Claim Missing Document
Check
Articles

Found 3 Documents
Search

PENGARUH GADGET TERHADAP MINAT BELAJAR PESERTA DIDIK Fatihah, Alfito; Nasution, Afifah Nabila; Al Ghifari, Muhammad
Algebra : Jurnal Pendidikan, Sosial dan Sains Vol 3 No 4 (2023): ALGEBRA : JURNAL PENDIDIKAN, SOSIAL DAN SAINS
Publisher : Yayasan Amanah Nur Aman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58432/algebra.v3i4.723

Abstract

ABSTRAK Banyak peserta didik diera sekarang menggunakan gadget untuk mengakses sosial media Sosial media ini mempunyai dua sisi yaitu dampak negatif dan positif. Karena kedua hal tersebut, dapat menimbulkan permasalahan tentang pengaruh gadget pada minat belajar peserta didik. berdasarkan penelitian sebelumnya, kami ingin mengetahui bagaimana gadget mempengaruhi minat belajar siswa. Penelitian ini bertujuan untuk mengetahui pengaruh gadget terhadap minat belajar peserta didik di SMA Swasta Cerdas Murni. Jenis penelitian yang digunakan ialah penelitian deskriptif retrospektif pendekatan kuantitatif. Teknik pengambilan sampel dan poupulasi yang digunakan adalah peserta didik dari SMA Swasta Cerdas Murni kelas XII IPA I dan IPA II dengan menggunakan metode sampling kuisioner untuk menentukan sampel sebanyak 45 peserta didik dari 321 populasi. Hasil penelitian ini diperoleh thitung senilai 1.662354029 sementara ttabel pada taraf signifikansi 5% dengan n=45 maka diperoleh tabel senilai 1.987289865 uji T signifikan > dari 0,05 yaitu 0.412015901 dan 0.824031802 > 0,05. Dapat diperoleh kesimpulan bahwa H_0 diterima dan H_a ditolak yang berarti tidak terdapat pengaruh antara variable independen dan dependen atau bisa dikatakan bahwa tidak terdapat pengaruh antara variable x dan y. Kata Kunci : Pengaruh Gadget, Minat Belajar   ABSTRACT Many students in today's era use gadgets to access social media. Social media has two sides, namely negative and positive impacts. Because of these two things, it can cause problems about the influence of gadgets on students' learning interest. based on previous research, we want to know how gadgets affect students' learning interest. This study aims to determine the effect of gadgets on students' interest in learning at Smart Pure Private High School. The type of research used is a retrospective descriptive quantitative approach. The sampling technique and population used were students from Smart Pure Private High School class XII IPA I and IPA II using a questionnaire sampling method to determine a sample of 45 students from 321 populations. significant t test > 0.05, namely 0.412015901 and 0.824031802 > 0.05. It can be concluded that it is accepted and rejected, which means that there is no influence between the independent and dependent variables or it can be said that there is no influence between the x and y variables.H_0 H_a Keywords: Gadgets Effect, Interest to Learn
A SYSTEMATIC LITERATURE REVIEW: PENERAPAN TEORI PERMAINAN DALAM STRATEGI PROMOSI UNTUK MENGOPTIMALKAN PENJUALAN PRODUK: Systematic Literature Review: Application Of Game Theory In Promotional Strategies To Optimize Product Sales Nasution, Afifah Nabila; Rambe, Ahmadsyah Fauzian; Fitriani, Fitriani; Nasution, Lilis Suryani; Nasution, Sarmila Fitri Yanti; Sastika, Weni; Ginting, Siti Salamah Br
Al-Aqlu: Jurnal Matematika, Teknik dan Sains Vol. 3 No. 1 (2025): Januari 2025
Publisher : Yayasan Al-Amin Qalbu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59896/aqlu.v3i1.132

Abstract

The relevance of Game Theory in promotional strategies is increasing in today's digital era, where information spreads rapidly and competition is increasingly intense. Companies need to consider various factors, including changing consumer preferences, dynamic competitor strategies, and fluctuating market trends. Game Theory provides a strong foundation for this strategic analysis, and enables companies to make more informed and precise decisions. To study further, the researcher used the Systematic Literature Review Method by using a literature review that involves the process of identification, assessment, evaluation, and interpretation in detailing the findings of various relevant studies. This data analysis was carried out to develop an understanding of game theory in product promotion strategies. And based on the results of the analysis of the 20 articles discussed, it turns out that the Application of Game Theory in Promotion Strategies to optimize product sales has a significant impact on sales of a product. Thus, it can be concluded that game theory can be used as a tool in decision making for companies.
EKSPLORASI STUDI WISATA RELIGI: ETNOMATEMATIKA PADA MAHA VIHARA MAITREYA DI CEMARA ASRI MEDAN: Exploration of Religious Tourism Studies: Ethnomathematics at the Maitreya Maha Vihara in Cemara Asri Medan Rahmah, Atika; Salsabila, Avita; Nasution, Afifah Nabila; Ningsih, Sri Rahayu; Syahrani, Zulayli; Andhany, Ella
Al-Aqlu: Jurnal Matematika, Teknik dan Sains Vol. 3 No. 1 (2025): Januari 2025
Publisher : Yayasan Al-Amin Qalbu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59896/aqlu.v3i1.143

Abstract

Mahavihara Maitreya in Cemara Asri Medan Complex is one of the largest monasteries in Indonesia and is known as a religious tourism destination that can attract tourists from various backgrounds to see and understand the richness of typical Buddhist architecture. The study of ethnomathematics at Maha Vihara Maitreya can provide benefits, both for academics, tourists, and the general public who want to understand the relationship between mathematics, culture, and spirituality. The research method used in this study is a qualitative method with an ethnographic approach. This type of research is field research, namely research that is carried out systematically to collect data directly in the field. The data collection instrument in this study is by means of observation and documentation. The conclusion based on the results and discussion, this study shows that the exploration of religious tourism and ethnomathematics at Maha Vihara Maitreya not only provides a new perspective in the study of mathematics, but also enriches the understanding of the ways in which culture and religion integrate science in their lives, which in turn increases the educational value and tourism experience for visitors.