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Hyperbola Language Style in The Raditya Dika's Marmut Merah Jambu Novel Lazfihma, Lazfihma; Afrodita, Meli
IJOEM Indonesian Journal of E-learning and Multimedia Vol. 2 No. 1 (2023): Indonesian Journal of E-learning and Multimedia (January 2023)
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/ijoem.v2i1.60

Abstract

This study will describe the form of hyperbole contained in the novel Marmut Merah Jambu by Raditya Dika. The second describes the meaning of hyperbole in the novel Marmut Merah Jambu by Raditya Dika. This research is a type of qualitative research. The source of data in this study is the source of written data found in the novel Marmut Merah Jambu by Raditya Dika. While the data collected included intensive reading of the novel Marmut Merah Jambu by Raditya Dika and then analyzed. The data analyzed are in the form of phrases or sentences containing hyperbole in the novel. Data analysis techniques in this study collected and studied written data from the manuscript of the novel Marmut Merah Jambu by Raditya Dika. The results of this study indicate (1) there are 20 hyperbolein the novel Marmut Merah Jambu (2) The meaning of hyperbole in the novel Marmut Merah Jambu by Raditya Dika is obtained by interpreting sentences containing hyperbole. The meaning of hyperbole style obtained 20 pieces. The meaning of hyperbole in the novel Marmut Merah Jambu by Raditya Dika is as an affirmation in the novel and to beautify the style of language used. As an affirmation, that is for the reader to feel and create imagination based on the hyperbole written by Raditya Dika
Robotics Workshop to Increase Motivation and Science Literacy of SMP IT Khairu Ummah Rejang Lebong Students Mayub, Afrizal; Firdaus, M. Lutfi; Fahmizal, Fahmizal; Ruyani, Aceng; Lazfihma, Lazfihma; Dewi , Deshinta Arrova
Aktual: Jurnal Pengabdian Kepada Masyarakat Vol. 3 No. 1 (2025): Aktual: Jurnal Pengabdian Kepada Masyarakat January 2025
Publisher : CV Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/aktual.v3i1.347

Abstract

This activity aims to Increase the Motivation and Science Literacy of SMP IT Khairu Ummah Rejang Lebong Students. This activity is one form of implementing the tridharma of higher education. One of the tri dharmas of higher education is community service, this service activity is an activity that every lecturer must carry out, therefore lecturers in the Master of Science program at Bengkulu University collaborated with IT SMP teacher Khairu Ummah Rejang Lebong Bengkulu on September 28, 2024, to carry out service activities at SMP IT Khairu Ummah Rejang Lebong. This collaboration takes the form of community service activities at SMP IT Khairu Ummah Rejang Lebong Bengkulu with the title "Robotics Workshop to Increase Motivation and Science Literacy of SMP IT Khairu Ummah Rejang Lebong Students". From these activities, it can be concluded that the teaching material delivered at the Robotics Workshop uses interactive multimedia which includes lectures, virtual demos, animations, visualizations, simulations and videos which have proven successful in motivating students in the motivated category with a score of 3.84 and increasing scientific literacy in the high category with a score of 3.93.
Development of android-based learning media assisted by Thunkable Applications in literary history courses Hiasa, Fina; Supadi, Supadi; Agustina , Emi; Afrodita , Meli; Lazfihma, Lazfihma; Yanti, Nafri
BAHASTRA Vol. 43 No. 2 (2023): BAHASTRA
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26555/bs.v43i2.514

Abstract

The purpose of this study was to develop learning media for Android-based Literary History using thunkable applications in the independent learning-free campus era. This study applied the Research and Development method whose products were tested on students. Therefore media validation and material validation are needed before it is finally validated by the user. Research data collection uses a questionnaire so that it is known about the feasibility of the product in the form of thunkable application-assisted learning media. This study concluded that the total score of the combined validation questionnaire was 129 or 4.03 as the average. In other words, these results state the feasibility of android-based modern Indonesian literature learning media assisted by the thunkable application for use in teaching and learning activities in Literary History courses.