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EFFECTIVENESS OF THE TAHFIDZ AL-QUR'AN PROGRAM RIGHT BRAIN METHOD ON IMPROVING MI/SD STUDENTS' COGNITIVE LEARNING ACHIEVEMENT / EFEKTIVITAS METODE OTAK KANAN PROGRAM TAHFIDZ AL-QUR'AN TERHADAP PENINGKATAN PRESTASI BELAJAR KOGNITIF SISWA MI/SD Dwi Laksana, Sigit; Prio Susilo, Muh.; Dwi Saputro, Anip
Al-Mudarris: Journal Of Education Vol. 6 No. 2 (2023): edisi OKTOBER
Publisher : STAI Ma'had Aly Al-Hikam Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32478/al-mudarris.v6i2.1808

Abstract

Program Tahfidz Al-Qur’an menjadi suatu proses pembelajaran yang mengutamakan pencapaian hafalan dari ayat-ayat Al-Qur’an. Semakin banyak hafalan Al-Qur’an dan semakin sempurna hasil hafalan Al-Qur’an memberikan efek positif terhadap meningkat pula konsentrasi dan memaksimalkan fungsi otak. Peningkatan prestasi belajar menjadi ukuran yang digunakan melihat berhasil tidaknya dalam proses belajar mengajar pada suatu sekolah atau madrasah. Peningkatn belajar yang diharapkan dapat dicapai dalam proses belajar mengajar ini adalah pada lingkup prestsi belajar kognitif, prestasi belajar afektif ataupun prestasi belajar psikomotorik. Metode yang digunakan pada penelitian ini adalah dengan menggunakan pendekatan kuantitatif. Pengumpulan data menggunakan sistim penyebaran angket dan hasil dari penilaian agket di hitung menggunkan program SPSS untuk mengetahui apakah program Tahfidz Al-Qur’an meberikan pengaruh terhadap peningkatan prestasi belajar siswa pada lingkup prestasi belajar kognitif. Sampel yang digunakan pada penelitian ini adalah siswa-siswi MI Muhamadiyah 2 Ponorogo. Hasil penelitian ini menunjukkan uji T table didapatkan nilai variable Program tahfidz al-qur’an (X)  dengan nilai signifikasi 0,000 lebih kecil dari 0,05 atau T hitung  sebesar 4,179 lebih besar dari T tabel dengan nilai sebesar 1.697. Maka Hipotesis nihil (H0) ditolak dan Hipotesis Alternatif (Ha) di terima serta dapat dijelaskan bahwasanya ada pengaruh yang signifikan antara variable program tahfidz al-qur’an (X) dengan variable peningkatan prestasi belajar peserta didik (Y). Hal ini memberikan hasil yang positif terhadap peningkatan prestsi belajar siswa pada lingkup prestasi belajar kognitif siswa.
A REVIEW OF THE LITERATURE: THE USAGE OF DIGITAL GAMIFICATION  IN EDUCATION TO IMPROVE MATHEMATICAL PROBLEM-SOLVING SKILLS AND MENTAL HEALTH Dwi Laksana, Sigit; Dwi Saputro, Anip; Hidayah, Karomatul; Sa'diyatul Wafa, Salamah
Al-Mudarris: Journal Of Education Vol. 7 No. 2 (2024): edisi OKTOBER
Publisher : STAI Ma'had Aly Al-Hikam Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32478/kjccsj18

Abstract

Mathematics is one of the important subjects for students. Mathematics subjects focus more on the ability to remember, memorize, and interpret. it can train students to think logically, analytically, systematically, critically, and creatively in solving problems. The application of gamification in mathematics is an effective strategy. The use of gamification can also support children's mental health, because the use of gamification can reduce stress levels in children. The purpose of this study is to investigate and analyze research articles that explore the main problems in learning mathematics, how the use of gamification can improve math problem solving skills and support mental health, and problems or obstacles in the application of gamification in learning mathematics. Specifically, this literature review also wants to explain the implementation of gamification in mathematics learning to improve problem solving skills and support mental health. This research is a systematic literature review on the use of gamification in mathematics to improve problem solving skills, this review is limited to peer review articles published between 2019 and 2021. One of the ways used to search for related articles, researchers use the POP (Publish or Perish) application. and other relevant sources. This makes it easier for researchers to identify articles, while for sources, researchers take articles from several publishers such as Scopus, IEEE and Google Scholar. The findings of the data analysis show that the use of gamification in mathematics learning has been carried out in various forms and application models, but its implementation is only limited to improving learning abilities. not many researchers have added mental health aspects in the application of gamification, active student involvement will certainly improve students' mental health, so children are not easily stressed. The use of technology-based gamification applications is the main strategy to improve students' problem solving abilities as well as to improve understanding and learning outcomes and support mental health so that the learning experience becomes durable
Integrasi Perangkat Web Interaktif dalam Pembelajaran Tematik Anak Usia Dini: Studi Deskriptif Kualitatif di PAUD Ponorogo Nur Fahmi, Muhammad; Syapon, Syapon; Kartikasari, Riska; Agustina, Eka; Dwi Laksana, Sigit
Ar-Raihanah: Jurnal Pendidikan Islam Anak Usia Dini Vol. 5 No. 2 (2025): Ar-Raihanah: Jurnal Pendidikan Islam Anak Usia Dini
Publisher : Sekolah Tinggi Agama Islam Al-Kifayah Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53398/arraihanah.v5i2.731

