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Pengembangan Modul Ajar Materi Perubahan Lingkungan Tema Sampah Plastik Nurwendah, Anisa Solehah; Yayan Sanjaya; Mimin Nurjhani Kusumastuti
Jurnal Biotek Vol 11 No 2 (2023): DESEMBER
Publisher : Department of Biology Education of Universitas Islam Negeri Alauddin Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24252/jb.v11i2.41918

Abstract

The teaching module is one of the supporting factors for success in the learning process. A good teaching module must follow the demands of the curriculum and be based on the needs and real-life situations experienced by students. This research aims to develop a valid learning module with environmental change material on plastic waste. The method used in this research adapts the ADDIE method. The instruments used in this research were (1) a validation sheet given to biology lecturers, religion lecturers, and a lay outer, and (2) teacher and student response sheets. The validation sheet and the teacher and student questionnaires provided quantitative data that was collected. The parameter used to test the validity of the teaching module is Aiken's V. The result of Aiken's V score for the teaching module is 0.67 (valid), with the average score of student and teacher responses being 87 (very good). The conclusion of this study shows that the teaching module is valid, with righteous responses from teachers and students, indicating that this teaching module can support biology learning.
Pelatihan Manajemen Pariwisata untuk Masyarakat Desa Pameutingan dalam Mendukung Ekonomi Kreatif Ujang Eri Jaenudin; Sahrona Harahap; Taupik Akbar; Pery Jayanto; Devita Savitri; Anisa Solehah Nurwendah
Gudang Jurnal Multidisiplin Ilmu Vol. 3 No. 1 (2025): GJMI - JANUARI
Publisher : PT. Gudang Pustaka Cendekia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59435/gjmi.v3i1.1277

Abstract

Desa Pameutingan memiliki potensi wisata alam, kuliner, dan budaya yang melimpah, namun belum mampu dimanfaatkan secara optimal untuk mendukung perekonomian masyarakat. Program pengabdian masyarakat ini bertujuan memberikan pelatihan manajemen pariwisata kepada masyarakat setempat guna mengembangkan potensi desa menjadi destinasi wisata unggulan. Metodologi yang digunakan kualitatif dengan pendekatan deskriptif dengan mencakup analisis SWOT, seminar, dan pelatihan langsung untuk membentuk kelompok sadar wisata (Pokdarwis) serta menyusun strategi pengelolaan wisata. Hasil menunjukkan bahwa setiap potensi, seperti Goa Pongpet dan Cadas Ngampar, memiliki keunggulan yang dapat dioptimalkan melalui promosi digital, peningkatan infrastruktur, dan pelatihan SDM. Kesimpulannya, pelatihan ini mampu memberikan panduan praktis dan strategi berkelanjutan bagi masyarakat dalam mengelola potensi wisata desa secara mandiri.
The Exploration of Biology Teacher's Perspective: The Utilization of Augmented Reality in Education: Eksplorasi Perspektif Guru Biologi: Pemanfaatan Augmented Reality Dalam Pendidikan Solehah Nurwendah, Anisa; Harahap, Sahrona; Jayanto, Pery; Dwiningtyas Putri, Meirin
Jurnal Biogenerasi Vol. 10 No. 2 (2025): Volume 10 no 2 periode februari - september 2025 ( continues)
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/biogenerasi.v10i2.5185

Abstract

This study aims to explore the perception of Biology teachers towards Augmented Reality (AR)-based learning in the context of education. AR-based learning offers an interactive and immersive learning experience, which can improve understanding of difficult concepts as well as enrich students' experience in the learning process. However, the adoption of this technology in the classroom requires good readiness and understanding from the teacher. This study uses a qualitative approach with semi-structured interviews and Focus Group Discussions (FGD) with 16 Biology teachers. The data analysis used used was the thematic analysis method. The results of the study show that most teachers consider AR as a very potential tool to increase student motivation and engagement. Teachers also report that AR allows for the visualization of abstract concepts in a more tangible and engaging way. There are several obstacles such as limited infrastructure, lack of training, and difficulties in integrating AR into the curriculum. This research provides important insights for the development of technology education and training policies for teachers in order to support the implementation of AR-based learning more broadly. Keywords: augmented reality ; biology; education ; perception
Teknik Pengawetan Basah Ramah Lingkungan untuk Spesimen Invertebrata Laut dan Alga Nurwendah, Anisa Solehah; Jayanto, Pery; Putri, Meirin Dwiningtyas; Harahap, Sahrona; Hilmi, Yugi; Nihlatuljannah, Halwa; Julianti, Amelia Rizkia; Ripal, Ripal
Jurnal Pengabdian Masyarakat (ABDIRA) Vol 5, No 3 (2025): Abdira, Juli
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/abdira.v5i3.727

