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Dampak Verbal Bullying Terhadap Kepercayaan Diri Siswa SD Negeri 010 Bukit Kauman Kecamatan Kuantan Mudik Melsa Marsela; Fitriyeni
Jurnal Penelitian Ilmu Pendidikan Indonesia Vol. 3 No. 2 (2024): Volume 3 No 2
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jpion.v3i2.260

Abstract

Verbal bullying is defined as the act of bullying or insulting someone by using unheard words to make fun of, insult, or say unpleasant or inappropriate things. Victims of verbal bullying typically experience negative effects on their school, mental health, and social interactions. This study aims to determine the impact of verbal bullying on students' confidence in SD Negeri 010 Bukit Kauman, Kuantan Mudik District. The method used in this study used quantitative descriptive and was carried out at SD Negeri 010 Bukit Kauman, Kuantan Mudik District. The study used a sample of all 66 students. This research method uses questionnaires and interviews, after the data is obtained the data is analyzed with a quantitative descriptive approach with percentage data. Based on the results of research, verbal bullying has a serious impact on a person's self-confidence, with details of the level of self-confidence of students who are in the high category including 10 students (19.61%), then in the medium category has a frequency of 33 students (64.71%), and the lace category there are 8 students (15.69%).
Pengembangan Media Powerpoint Interaktif Pada Materi Keragaman Budaya Kumala Sari, Ernita; Fitriyeni
ELSE (Elementary School Education Journal) : Jurnal Pendidikan dan Pembelajaran Sekolah Dasar Vol 8 No 3 (2024): Additional Issue
Publisher : UNIVERSITAS MUHAMMADIYAH SURABAYA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/else.v8i3.24382

Abstract

The aim of this research is to develop interactive PowerPoint learning media on class 4 cultural diversity material, making it easier for teachers to deal with students who lack focus in learning. This research method uses development research with the ADDIE development model. The DDIE development design consists of 5 stages, namely: Analysis, Design, Development, Implementation, and Evaluation. However, this research was only carried out in three stages, namely 1) the analysis stage consisting of analysis of educators, students and learning materials; 2) the design stage, namely the preparation of interactive PowerPoint learning media using the PowerPoint application; 3) development stage, namely producing learning media that has been designed at the design stage; 4) implementation stage, namely the trial stage carried out on students; 5) evaluation stage, namely the stage where revisions are made after receiving suggestions, comments and input from teachers, students and validators. Apart from production media, researchers also prepared research instruments, namely validation sheets. The validation sheet was filled in by 6 expert validators consisting of 2 media expert validators, 2 language expert validators, and 2 material expert validators. The results of this research show that interactive PowerPoint learning media meets the criteria for being very valid, with an average score of 89.1% from validators. Keywords: Learning Media; Interactive Power Point; Elementary school
Implementasi Kurikulum Mardeka pada Masa Transisi dari K13 menuju Kurikulum Mardeka di Sekolah Dasar Rusmita, Santi; Fitriyeni
ELSE (Elementary School Education Journal) : Jurnal Pendidikan dan Pembelajaran Sekolah Dasar Vol 8 No 3 (2024): Additional Issue
Publisher : UNIVERSITAS MUHAMMADIYAH SURABAYA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/else.v8i3.24477

Abstract

The purpose of this study is to describe the implementation of the independent learning curriculum during the transition period from the 2013 curriculum. This study uses a qualitative approach with a descriptive research type. This research was conducted by SDIT Nizhammuddin. The research subjects were 3 teachers who pursued the independent curriculum in selected classes. Data collection techniques were by using observation and interviews. Data were analyzed using several questions, research methods include types of research, research subjects and participants, research instruments, data collection and data analysis methods. The results of the study show that SDIT Nizhammuddin has implemented the Independent Learning curriculum. Through the transition period, there are many differences between the 2013 Curriculum and the Independent Curriculum. These differences follow the subject units, learning hours, learning implementation, learning strategies and the process of assessing graduation competency standards, etc. Curriculum 13 has a clear goal to shape the character of the nation while the objectives of the independent curriculum lessons are presented in learning outcomes (CP). The independent curriculum also has assessment assessments, namely non-cognitive and cognitive, where non-cognitive is indicated for assessment outside of learning while cognitive is an assessment in terms of knowledge.
Penerapan Metode Talking Stick Untuk Meningkatkan Keaktifan Siswa dalam Pembelajaran IPAS Kelas 5 di SDN 42 Pekanbaru Novi Astari; Fitriyeni
Jurnal Pustaka Cendekia Pendidikan Vol. 3 No. 2 (2025): Jurnal Pustaka Cendekia Pendidikan, Volume 3 Nomor 2, September-Desember 2025
Publisher : PT PUSTAKA CENDEKIA GROUP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70292/jpcp.v3i2.191

