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Pendampingan Pembelajaran Matematika dengan Pendekatan Deep Learning: Mendorong Adaptabilitas Guru untuk Mengembangkan Mathematical Thinking Siswa Sujadi, Imam; Wulandari, Arum Nur; Kurniawati, Ira; Nursanti, Yuli Bangun; Andriatna, Riki
Abdimas Galuh Vol 8, No 1 (2026): Maret 2026
Publisher : Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/ag.v8i1.21831

Abstract

Pendidikan di Indonesia bersifat dinamis dan memerlukan peningkatan kualitas secara berkesinambungan. Peningkatan kualitas tersebut bertujuan untuk mengoptimalkan potensi siswa, sehingga menciptakan individu yang cerdas, mandiri, dan kompetitif. Ini menjadi tantangan bagi guru untuk dapat adaptif terhadap perubahan serta melakukan inovasi untuk mencapai tujuan tersebut. Kecendurungan siswa yang masih mengandalkan hafalan juga menyebabkan pemahamannya kurang mendalam dan kemampuannya dalam memecahkan masalah rendah. Oleh karena itu diperlukan upaya pengembangan mathematical thinking sebagai guiding force dalam pemecahan masalah. Deep learning merupakan pendekatan pembelajaran yang menekankan pemahaman konsep dan penguasaan kompetensi secara mendalam, dalam cakupan materi yang lebih sempit sehingga dapat mendukung pembelajaran yang berkesadaran, bermakna, dan menggembirakan. Dengan tiga prinsip tersebut deep learning dapat digunakan sebagai pendekatan untuk mengembangkan mathematical thinking siswa. Namun demikian belum banyak guru yang memiliki bekal pengetahuan serta keterampilan untuk menerapkannya, khususnya pada pembelajaran matematika. Oleh karena itu, Research Group Dikdasmen UNS bekerjasama dengan MGMP Matematika SMP Kota Surakarta melaksanakan pendampingan dengan tujuan untuk meningkatkan adaptabilitas guru untuk mengembangkan mathematical thinking  siswa dengan penerapan pendekatan deep learning. Pendampingan dilaksanakan melalui empat tahapan yaitu brainstorming terkait pendekatan deep learning dan implementasinya pada pembelajaran matematika, penyusunan desain pembelajaran, diskusi mengenai implementasi desain pembelajaran, dan refleksi. Hasil pendampingan menunjukkan bahwa guru sudah mampu mendesain dan mengimplementasikan pendekatan deep learning dengan cukup baik. Guru menyatakan bahwa pendekatan deep learning meningkatkan ketertarikan belajar serta pemahaman siswa. Namun demikian guru masih menemui hambatan antara lain keterbatasan waktu, perbedaan kecepatan belajar siswa, serta referensi untuk modul ajar yang terbatas.
Hypothetical Learning Trajectory for Negative Integer in Differentiated Instruction: A Prospective Analysis in Didactical Design Research Andriatna, Riki; Sujadi, Imam; Kurniawati, Ira; Wulandari, Arum Nur; Nursanti, Yuli Bangun; Kanya Barndt
Hipotenusa: Journal of Mathematical Society Vol. 8 No. 1 (2026): Hipotenusa : Journal of Mathematical Society
Publisher : Program Studi Tadris Matematika Universitas Islam Negeri (UIN) Salatiga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18326/hipotenusa.v8i1.2195

