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Implementation of the Luther Method in Virtual Reality Designing of the Flow of Making a Driver's License (SIM) at the Traffic Unit (Satlantas) of the Kampar Regency Regional Police . Am, Andri Nofiar; Pribadi, Antoni; Rukhshah, Muhammad; Zulfikar, Zulfikar; Nurkholis, Nurkholis
ABEC Indonesia Vol. 12 (2024): 12th Applied Business and Engineering Conference
Publisher : Politeknik Negeri Bengkalis

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

SIM issuance is carried out by the Polres traffic unit, including Satlantas Polres Kampar, which currently stilluses banners to convey information about the flow of SIM issuance. This problem can be overcome by making a websitebased Virtual Tour of the Flow of Making a Driver's License. This Virtual Tour was developed using the PHPprogramming language, CodeIgniter v3 framework, MySQL database, Apache, jQuery, and hardware in the form of InstaNano 360 cameras and iPhone cellphones, as well as software such as Adobe Photoshop. This research aims to facilitatethe public in finding information about the flow of making a driver's license since it can be accessed anytime andanywhere without having to come or ask directly to the location. The method used in this research is the Luther method,which consists of six stages: concept, design, material collection, manufacture, testing, and distribution. The results ofthis study successfully created a Virtual Tour of the flow of making a driver's license that can be accessed through thewebsite, and serves as information that makes it easier for the public to find out the flow of making a driver's license atSatlantas Polres Kampar, with the results of user response reaching an average value of 90.15%.
PENERAPAN DAN PELATIHAN SISTEM INFORMASI PEMINJAMAN DANA BERBASIS WEB UNTUK MENINGKATKAN LAYANAN KUD TENERA MUKTI MANDIRI DI DESA INDRAPURI Pribadi, Antoni; Nofiar. Am, Andri; Fitri, Fitri; Kurnia Oktorina, Fenty; Nasari, Fina; Ridwan, Muhammad; Nurkholis; Perdana, M. Alkadari; Rukhshah, Muhammad
Amare Vol. 4 No. 1 (2025): Januari - Juni 2025
Publisher : Sekolah Tinggi Agama Katolik Negeri Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52075/9prjfe49

Abstract

Koperasi Unit Desa (KUD) Tenera Mukti Mandiri merupakan salah satu koperasi aktif di Kecamatan Tapung yang berperan penting dalam mendukung perekonomian pedesaan melalui berbagai layanan usaha seperti simpan pinjam, penjualan TBS, dan penyediaan sarana produksi pertanian. Namun, proses administrasi peminjaman dana yang masih dilakukan secara manual menimbulkan berbagai permasalahan seperti potensi kesalahan pencatatan, kehilangan data, serta rendahnya efisiensi dan transparansi. Untuk mengatasi permasalahan tersebut, Tim Pengabdian kepada Masyarakat Politeknik Kampar melakukan kegiatan penerapan dan pelatihan sistem informasi peminjaman dana berbasis web. Kegiatan ini bertujuan untuk mendukung digitalisasi layanan koperasi agar lebih efektif dan akuntabel. Metode pelaksanaan meliputi identifikasi permasalahan mitra, pengumpulan data, perancangan prototipe sistem, pengembangan sistem berbasis website, implementasi, pelatihan pengguna, serta penyusunan laporan dan publikasi. Hasil kegiatan menunjukkan antusiasme tinggi dari pengurus koperasi dalam mengikuti pelatihan, serta kesiapan mereka dalam mengoperasikan sistem secara mandiri. Penerapan sistem informasi ini diharapkan mampu mendorong transformasi digital koperasi dan meningkatkan kualitas layanan kepada anggota secara berkelanjutan.
Implementation of the MDLC Method in the Development of Android-Based Augmented Reality for Traditional House Recognition Am, Andri Nofiar; Pribadi, Antoni; Nurkholis, Nurkholis; Perdana, M.Alkadri; Rukhshah, Muhammad
Internet of Things and Artificial Intelligence Journal Vol. 5 No. 2 (2025): Volume 5 Issue 2, 2025 [May]
Publisher : Association for Scientific Computing, Electronics, and Engineering (ASCEE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31763/iota.v5i2.903

Abstract

Indonesia has a rich cultural diversity, one of which is traditional houses (rumah adat). However, learning about traditional houses is still largely based on textbooks. With the advancement of information and communication technology, teaching and learning processes can now be supported by interactive learning media. One of the emerging technologies that is widely used in education is Augmented Reality (AR). AR can display 3D animations from all angles, helping to increase public interest in learning more about Indonesia’s diverse traditional houses. The purpose of this research is to develop an Android-based Augmented Reality application for introducing traditional houses in Indonesia as a learning medium. This application aims to provide users convenience in learning, and seeing various types of houses there. The method used is the Multimedia Development Life Cycle (MDLC) which consists of a concept, design, collection of materials, assembly process, testing process, and distribution process. The application uses Unity, Blender, and Vuforia SDK. The results of this study will show that the Android-based Augmented Reality (AR) marker application, specifically the traditional houses in Indonesia. 3D assets of traditional houses can be adjusted flexibly, for example, rotated by 360 degrees, accompanied by descriptive information on each traditional house, so that information can be received flexibly and real-like.
The Effect of Influencer Marketing and Price on Generation Z’s Purchase Intention toward Trendy Food in Bangkinang City Sispurwanto, Yedi; Yetti, Dzulhijjah; Kurnia, Dedi; Rukhshah, Muhammad; Pribadi, Antoni
Journal of Engineering Science and Technology Management (JES-TM) Vol. 5 No. 2 (2025): September 2025
Publisher : Journal of Engineering Science and Technology Management

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jestm.v5i2.287

Abstract

This study aims to analyze the effect of influencer marketing and price on the purchase intention of trendy food among Generation Z in Bangkinang City. The rapid growth of social media has significantly influenced consumer behavior, particularly among Generation Z, who are known for their high level of digital engagement and openness to new trends. This research employs a quantitative approach using a survey method with a structured questionnaire distributed to respondents aged 17–26 years. A total of 385 valid responses were obtained through purposive sampling, assuming an infinite population. The data were analyzed using multiple linear regression to determine the significance and magnitude of the relationships between variables. The results indicate that influencer marketing has a positive and significant effect on purchase intention, suggesting that endorsements and promotions by social media personalities can effectively stimulate consumer interest. Price also shows a significant influence, indicating that affordability and perceived value remain important considerations for Generation Z consumers. These findings provide practical implications for culinary business owners and marketers in designing promotional strategies that combine influencer engagement with competitive pricing to maximize purchase intention.