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Pengembangan Media Pembelajaran Edukatif ‘Bowling Fruit’ Untuk Meningkatkan Kemampuan Motorik Kasar Anak Usia 4-5 Tahun Khotimah, Khotimah; Kharismawati, Indah; Kurnia, Nury
Jurnal Ilmiah Profesi Pendidikan Vol. 10 No. 3 (2025): Agustus
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jipp.v10i3.3422

Abstract

Penelitian ini bertujuan untuk menciptakan media pembelajaran “Bowling Fruit” yang bersifat edukatif guna membantu meningkatkan kemampuan motorik kasar pada anak usia 4-5 tahun. Penelitian ini menerapkan metode Research and Development (R&D) dengan menggunakan model pengembangan ADDIE, yang mencakup lima tahapan: Analysis, Design, Development, Implementation, dan Evaluation. Fokus penelitian ini adalah mengembangkan media permainan edukatif yang diberi nama “Bowling Buah”. Permainan ini terdiri dari bola plastik dan pin bowling yang terbuat dari botol bekas minuman, yang dihias dengan gambar buah-buahan untuk menarik perhatian anak-anak. Data kelayakan produk dikumpulkan melalui angket yang diisi oleh para ahli media pembelajaran dan ahli materi. Produk yang dikembangkan merupakan alat permainan edukatif yang ramah lingkungan, karena memanfaatkan botol bekas yang dicat warna-warni dan ditempeli gambar buah-buahan. Media ini dirancang untuk membantu meningkatkan kemampuan motorik kasar anak usia 4-5 tahun, khususnya dalam aspek melempar, menggulingkan pin, serta melatih koordinasi antara mata dan tangan. Hasil validasi dari para ahli menunjukkan bahwa media ini termasuk dalam kategori “sangat layak”, baik dari segi materi maupun media yang digunakan. Dengan hasil yang sangat memuaskan ini, alat permainan edukatif “Bowling Fruit” dinilai sangat cocok digunakan sebagai media pembelajaran di PAUD Yaa Bunayya Sanenrejo. Selain melatih keterampilan motorik kasar, permainan ini juga terbukti mampu meningkatkan minat dan motivasi belajar anak.
Development of 'Smart Egg Puzzle' as An Innovative Learning Media in Introducing Numbers to Early Childhood Inkasari, Rizka Febrilia; Kharismawati, Indah; Priatiningsih, Selasi
Jurnal Paedagogy Vol. 11 No. 1 (2024): January
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v11i1.9573

Abstract

This study aims to develop a ‘smart egg puzzle’ as an innovative learning media to introduce numbers to 5-6-year-old children at TK Lab.School IKIP PGRI Jember. This research method used research and development with the ADDIE model, namely Analysis, Design, Development, Implementation, and Evaluation. The instruments used in this study included validation instruments, response questionnaires, pretests, and posttests. Quantitative data analysis was processed by presenting percentages using the Likert scale as a measurement scale. Expert validation in media and material has been conducted to assess the feasibility of developing the 'smart egg puzzle' learning media. Practicality testing was performed by evaluating practicality questionnaire sheets conducted by teachers. Effectiveness testing was carried out using pretests and posttests, with the first test conducted before using the 'smart egg puzzle' media (pretest) and the second test conducted after using the 'smart egg puzzle' media (posttest). The results of this study indicated that the ‘smart egg puzzle’ was found to be highly valid, with an 88.75% validation rate from media experts and an 83.92% validation rate from material experts. Additionally, practical assessments by teachers indicated that the learning media was very practical, with an average score of 90.38%. The effectiveness of the ‘smart egg puzzle’ was tested with pretests and posttests, showing a significant improvement in students' number recognition skills. Developing the ‘smart egg puzzle’ was effective and met the validity, practicality, and effectiveness criteria, making it a suitable learning tool for students at TK Lab.School IKIP PGRI Jember.
Development of E-Book Learning Media in Introducing Science for Early Childhood Djamali, Mochamad Fadil; Kharismawati, Indah
Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini Vol. 7 No. 6 (2023)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/obsesi.v7i6.5410

Abstract

The issue of science knowledge comprehension among early childhood children is a complex matter that requires serious attention in many countries, including Indonesia. Several studies indicate that the understanding of science knowledge among early childhood children in Indonesia is still relatively low. One of the efforts to provide a solution to these issues is the development of electronic book (e-book) instructional media. This development research employs the ADDIE model. The ADDIE model's developmental stages include analysis, design, development, implementation, and evaluation. The target audience is Kindergarten Group B children aged 5-6 years from TK Lab.School IKIP PGRI Jember. The instruments used for this research are expert media review, expert design review, expert content review, responses from small and large focus groups. Based on the response results, the understanding of participants reached 90,6%, the appeal was rated at 90,4%, with an overall average of 90,5%. The e-book's development results, based on the participants' responses, indicate that the usage of the e-book is highly suitable and effective in enhancing the understanding of science among children aged 5-6 years.
PEMANFAATAN MEDIA BONEKA TANGAN SEBAGAI STRATEGI PENINGKATAN KEMAMPUAN BERBAHASA ANAK USIA 4–5 TAHUN DI TK PUTRA BANGSA GADING Munawaroh, Searul; Indah Kharismawati; Trio Suwargono
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.41491