Abstract

Integers are one of the essential materials in mathematics, but provides its own difficulties for students, especially with regard to negative integers. This study aims to develop a hypothetical learning trajectory based on the results of the learning obstcale study. Specifically, the alleged learning trajectory is a conjecture on phase D students, namely Junior High School students based on the differentiation of the readiness aspects of high, medium, and low students. This study used development research with a didactical design research approach at the prospective analysis stage, namely analyzing the didactic situation before learning. The development results obtained a hypothetical learning trajectory based on the analysis of learning obstacle and literature review. Based on this, the hypothetical learning trajectory that is compiled consists of four stages starting from the concept of negative numbers, the concept of integers, counting operations on integers, and the properties of calculating operations on integers and their application. In addition to these four stages, the alleged learning trajectory also emphasizes the meaning of the minus sign as a prerequisite concept in integers. The integration of didactical situations in the hypothetical learning trajectory emphasizes the diversity of didactical situations towards students’ abilities as a form of differentiated instruction, especially in differentiating content.
Systematic Literature Review on Mathematical Representation: The Connection between Theories and Implementation Putri, Amellia; Sujadi, Imam; Nursanti, Yuli Bangun; Nurhasanah, Farida
International Journal of Review in Mathematics Education Volume 1 No. 1: March 2026
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/ijrime.12780

Abstract

Understanding and applying mathematical representation are essential in math education. However, many students face challenges in effectively using mathematical representation. Previous research has mainly focused on evaluating students' proficiency in mathematical representation rather than developing strategies to improve their skills. This has led to limited insights into research trends and information related to mathematical representation. Therefore, this SLR is crucial to fill the gap in the literature by providing a comprehensive overview of research trends on mathematical representation. This the study aims to analyze previous research related to mathematical representation, particularly the connection between the theories used, methodological features, the relationship between subjects and mathematical representation skills, as well as learning barriers and interventions to enhance these skills. At the end of the study, it was concluded that the relationship between all these variables was concluded. An examination of 52 scholarly papers on mathematical representation showed that most studies focus on assessing students' ability to use different types of mathematical representation to solve problems, drawing on theories proposed by Goldin and standards outlined by the National Council of Teachers of Mathematics (NCTM). The review also highlighted students' difficulties with mathematical representation and identified various methods for evaluating it, with written assessments and interviews being the most common approaches. Additionally, the review revealed numerous recommended activities to help students enhance their mathematical representation competency. In conclusion, the theoretical framework used in these studies significantly influences evaluation methods and recommended interventions in this field of study.
E - COMIC BASED ON THE CANVA APPLICATION WITH ENUMERATION RULES MATERIAL FOR 3RD GRADE HIGH SCHOOL Kusumananda, Khairunnisa; Hidayah, Faatihah Nurul; Nursanti, Yuli Bangun
Journal of Mathematics and Mathematics Education Vol 14, No 1 (2024): Journal of Mathematics and Mathematics Education (JMME)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jmme.v14i1.89405

Abstract

Penelitian ini bertujuan untuk mengembangkan E-Comic berbasis aplikasi Canva sebagai media pembelajaran untuk materi kaidah pencacahan pada siswa SMA kelas 12. Metode penelitian yang digunakan adalah tinjauan pustaka, di mana studi literatur tentang penggunaan mediapembelajaran interaktif dalam konteks pendidikan matematika dipertimbangkan secara mendalam. Penggunaan E-Comic berbasis Canva dipilih sebagai metode inovatif untuk meningkatkan minat dan pemahaman siswa terhadap materi kaidah pencacahan. Penelitian ini diharapkan dapat memberikan kontribusi dalam pengembangan media pembelajaran yang efektif dan menarik dalam pembelajaran matematika di tingkat SMA.
Develop Creativity, Imagination Ability, and Understanding Of Mathematics Concepts Using Geogebra As A Virtual Learning Media By Guidebooks Nursanti, Yuli Bangun; Nurhasanah, Farida
Journal of Mathematics and Mathematics Education Vol 13, No 1 (2023): Journal of Mathematics and Mathematics Education (JMME)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jmme.v13i1.77382

