Febriyanto, Budi
Program Studi Pendidikan Guru Sekolah Dasar, Universitas Majalengka

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Systematic Literature Review (SLR) : Pengaruh Model SQ3R dalam Meningkatkan Keterampilan Membaca Pemahaman Siswa Yusuf Ginanjar; Budi Febriyanto; Pipik Asteka
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.7820

Abstract

This study aims to examine the effect of the SQ3R (Survey, Question, Read, Recite, Review) learning model on improving elementary school students’ reading comprehension skills through a Systematic Literature Review (SLR) approach. The SLR method was applied by analyzing relevant scientific articles from both national and international publications. The findings indicate that the implementation of the SQ3R model consistently provides positive impacts on students’ reading comprehension skills. SQ3R has been proven to enhance focus, active engagement, and retention of reading materials. Moreover, the model also increases students’ motivation and interest in reading, which in turn contributes to better learning outcomes. Therefore, the SQ3R model can be recommended as an effective instructional strategy to support reading literacy development in elementary schools.
PENGARUH MEDIA PEMBELAJARAN INTERAKTIF TERHADAP PEMAHAMAN KONSEP PETA DI SEKOLAH DASAR Pina; Budi Febriyanto; Ani Rosidah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.7916

Abstract

This study aims to analyze the effect of interactive learning media on elementary school students’ understanding of map concepts. The method used was a quasi-experimental design with a nonequivalent control group. Data were collected through pre-test and post-test, then analyzed using normality test, homogeneity test, independent sample t-test, and N-Gain calculation. The results of the normality test showed that the pre-test in the experimental class had a significance value of 0.079 and the control class 0.154, while in the post-test the experimental class was 0.052 and the control class 0.128. All values were greater than 0.05, indicating that the data were normally distributed. The homogeneity test also showed homogeneous data with a significance value of 0.592 for the pre-test and 0.728 for the post-test. The average post-test score in the experimental class was 90.12, higher than the control class with 81.48. The N-Gain average of the experimental class was 81.19 categorized as high and very effective, while the control class reached 68.83 categorized as moderate and fairly effective. The independent sample t-test produced a significance value of 0.000, indicating a significant difference between the two groups. Thus, interactive learning media is more effective than conventional learning in improving students’ understanding of map concepts.
The Pengaruh Model Discovery Learning Terhadap Keterampilan Menulis Teks Eksplanasi Ditinjau Dari Kemampuan Berpikir kreatif Cicih Rukasih; Budi Febriyanto; Mahpudin
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.8651

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh model discovery learning terhadap keterampilan menulis teks eksplanasi ditinjau dari kemampuan berpikir kreatif siswa kelas V SDN Jatipamor I Kecamatan Panyingkiran Kabupaten Majalengka tahun ajaran 2025/2026. Metode yang digunakan Adalah kuasi eskperimen dengan desain factorial desain 2x2. Sampel penelitian berjumlah 40 siswa yang terbagi menjadi dua kelompok, yaitu kelas eksperimen yang menggunakan model discovery learning dan kelas kontrol yang menggunakan model direct instruction. Jenis sampel yang digunakan dalam peneliti ini yaitu Non Probability Sampling dengan Teknik pengambilan sampling Purposive Sampling. Teknik pengumpulan data yang digunakan dalam penelitian ini berupa tes menulis eksplanasi dan berpikir kreatif. Teknik analisis data menggunakan ANOVA dua jalur dan independent sampel t test. Berdasarkan data hasil penelitian (1) Hasil menulis teks eksplanasi siswa yang menggunakan model discovery learning lebih baik dari siswa yang menggunakan model direct instruction (2) Hasil tes kemampuan berpikir kreatif siswa yang menggunakan model discovery learning lebih baik dari siswa yang menggunakan model direct instruction (3) Tidak terdapat perbedaan signifikan keterampilan menulis teks eksplanasi di kelas eksperimen menggunakan model discovery learning dan kelas kontrol menggunakan model direct instruction ditinjau dari kemampuan berpikir kreatif tinggi, rendah.
Integration of Gamification in the Practice of Social Science Learning Pedagogy in Elementary Schools Mahpudin Mahpudin; Al Thof Dzafif Nuryana Firdaus; Budi Febriyanto
AL-ISHLAH: Jurnal Pendidikan Vol 18, No 1 (2026): MARCH 2026
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v18i1.8689

Abstract

Low student engagement in Natural and Social Sciences (IPAS) learning remains a persistent challenge in Indonesian elementary education, particularly in contexts where teacher-centered approaches dominate. Gamification has emerged as a promising pedagogical strategy to enhance motivation and participation; however, qualitative insights into its classroom implementation remain limited. This study aims to explore how gamification is applied in primary IPAS learning and how it influences student engagement and motivation.This research employed a qualitative case study design conducted at an elementary school in Majalengka, Indonesia. Data were collected over one week through classroom observations, semi-structured interviews with two teachers and eleven Grade 5 students, and documentation analysis of lesson plans and learning media. Data were analyzed using the interactive model of data reduction, display, and conclusion drawing.The findings indicate that gamification—implemented through digital platforms such as Wordwall and Quizizz, as well as paper-based adaptations—significantly enhanced students’ behavioral, cognitive, affective, and social engagement. Students demonstrated increased participation, enthusiasm, collaboration, and persistence in completing learning tasks. Teachers also reported a more dynamic and interactive classroom environment. However, challenges were identified, including limited instructional time, varying levels of digital literacy, and technical constraints.These results suggest that gamification can serve as an effective and adaptable pedagogical approach to foster student engagement in elementary IPAS learning. Its successful implementation depends not only on technology but also on teachers’ pedagogical design and contextual adaptation, highlighting the need for sustained professional development and infrastructure support.
The Effectiveness of Photo Story in Multiliteracies Learning Towards Narrative Writing Skills of Fifth Grade Elementary School Students Budi Febriyanto; Ari Yanto
Al Ibtida: Jurnal Pendidikan Guru MI Vol. 6 No. 2 (2019): October 2019
Publisher : UIN Siber Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/al.ibtida.snj.v6i2.4943

