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PERANCANGAN MEDIA VIRTUAL REALITY TOUR 3D ISTANA SAYAP DI PELALAWAN MENGGUNAKAN APLIKASI THEASYS SEBAGAI SUMBER BELAJAR SEJARAH Bunari, Bunari; Rafianti, Ria; Syahputra, M. Afrillyan Dwi; Ramona, Nadia; Negara, Chandra Perwira
Jurnal Praksis dan Dedikasi Sosial (JPDS) Vol 7, No 2 (2024)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um032v7i2p214-226

Abstract

DESIGNING A 3D VIRTUAL REALITY TOUR OF THE ISTANA SAYAP AT PELALAWAN USING THEASYS APPLICATION AS A DIGITAL HISTORY LEARNING SOURCE One of the main challenges in history education is the limited use of diverse technology in the learning process, particularly in integrating local historical content. Riau Province has numerous historical artifacts, including the Istana Sayap in Pelalawan Regency, which contains relics from the Pelalawan Sultanate that must be preserved. To address this, a new approach combining IoT (Internet of Things) technology and Virtual Reality (VR) was implemented to present historical content from a different perspective. The objectives of this project were to develop an innovative digital product featuring the historical heritage of the Istana Sayap and design VR media to meet the challenges of digital learning in the era of globalization, particularly in the field of history. User feedback indicated high satisfaction with the media, which successfully produced a VR experience of the Istana Sayap, accessible on both smartphones and laptops. Salah satu tantangan utama dalam pendidikan sejarah adalah terbatasnya penggunaan teknologi yang beragam dalam proses pembelajaran, terutama dalam mengintegrasikan konten sejarah lokal. Provinsi Riau memiliki banyak artefak bersejarah, termasuk Istana Sayap di Kabupaten Pelalawan, yang berisi peninggalan Kesultanan Pelalawan yang harus dilestarikan. Untuk mengatasi hal ini, sebuah pendekatan baru yang menggabungkan teknologi IoT (Internet of Things) dan Virtual Reality (VR) diimplementasikan untuk menyajikan konten sejarah dari sudut pandang yang berbeda. Tujuan dari proyek ini adalah untuk mengembangkan produk digital inovatif yang menampilkan warisan sejarah Istana Sayap dan merancang media VR untuk menjawab tantangan pembelajaran digital di era globalisasi, khususnya di bidang sejarah. Umpan balik dari pengguna menunjukkan kepuasan yang tinggi terhadap media tersebut, yang berhasil menghasilkan pengalaman VR Istana Sayap yang dapat diakses di smartphone dan laptop.
PELATIHAN DIGITALISASI MATERI SEJARAH LOKAL RIAU MELALUI BUKU DIGITAL BAGI GURU SEJARAH DI KEC. RENGAT KAB. INDRAGIRI HULU Bunari, Bunari; Hasibuan, Rizki Ananda; Fikri, Yanuar Al; Syhaputra, Muhammad Afrillyan Dwi; Ramona, Nadia; Rafianti, Ria
Unri Conference Series: Community Engagement Vol 6 (2024): Seminar Nasional Pemberdayaan Masyarakat
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Currently, the transformation of physical local history material into digital form is becoming an attraction for history learning. Apart from providing new experiences to students, digitalization is also a means of responding to the challenges of globalization where the trend is moving towards paperless teaching materials. One of the solutions offered is to provide training in creating digital books based on flip builder pro which will produce a book display that can be accessed easily and can be downloaded for free by students just by "scanning the QR code and link". This training applies 3 method stages, namely planning, implementation and evaluation. The products produced are not only digital books, but also books that can play videos and other audio-visual content. The content in the digital book can be filled with local historical material in Riau Province, or can be adapted to material at certain meetings. Apart from realizing digitalization in history learning, this is also a concern considering that local history plays an important role in the formation of great nations, and history also plays a role in shaping human existence. This service was carried out in Indragiri Hulu Regency based on an analysis of the minimum needs for providing learning facilities.
Instructional Media in Early Moral Education: A Systematic Review on the Cultivation of Religious and Moral Values in Children Aged 4–6 Ramona, Nadia; Cholimah, Nur
Golden Age: Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini Vol. 10 No. 1 (2025)
Publisher : Program Studi Pendidikan Islam Anak Usia Dini, Fakultas Ilmu Tarbiyah dan Keguruan, UIN Sunan Kalijaga, Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/jga.2025.101-12

Abstract

In an era marked by moral uncertainty and the erosion of traditional value systems, early childhood education faces increasing pressure to cultivate ethical and religious foundations from a young age. This study systematically reviews the role of instructional media in instilling religious and moral values among children aged 4–6. Utilizing a Systematic Literature Review (SLR) approach guided by the PRISMA 2020 protocol and structured using the PICO framework, this review synthesizes findings from 20 empirical studies published between 2016 and 2024. The analysis identifies two dominant categories of media—traditional (e.g., puzzles, board games, local games) and audiovisual (e.g., animations, digital storybooks)—which are most effective when integrated with pedagogical strategies such as storytelling, ritual routines, and play-based learning. Instructional tools grounded in local culture and values not only enhance comprehension but also support identity formation and contextual moral internalization. The review further finds that many media interventions leverage constructivist and experiential learning models, promoting internalization through relatable and immersive experiences. However, gaps remain, particularly regarding longitudinal impact assessments and cross-contextual evaluations. The studies underscore the need for teacher professional development in media-based moral instruction, culturally responsive curriculum planning, and collaborative engagement among educators, curriculum developers, and community stakeholders. Limitations include the narrow temporal scope and inconsistencies in methodological rigor across studies. Future research is encouraged to adopt more robust, long-term, and culturally comparative designs to determine optimal combinations of media types and pedagogical techniques for sustained moral development in diverse educational settings.
Pelatihan Penggunaan Aplikasi Mendeley Pada Mata Kuliah Kajian Penulisan Artikel Dan Publikasi Menggunakan Buku Panduan Mendeley Di Pendidikan Sejarah Universitas Riau Afrillyan Dwi Syahputra, Muhammad; Fikri, Asyrul; Perwira Negara, Chandra; Warsani, Henki; Ramona, Nadia; Wahyuni, Anny
Estungkara: Jurnal Pengabdian Pendidikan Sejarah Vol. 4 No. 1 (2025): Estungkaran: Jurnal Pengabdian Masyarakat
Publisher : Pendidikan Sejarah FKIP Universitas JAMBI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/est.v4i1.46537

Abstract

The Article Writing and Publication Study course is one of the elective courses taken by History Education students at the University of Riau. This course aims to provide students with competencies in terms of mastering the theory and practice of writing scientific articles and their publications. This includes theoretical understanding, publication analysis, writing skills, publication strategies, mastery of technology, and application of ethics in writing scientific papers. The low understanding of citations and reference list management is the main problem in compiling this guidebook. The purpose of making this guidebook is as a medium to facilitate students in working on reports, articles, and even theses that must use Mendeley in their citation management. Determination of issues is obtained from the results of discussions with the Head of Department, Study Program Coordinator, and Lecturers. Determination of priority issues uses the USG method (Urgency, Seriousness, Growth). The result of this activity is the formation of a draft of the Mendeley Usage Guidebook. The book consists of 6 main topics, namely Mendeley History, Mendeley installation, connecting Mendeley to Microsoft Word, adding references, adding citations, and adding Bibliography (bibliography). As a complement, a guidebook is also attached in the form of an e-Book that is directly connected to the GDrive link, so that students can download the guidebook in the form of a QR Code.