Abstract

The progress of technology necessitates educators to enhance the quality of education and establish an effective and innovative learning environment. Mathematics is often a challenging field of study for students, as they struggle to comprehend abstract mathematical concepts. As professional educators, teachers must be capable of addressing these difficulties. One approach to overcoming these challenges is by providing simple and engaging learning resources for students. Technology is expected to provide convenience for teachers in improving their teaching abilities. By utilizing Geogebra, both teachers and students can engage in visual exploration to understand abstract mathematical concepts, conduct simulations, and approach problem-solving from various angles in a more intuitive manner. For instance, students can explore the relationship between a linear function and its graph by adjusting the line's parameters. The research was conducted on students in the fourth semester of mathematics education who took the Mathematics Learning Media subject, semester IV of the 2021 curriculum of the Faculty of Teacher Training and Education, the Mathematics Education Study Program at Sebelas Maret University Surakarta for the 2022/2023 academic year which consist of 44 students. Based on the conducted research, it was determined that the Geogebra application can enhance and foster the development of students' mathematical skills. Furthermore, through the visualization of guidebooks, researchers observed that students became more practical, imaginative, and inventive in explaining the implementation of the Geogebra application, particularly in the context of mathematics.
The Development of Komfun CT Learning Media Based on Scratch to Enhance Computational Thinking Skills Nursanti, Yuli Bangun; Lutfiana, Rachma
PAEDAGOGIA Vol 28, No 2 (2025): PAEDAGOGIA Jilid 28 No 2 (2025)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/paedagogia.v28i2.102225

Abstract

This research is motivated by the low level of students' computational thinking skills in mathematics learning, particularly in the topic of function composition. To address this issue, a Scratch-based learning media was developed with the aim of helping students understand the concept of function composition while also enhancing their computational thinking skills. The aim of this study is to produce Komfun CT learning media based on Scratch for function composition material. The research was conducted in the 2024/2025 academic year using the Research & Development (R&D) method based on the ADDIE model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The quality of the developed media must meet the criteria of validity, practicality, and effectiveness. The instruments used in this study include observation sheets, interview guidelines, questionnaires, and tests. The observation sheets were used to obtain information about mathematics learning activities conducted by the teacher at school. The interview guidelines were used with students to collect qualitative data regarding the practicality of the developed media. The questionnaires consisted of a student response questionnaire, a material expert questionnaire, and a media expert questionnaire. Finally, the computational thinking test, which included a pre-test and post-test, was used to assess students’ computational thinking skills before and after using the media.The results showed that: (1) the media developed using the ADDIE model successfully produced Komfun CT learning media based on Scratch; (2) the Komfun CT learning media was declared feasible based on expert validation (material and media), covering aspects of validity, practicality, and effectiveness; (3) the developed media met the validity criteria with an average percentage of 93.86%. The practicality test results showed an average percentage of 83.60% from student responses. The effectiveness test based on N-Gain analysis showed an average gain score of 85.43%, indicating that the media is effective in enhancing students’ Computational Thinking.
Need Analysis for Improving Mathematics Education with STEAM: Exploring Batik Pattern Design Nursanti, Yuli Bangun; Wulandari, Arum Nur
PAEDAGOGIA Vol 26, No 2 (2023): PAEDAGOGIA Jilid 26 No 2 (2023)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/paedagogia.v26i2.78299

Abstract

Mathematics has historically been perceived as challenging for many students. However, mathematics has significant potential for developing creativity, especially in solving problems in complex scenarios. The STEAM approach (Science, Technology, Engineering, Arts, and Mathematics) systematically integrates mathematics with various disciplines to foster intellectual growth, critical thinking, and creative thinking by highlighting the interrelationships between these fields. STEAM positions mathematics as a field that can build on other areas, including the arts. This idea is clearly illustrated through its integration with culture, especially the art of batik, where mathematical elements such as geometric patterns, symmetry principles, rotation, and reflection are depicted in the process. This study aims to increase students' understanding of the art of batik and the application of mathematics to arouse students' interest in mathematics. The study involved 41 elementary school students covering grades 4, 5, and 6. They initially completed a pre-test questionnaire comprising 25 questions that investigated their basic knowledge of batik and their level of interest in mathematics. Educational activities with the theme of mathematics, including geometry, batik, and the use of Microsoft Word, to explore creative digital batik pattern designs are given as initial treatment. After this treatment, participants were given a post-test. This study showed a marked increase in students' understanding of batik and their knowledge of geometric mathematics, especially in designing batik patterns.