in traditional wajik snacks in class V SDN Petemon Surabaya with 27 students as research subjects. The method used in this study is Classroom Action Research which includes pre-cycle and 2 cycles of data collection techniques using tests and response questionnaires. The two cycles are used to determine the improvement in student learning outcomes. Learning instruments are designed and developed based on the assumption of the learning process and using the Realistic Mathematics Education (RME) approach. This journal will discuss the results of the 2 cycles that have been compiled and implemented by researchers, solving problems in the form of the number of unit cubes that can fill a pan with unit cube and block media. The results of the learning process activities show that through a series of activities created by researchers, it can help improve students' learning abilities in understanding the concept of cube and block volume. The average student understanding ability between cycles I and II increased from 80.07% to 93.33%. Students also showed enthusiasm in learning when interspersed with questions and rewards for those who could answer because it could increase students' enthusiasm in understanding the material.
PENGARUH PEMBELAJARAN BERBASIS PERMAINAN (GAME BASED LEARNING) MATERI SISTEM TATA SURYA TERHADAP HASIL BELAJAR SISWA KELAS VI SEKOLAH DASAR Rafli Akbar Putra; Julianto; Erita Indah Cumalasari; Rizka Lucky Fusianita; Fitria Hidayati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17591

Abstract

The teacher’s misalignment in applying learning techniques or models has led to student learning outcomes in the Solar System material falling short of the Minimum Completeness Criteria (KKM). To address this, efforts are needed, one of which involves using Game-Based Learning assisted by Kahoot! digital media. This study aims to assess the impact of Game-Based Learning, supported by Kahoot!, on improving student learning outcomes in the IPAS subject. The research follows the Classroom Action Research model proposed by Kemmis and McTaggart, consisting of two cycles. The study was conducted in a sixth-grade class at Petemon State Elementary School, comprising 27 students. The results indicated that the average student learning outcomes increased from 75 in cycle 1 to 88 after cycle 2. In conclusion, Game-Based Learning with Kahoot! digital media effectively enhanced students’ understanding of the Solar System.
UPAYA MENINGKATKAN HASIL BELAJAR SISWA DENGAN MENGGUNAKAN ALAT PERAGA DALAM PEMBELAJARAN IPAS KELAS VI SDN KANDANGAN II/620 SURABAYA Afifah, Siti Nur Afifah; Julianto; Nur Lailatul Fithriyyah; Musliha; Hima Kurniawan Arip Piyanto; Fitria Hidayati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.17623

Abstract

Observasi yang dilakukan di kelas VI SDN Kandangan II Surabaya peserta didik memiliki pemahaman yang kurang dalam materi pembelajaran sehingga hasil belajar peserta didik menurun. Hasil belajar peserta didik yang menurun disebabkan karena: (1) kurangnya pemahaman peserta didik, (2) kurangnya media pembelajaran yang mendukung pemahaman peserta didik. Sehingga pada penelitian ini peneliti ingin menganalisis peningkatan hasil belajat peserta didik kelas VI pada mata pelajaran IPAS. Penelitian ini difokuskan pada peningkatan hasil belajar dan mata pelajaran IPAS materi sistem gerak manusia. Tujuan dari adanya penelitian ini adalah: untuk menganalisis peningkatan hasil belajar peserta didik kelas VI pada pelajaran IPAS dengan menggunakan alat peraga. Penelitian ini menggunakan penelitian tindakan kelas (PTK). Hasil dari penelitian ini adalah adanya peningkatan hasil belajar pada peserta didik dibuktikan dengan hasil ketuntasn belajar peserta didik. Pada siklus I peserta didik yang mendapatkan nilai 75 terdapat 7 peserta didik (27%), untuk peserta didik yang mendapatkan nilai 75 terdapat 19 peserta didik (73%). Pada siklus II peserta didik yang mendapatkan nilai 75 terdapat 17 peserta didik (65%), peserta didik yang mendapatkan nilai 75 terdapat 9 peserta didik (35%).
PENERAPAN MODEL PEMBELAJARAN DISCOVERY LEARNING DENGAN BANTUAN MEDIA FLASHCARD UNTUK MENINGKATKAN HASIL BELAJAR PESERTA DIDIK KELAS II MATERI MENGENAL SIMBOL SILA-SILA PANCASILA Siti Nur Sahila; Julianto; Nur Lailatul Fithriyyah; Lilies Maryana; Hima Kurniawan Arip Piyanto; Fitria Hidayati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.17626

Abstract

Penelitian ini bertujuan untuk meningkatkan hasil belajar materi Mengenal Simbol Sila-sila Pancasila melalui penerapan model Discovery Learning berbantuan media Flashcard pada peserta didik kelas 2 SDN Kandangan II/620 Surabaya tahun pelajaran 2024/2025 sebanyak 28 orang sebagai subjek penerima tindakan, sedangkan yang memberikan tindakan adalah peneliti dan guru kelas 2 SD. Proses pengumpulan data menggunakan teknik observasi, tes, dan dokumentasi. Penelitian tindakan kelas ini akan dilaksanakan dalam dua siklus, yang setiap siklusnya terdiri dari perencanaan, pelaksanaan tindakan, observasi, dan refleksi. Hasil penelitian ini menunjukkan bahwa penggunaan model pembelajaran “discovery learning” dengan memanfaatkan media flashcard meningkatkan hasil belajar siswa kelas II sekolah dasar. Peningkatan tersebut terlihat dari kondisi awal rata-rata hasil belajar hanya 51,5 dan hanya 30,77% siswa yang mendapat nilai diatas KKM, sedangkan pada siklus 1 mengalami peningkatan rata-rata hasil belajar menjadi 60,15 dan 46,15% siswa yang mendapatkan KKM diatas rata-rata. Pada siklus 2 rata-rata peningkatan hasil belajar yang didapat menjadi 84,23 dan 84,62% siswa yang mendapat nilai diatas KKM. Berdasarkan hasil penelitian tersebut, dapat disimpulkan bahwa penerapan model Discovery Learning berbantuan media flashcard dapat meningkatkan hasil belajar peserta didik kelas 2 SD.