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Integrating Local Culture into Digital Learning Media for Elementary School Students in Border Regions Tri Syamsijulianto; Alvira Pranata
Jurnal Profesi Pendidikan Vol. 4 No. 2 (2025): December
Publisher : PPG IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/jpp.v4i2.29824

Abstract

This study aims to integrate local cultural values into digital learning media for elementary school students in border areas, to enhance artistic and civic literacy. The development used the Design and Development Research (DDR) approach with the ADDIE model: Analysis, Design, Development, Implementation, and Evaluation. The study was conducted in Entikong District, West Kalimantan, involving fourth-grade teachers and students from four elementary schools. Data were collected through observations, interviews, questionnaires, validation sheets, and Focus Group Discussions (FGD). The result shows that the integration of local culture into the “Go Buya” digital learning media effectively enhances students’ understanding of local traditions, cultural diversity, and civic values. The media demonstrated high feasibility in terms of content, design, and user engagement. Learning outcomes increased significantly after using the media, as indicated by improved post-test results and positive responses from students and teachers. The findings suggest that incorporating local culture into digital learning media can foster meaningful learning experiences, particularly for border-area students who face limited access to culturally relevant educational materials.
Promoting cultural literacy and community engagement through educational technology: Evidence from the implementation of Go Buya Learning Media Tri Syamsijulianto; Alvira Pranata
Priviet Social Sciences Journal Vol. 6 No. 5 (2026): May 2026
Publisher : Privietlab

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55942/pssj.v6i5.1238

Abstract

This study investigates the effectiveness of the Go Buya digital learning platform in enhancing cultural literacy and civic knowledge among fourth-grade students at MIS Istiqomah Entikong, a school located in the Indonesia–Malaysia border region. A quantitative experimental design with a pre–post methodology was employed, involving 27 student participants. Cultural and civic competencies were assessed using standardized evaluation instruments and analyzed through normality testing, homogeneity testing, paired-sample t-tests, and Wilcoxon signed-rank tests. The findings reveal a steady improvement in student performance, indicated by an increase in mean scores from 61.19 (pretest) to 82.33 (final posttest). While levels of statistical significance varied, all phases demonstrated positive learning gains. The results suggest that integrating interactive, game-based platforms such as Go Buya can strengthen cultural identity, foster community engagement, and support citizenship education, particularly in multicultural learning environments situated in border areas.