Abstract

This study aims to enhance student activeness in IPAS learning through the implementation of the Talking Stick method in fifth-grade students at SDN 42 Pekanbaru. The research employed a Classroom Action Research (CAR) design conducted in two cycles, each consisting of the planning, implementation, observation, and reflection stages. Data were collected through observations, questionnaires, and documentation, then analyzed to determine the level of teacher and student activeness during the learning process. Findings from Cycle I show that student activeness reached the "Fairly Active" category, with observation results of 59.13% and questionnaire results of 59.75%. After improvements were applied in Cycle II, student activeness increased significantly, reaching 91.48% in observations and 96.79% in questionnaires, both categorized as "Very Active." Teacher activeness also reached 100% in Cycle II. These results indicate that the Talking Stick method fosters a more interactive learning atmosphere, encourages equal participation, increases students’ confidence, and strengthens learning motivation. Therefore, the Talking Stick method is effective as a learning strategy to enhance student activeness in IPAS subjects.
EFEKTIVITAS PENGGUNAAN APLIKASI QUIZIZZ UNTUK PENILAIAN PEMBELAJARAN Fitriyeni; Wahyu Kurniawat
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 11 No. 3 (2022): June
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v11i3.8947

Abstract

This current condition requires educators to find out a solution in order to continue the learning assessment effectively. Quizizz is a game and multi-game-based educational application that makes an assessment by applying quizzes funnier because there are elements within the game. Hence, this application is effective to use in teaching and learning assessments. This article identifies the effectiveness of using the Quizizz application for studentlearning assessment. The research described in this article is a quantitative descriptive research by using research techniques using questionnaires. The research subjects involved 34 students of PGSD UPY class A3 - 2021. Assessment is an obligation for teachers that must be conducted in teaching and learning. The assessment is aimed to see how far the successful learning and its obstacle are. Therefore, the assessment can be used as improvement and feedback in the improvement of the teaching and learning process. Thus, the result of this research showed that the average percentage of effectiveness was Strongly Agree (SS) 23.86%, Agree (S) 41.37%, Moderately Agree (CS) 22.47%, Disagree (TS) 6.42%, Strongly Disagree Agree (STS) 1.83%
EFEKTIVITAS PENGGUNAAN APLIKASI KAHOOT SEBAGAI PENILAIAN PEMBELAJARAN DIGITAL TERHADAP MOTIVASI BELAJAR SISWA Fitriyeni; Siti Quratul Ain; Indah Kurniati; Chintiya Putri Ardya Pramesti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.41494

Abstract

Digital learning assessment is one of the important innovations in modern education that can improve the quality of the teaching and learning process through the use of technology. One of the applications currently widely used in learning assessment is Kahoot. Kahoot is a game-based learning platform that allows teachers to conduct assessments in an interactive, fun, and easily accessible way for students. This study aims to determine the effectiveness of using the Kahoot application as digital learning assessment on the learning motivation of primary school students. The research method used is quantitative. The research sample consists of 30 fifth-grade students from SDN 120 Pekanbaru. The research instruments include a student learning motivation questionnaire. The questionnaire was administered after the students used the Kahoot application in learning assessment. The questionnaire was administered with the aim of observing the students' responses to the use of the Kahoot application in learning assessment. The results of the study show that 14.11% always, 29.63% often, 21.16% sometimes, 25.40% rarely, and 9.70% never.
Pengembangan Media Video Animasi Pada Materi Siklus Air Kelar III SDN 113 Pekanbaru Mila Yunita; Fitriyeni
Journal of Innovative and Creativity Vol. 5 No. 2 (2025)
Publisher : Fakultas Ilmu Pendidikan Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joecy.v5i2.1558

Abstract

Penelitian ini bertujuan untuk mengembangkan media video animasi pada materi siklus air kelas III C SDN 113 Pekanbaru. Latar belakang penelitian ini adalah terbatasnya media pembelajaran yang menarik dan interaktif untuk menjelaskan konsep siklus air yang bersifat abstrak. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Data dikumpulkan melalui observasi, wawancara, dan angket validasi dari ahli media, ahli materi, dan ahli bahasa, serta tanggapan dari guru dan siswa. Hasil penelitian menunjukkan bahwa media video animasi yang dikembangkan memenuhi kriteria kelayakan dengan nilai rata-rata validasi sebesar 91,4% dan mendapat respon positif dari siswa dan guru. Dengan demikian, media ini layak digunakan sebagai alternatif dalam proses pembelajaran IPAS.