Abstract

AbstractThis research is motivated by the low writing skill of students, especially in writing narratives. The purpose of this research is to determine the effectiveness of photo story media usage in multi-literacies learning model towards narrative writing skills of the fifth grade of elementary school. The research approach is quantitative with a quasi-experimental method by using a nonequivalent control groups design (ncgd) research design, with the experimental class using photo story media in a multi-literacies learning model and the control class using conventional learning. The population was the fifth grade students of Majalengka District. The research sample consisted of 60 students for experimental class and 60 students for control class. The data collection techniques used are tests, observations, and documentation, by  using statistical data for data analysis. The results showed that there were differences narrative writing skills in the experimental class and the control class. The average of pre-test experimental class reached 57.53 and 75.33 for post-test and the n-gain value was 0.428 in the medium category. While the control class reached 57.40 for pre-test and the 67.1 for post-test and n-gain value of 0.237 is categorized as low level. It indicates that the used of photo story media in multiliteracies learning models is more effective in improving narrative writing skills of the fifth-grade elementary school students compared to conventional learning.Keywords:  multiliteracies learning, narrative writing skills, photo story media. AbstrakPenelitian ini dilatarbelakangi oleh rendahnya keterampilan menulis siswa, terutama dalam menulis narasi. Tujuan dari penelitian ini adalah untuk menentukan efektivitas penggunaan media cerita foto dalam model pembelajaran multiliterasi terhadap keterampilan menulis narasi di kelas lima sekolah dasar. Pendekatan penelitian yang digunakan adalah penelitian kuantitatif dengan metode kuasi eksperimen menggunakan desain penelitian nonequivalent control groups (ncgd), dengan kelas eksperimen menggunakan media photo story dalam model pembelajaran multiliterasi dan kelas kontrol menggunakan pembelajaran konvensional. Populasi dalam penelitian ini adalah siswa kelas V dari Kabupaten Majalengka. Sampel penelitian terdiri dari 60 siswa kelas eksperimen dan 60 siswa kelas kontrol. Teknik pengumpulan data yang digunakan adalah tes, observasi, dan dokumentasi, dengan analisis data menggunakan analisis data statistik. Hasil penelitian menunjukkan bahwa ada perbedaan keterampilan menulis narasi di kelas eksperimen dan kelas kontrol. Keterampilan menulis narasi di kelas eksperimen rata-rata nilai pre-test mencapai 57,53 dan post-test mencapai 75,33 dengan nilai n-gain adalah 0,428 dalam kategori sedang. Sedangkan di kelas kontrol, rata-rata nilai pre-test mencapai 57,40 dan post-test 67,1 dengan nilai n gain 0,237 dikategorikan rendah. Hal ini menunjukkan bahwa penggunaan media cerita foto dalam model pembelajaran multiliterasi lebih efektif dalam meningkatkan keterampilan menulis narasi siswa sekolah dasar kelas lima dibandingkan dengan pembelajaran konvensional.Kata kunci: pembelajaran multiliterasi, keterampilan menulis narasi, media foto cerita.
Developing a PBL-Based Interactive Storybook to Improve Reading Comprehension of Grade III Elementary School Students Rahma Halipah; Mahpudin; Budi Febriyanto; Yuyun Dwi Haryanti; Aji Septiaji
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 12 No. 2 (2026): June (IN PRESS)
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v12i2.20412

Abstract

This study aims to develop, test the feasibility, measure the practicality, and examine the effectiveness of a PBL-based interactive storybook entitled “Misteri Bola Kertas” in improving students’ reading comprehension skills as measured by Barrett’s Taxonomy. The study employed a Research and Development (R&D) approach using the 4D model (Define, Design, Develop, Disseminate) and a mixed-methods design. Data were collected from 26 third-grade students using reading comprehension tests, expert validation questionnaires, and user response questionnaires, and were analyzed using descriptive statistics, N-gain scores, and paired-sample t-tests. The results reveal a significant improvement in students’ mean scores from 67.81 to 83.65 (N-gain = 0.56, moderate category; p < 0.001). This improvement was supported by expert validation of 81.53% (feasible), student responses of 93.75%, and teacher responses of 88.5% (both categorized as very practical). Although the learning media addresses all five levels of Barrett’s Taxonomy, it places particular emphasis on higher-order comprehension skills, specifically reorganization, inferential, and evaluative comprehension, which were identified as the most critical areas of student difficulty. These higher-order thinking processes are facilitated through interactive physical features, including pull-tab mechanisms that support information sequencing, flip-the-flap prompts that encourage synthesis of implicit narrative cues, and Velcro-based activities that engage students in kinesthetic evaluation of moral decisions, each operationalizing a distinct level of Barrett’s Taxonomy. These findings contribute to the literature by demonstrating that the structural integration of PBL phases into physical interactive print media constitutes an effective pedagogical approach. The study also offers practical implications for the development of technology-independent instructional media suitable for elementary education contexts in Indonesia.