Abstract

Biological specimen preservation techniques have an important role in supporting educational, research and conservation activities. However, conventional methods using harmful chemicals like formalin pose risks to health and the environment. This community service activity aimed to introduce environmentally friendly wet preservation techniques for marine invertebrates and algae as safer alternatives. The program consisted of three sessions: theoretical training, practical demonstrations, and fieldwork in coastal areas. A total of 47 biology education students (class of 2023) participated, successfully collecting and preserving 15 specimens using eco-friendly materials such as 70% ethanol and glycerin. Evaluation showed the preserved specimens maintained good quality and were suitable as biology learning media. Additionally, the activity increased participants’ awareness of marine biodiversity conservation and provided tangible support for sustainable, eco-conscious biology education.
The Exploration of Biology Teacher's Perspective: The Utilization of Augmented Reality in Education: Eksplorasi Perspektif Guru Biologi: Pemanfaatan Augmented Reality Dalam Pendidikan Solehah Nurwendah, Anisa; Harahap, Sahrona; Jayanto, Pery; Dwiningtyas Putri, Meirin
Jurnal Biogenerasi Vol. 10 No. 2 (2025): Volume 10 no 2 periode februari - september 2025 ( continues)
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/biogenerasi.v10i2.5185

Abstract

This study aims to explore the perception of Biology teachers towards Augmented Reality (AR)-based learning in the context of education. AR-based learning offers an interactive and immersive learning experience, which can improve understanding of difficult concepts as well as enrich students' experience in the learning process. However, the adoption of this technology in the classroom requires good readiness and understanding from the teacher. This study uses a qualitative approach with semi-structured interviews and Focus Group Discussions (FGD) with 16 Biology teachers. The data analysis used used was the thematic analysis method. The results of the study show that most teachers consider AR as a very potential tool to increase student motivation and engagement. Teachers also report that AR allows for the visualization of abstract concepts in a more tangible and engaging way. There are several obstacles such as limited infrastructure, lack of training, and difficulties in integrating AR into the curriculum. This research provides important insights for the development of technology education and training policies for teachers in order to support the implementation of AR-based learning more broadly. Keywords: augmented reality ; biology; education ; perception
Analisis Kesulitan Siswa pada Sub-Materi Genetika Ditinjau dari Minat Belajar Siswa Nurwendah, Anisa Solehah; Sari, Intan Permata
Bioed : Jurnal Pendidikan Biologi Vol 13, No 2 (2025): Bioed : Jurnal Pendidikan Biologi
Publisher : Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/jpb.v13i2.20777

Abstract

Penelitian ini bertujuan untuk mendeskripsikan kesulitan siswa dalam pembelajaran sub-materi genetik ditinjau dari minat belajar siswa. Jenis penelitian ini menggunakan deskriptif kualitatif dengan pendekatan ex post facto. Subjek dalam penelitian ini adalah siswa kelas XII MIPA yang telah mendapatkan materi genetika dalam mata pelajaran biologi. Populasi dalam penelitian ini berjumlah 65 siswa dari dua kelas XII MIPA. Pengambilan sampel dilakukan dengan teknik purposive sampling, yaitu dengan memilih 23 siswa yang mewakili berbagai kategori minat belajar kemudian dipilih 3 orang yang mewakili setiap minat belajar untuk dilakukan wawancara mendalam. Hasil penelitian menunjukkan bahwa siswa dengan kategori minat belajar rendah mengalami kesulitan dalam memahami konsep dasar genetik seperti struktur DNA dan hukum pewarisan sifat, terlihat dari jawaban yang keliru dalam menjelaskan istilah dan mekanisme genetik. Siswa kategori sedang mengalami kesulitan dalam menghubungkan konsep satu dengan yang lain, serta kurang tepat dalam menginterpretasikan diagram persilangan genetik. Adapun siswa dengan minat belajar tinggi mengalami kesulitan dalam penggunaan simbol genetik dan istilah ilmiah pada soal analisis, meskipun secara umum dapat menjawab dengan benar. Kata Kunci: genetika, kesulitan belajar, minat belajar
Kajian tentang Efektivitas Komunikasi Mahasiswa dalam Konteks Kepribadian dan Etika Harahap, Sahrona; Nurwendah, Anisa Solehah; Pambudi, Sholeh; Putri, Meirin Dwiningtyas; Jayanto, Pery
Jurnal Pendidikan Tambusai Vol. 8 No. 2 (2024)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Studi ini menyoroti pentingnya komunikasi efektif dan kesadaran etis di kalangan mahasiswa dalam konteks lingkungan kampus yang semakin terhubung secara digital. Di era modern yang dipenuhi teknologi dan media sosial, mahasiswa menghadapi tantangan seperti konflik komunikasi online, penyebaran informasi palsu, dan cyberbullying. Melalui metode studi kasus, penelitian ini mengeksplorasi dampak rendahnya efektivitas komunikasi terhadap interaksi antar mahasiswa serta kontribusinya terhadap lingkungan akademik dan sosial di perguruan tinggi Tasikmalaya. Hasil wawancara dengan mahasiswa, dosen, dan tenaga administrasi mengungkapkan berbagai tantangan dalam komunikasi dan penggunaan media sosial. Penelitian juga membahas strategi pengembangan etika komunikasi melalui mata kuliah Pendidikan Pancasila dan proyek pembelajaran, serta pentingnya nilai-nilai etika dalam pembelajaran komunikasi di lingkungan kampus. Temuan ini menekankan perlunya meningkatkan pemahaman dan kesadaran akan komunikasi yang efektif dan beretika untuk membangun lingkungan kampus inklusif, beretika, dan responsif terhadap dinamika sosial modern.
Peningkatan Kompetensi Guru KKG Wiradadaha 1 dalam Pengembangan Media Ajar Digital Berbasis STEAM melalui Pelatihan dan Pendampingan Terstruktur Nuk Ghurroh Setyoningrum; N. Nelis Febriani SM; Anisa Solehah Nurwendah; Pepi Alpiani; Kholiq Mochamad Ramdan; Putri Khozizah
JURPIKAT (Jurnal Pengabdian Kepada Masyarakat) Vol. 7 No. 1 (2026)
Publisher : Politeknik Piksi Ganesha Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37339/jurpikat.v7i1.2882