Abstract

The integration of technology in early childhood education represents a strategic response to the challenges of 21st-century learning, particularly within the Merdeka Belajar (Independent Learning) era that emphasizes institutional innovation and autonomy. This study aims to describe the implementation of interactive web-based tools in thematic learning for early childhood in Ponorogo, Indonesia. A descriptive qualitative approach was employed, involving teachers and students as participants. Data were collected through observations, interviews, and documentation, and analyzed thematically. The findings reveal that (1) the use of interactive web tools with visual and audio features significantly enhanced children’s engagement in the learning process; (2) thematic activities became more meaningful by connecting content with children’s daily experiences; (3) teachers benefited from the tools by designing more varied and developmentally appropriate learning activities; and (4) challenges arose from limited digital infrastructure and varying levels of teacher readiness in utilizing technology. These results highlight that integrating interactive web tools is a relevant and promising digital innovation to improve the quality of thematic learning in early childhood education, provided that continuous teacher training and adequate infrastructure are ensured
Class Management as a Strategy to Increase Student Learning Motivation Wijayanti, Tri; Katni, Katni; Dwi Laksana, Sigit
Edutechnium Journal of Educational Technology Vol. 1 No. 1 (2023): Edutechnium Journal of Educational Technology
Publisher : CV. Edutechnium Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71365/edujet.v1i1.2

Abstract

This study is motivated by students' lack of enthusiasm in dealing with learning at school. It is necessary to have several methods or strategies carried out by teachers to motivate students to be more active in learning; therefore, this study was conducted based on describing strategies for classroom management planning, implementation of classroom management, supporting and inhibiting factors in classroom management. Many factors affect student enthusiasm, and motivation is needed to arouse student enthusiasm. The purpose of this study is to find out the classroom management strategies carried out by teachers to students, know the process of implementing classroom management, and find out some of the supporting and inhibiting factors in classroom management that occur Madrasah Ibtidaiyah Negeri (MIN) 7 Ponorogo. This study uses a qualitative approach with case study. The study results on classroom management strategies to increase students' learning motivation at MIN 7 Ponorogo are as follows: (1) Aims to train students' discipline and teach them to have a spirit of caring for the environment and are expected to be able to build student enthusiasm and have a positive impact on madrasas, (2). Educators give a stimulus to students so that students are always enthusiastic when doing the learning. Teachers use media such as LCD projectors or images and other media such as sound to support learning. (3) There are supporting factors in the professional educators and teachers who have close attention to students and classrooms, as well as the proactive role of the surrounding community for madrasas, and the inhibiting factor in the form of a large number of students in one class, as happened in class V at MIN 7 Ponorogo.
Pendampingan dan Brainstorming Kepenulisan Cerita Pendek Pada Mahasiswa Prodi PGMI Universitas Muhammadiyah Ponorogo Sumaryanti, Lilis; Dwi Laksana, Sigit; Arifin, Syamsul
Educommunity Jurnal Pengabdian Masyarakat Vol. 1 No. 1 (2023)
Publisher : CV. Edutechnium Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71365/ejpm.v1i1.24

Abstract

Pembelajaran dengan metode Brainstorming merupakan salah satu usaha dalam menerapkan teori nativisme dan kontruktivisme. Pada proses pembelajaran, peserta didik mengkrontruksi pengetahuan yang ada sesuai dengan pengamatan yang dilakukan. Pendekatan yang digunakan dalam penelitian ini adalah deskriptif kualitatif. Metode yang digunakan adalah tes projek. Data ini diperoleh dari tugas akhir mahasiswa PGMI angkatan 2019 pada mata kuliah Bahasa Indonesia MI/SD 2. Hasil menulis cerpen di atas menunjukkan bahwa penulisan cerpen mahasiswa sudah sangat baik dan menarik sesuai dengan langkah-langkah metode Brainstorming mulai tahap orientasi, analisa, hipotesis, pengeraman, sintesis dan verifikasi