Abstract

The community service program was initiated due to the limited educational technology skills and lack of variation in digital learning media used by teachers in the Wiradadaha 1 Teacher Working Group, Tasikmalaya. These conditions hinder the optimal implementation of project-based learning aligned with 21st-century competencies. This program aims to enhance teachers’ abilities in developing digital learning media based on Science, Technology, Engineering, Arts, and Mathematics (STEAM) through structured training and mentoring. The methods included material presentation, demonstration, guided practice, and technical assistance in designing storyboards and producing digital media. The results indicate a significant improvement in participants’ competencies in creating creative, interactive, and STEAM-oriented learning media. This program has contributed positively to teachers’ readiness to integrate educational technology and is recommended for continuation through sustained mentoring initiatives.
Pengaruh Pelatihan STEAM Menggunakan Assemblr Edu terhadap Peningkatan Kompetensi Guru Sekolah Dasar di Tasikmalaya Nurwendah, Anisa Solehah; Setyoningrum, Nuk Ghurroh; Febriani, N. Nelis; Khozizah, Putri
Jurnal Pendidikan dan Pembelajaran Indonesia (JPPI) Vol. 6 No. 1 (2026): Jurnal Pendidikan dan Pembelajaran Indonesia (JPPI), 2026 (1)
Publisher : Yayasan Pendidikan Bima Berilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53299/jppi.v6i1.3356

Abstract

Penelitian ini bertujuan untuk mengkaji pengaruh pelatihan STEAM yang memanfaatkan platform Assemblr Edu terhadap peningkatan kompetensi guru Sekolah Dasar. Penelitian ini dilatarbelakangi oleh perlunya penguatan kemampuan pedagogis dan digital guru dalam merancang pembelajaran yang inovatif dan kontekstual. Metode penelitian menggunakan desain kuasi-eksperimen dengan model one-group pretest–posttest. Subjek penelitian meliputi 30 guru Sekolah Dasar di Kota Tasikmalaya yang dipilih menggunakan teknik purposive sampling berdasarkan kriteria tertentu, yaitu guru yang aktif mengajar dan bersedia mengikuti seluruh rangkaian pelatihan. Prosedur penelitian mencakup pelaksanaan pretest, pelatihan STEAM berbasis Assemblr Edu, observasi keterampilan mengajar, pengisian angket literasi digital, dan pemberian posttest. Analisis data dilakukan melalui statistik deskriptif, uji normalitas Shapiro–Wilk, uji paired sample t-test, serta perhitungan N-Gain. Hasil penelitian menunjukkan adanya peningkatan kompetensi guru yang signifikan, dibuktikan melalui hasil paired sample t-test (sig. = 0.000) dan nilai rata-rata N-Gain sebesar 0.73 yang termasuk kategori tinggi. Observasi kinerja mengindikasikan bahwa guru mampu mengembangkan proyek berbasis AR dengan kualitas sangat baik, serta memperoleh skor literasi digital yang tinggi. Temuan ini menegaskan bahwa pelatihan STEAM dengan dukungan teknologi augmented reality melalui Assemblr Edu dapat memperkuat pemahaman konseptual, kemampuan perancangan proyek, dan keterampilan pedagogis guru. Dengan demikian, pelatihan STEAM yang memanfaatkan Assemblr Edu berpengaruh positif terhadap peningkatan kompetensi guru Sekolah Dasar.