Abstract

This study aimed to improve the language abilities of children aged 4–5 years through the use of hand puppet media. The research employed a two-cycle Classroom Action Research design involving 20 children at Putra Bangsa Gading Kindergarten, Probolinggo. Data were collected through structured observations based on receptive and expressive language indicators and analyzed using descriptive quantitative techniques with percentage analysis. The results showed that in the pre-cycle phase, 55.0% of children were in the Not Yet Developed category, 30.0% were Beginning to Develop, and 15.0% were Developing as Expected. In Cycle I, improvement was observed, with 55.0% of children in the Beginning to Develop category, 40.0% in Developing as Expected, and 5.0% in Very Well Developed. A significant increase occurred in Cycle II, where all children (100%) reached at least the Developing as Expected category, consisting of 55.0% Developing as Expected and 45.0% Very Well Developed. These findings indicate that the use of hand puppet media is effective in enhancing the language abilities of kindergarten children.
Effectiveness of Using Android-Based Augmented Reality (AR) Media to Enhance Students' Learning Motivation in Science Lessons Wargo Silanto; Abdul Muis; Waris; Indah Kharismawati
Jurnal Penelitian Pendidikan IPA Vol 11 No 5 (2025): May
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i5.10391

Abstract

This study investigates the effectiveness of Android-based Augmented Reality (AR) in enhancing students' learning motivation in science. Using a quasi-experimental design, two groups were involved: a control group, which was taught using conventional methods, and an experimental group, which used AR media. The research sample consisted of 42 high school students, divided into two groups of 21 each. Data were collected through pretests and posttests, as well as a motivation questionnaire adapted from the ARCS model (Attention, Relevance, Confidence, Satisfaction). The results revealed a significant difference in motivation between the two groups, with the experimental group showing an average posttest score of 84.11, compared to 61.72 in the control group. The t-test showed a significant difference (p = 0.001), and N-gain analysis demonstrated that the experimental group had a higher N-gain (77.59%) compared to the control group (56.56%), indicating the effectiveness of AR. Additionally, the experimental group showed significant improvements in attention and satisfaction. This study concludes that Android-based AR is an effective tool for increasing student motivation in science, and recommends further research on its use in other subjects with larger samples.
STRATEGI OPTIMALISASI MOTORIK HALUS ANAK USIA DINI MELALUI AKTIVITAS PAPER CRAFT 3M (MELIPAT, MENGGUNTING, DAN MENEMPEL) DI TK KARTINI WANGKAL Supriyatin; Indah Kharismawati; Trio Suwargono
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.41480

Abstract

Fine motor skills play an important role in early childhood learning readiness. This study aimed to optimize children’s fine motor skills through a learning strategy based on Paper Craft 3M activities (folding, cutting, and pasting). The research employed two-cycle Classroom Action Research (CAR) consisting of planning, action, observation, and reflection, involving 20 children aged 4–5 years at Kartini Wangkal Kindergarten, Probolinggo Regency. Data were collected through structured observation using a fine motor development assessment sheet. The results showed an improvement in fine motor skills, from the pre-cycle stage with no children achieving the Developing as Expected (DE) and Very Well Developed (VWD) categories, to 20% of children reaching DE in Cycle I, and a significant increase in Cycle II with 75% achieving DE and 25% achieving VWD. These findings indicate that Paper Craft 3M activities are effective in optimizing fine motor skills in early childhood.
MENINGKATKAN KEMAMPUAN MENGENAL WARNA MELALUI KEGIATAN MENCOCOKKAN WARNA DENGAN BALOK WARNA PADA ANAK USIA 3-4 TAHUN DI KB QURROTU AINI KOTA ANYAR PROBOLINGGO Rufikyanti; kharismawati, Indah; Suwargono, Trio
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.41610

Abstract

The ability to recognize colors is an important aspect of cognitive development in early childhood. Initial observations indicated that most children in Group A aged 3–4 years were not yet able to distinguish and name colors correctly. This study aimed to improve children’s color recognition ability through color-matching activities using colored blocks.The research employed a Classroom Action Research (CAR) design conducted in two cycles, each consisting of planning, action implementation, observation, and reflection stages. The research subjects were 20 children in Group A aged 3–4 years. A mixed-methods approach was applied, combining qualitative and quantitative methods. Qualitative data were collected through observations, interviews, and documentation, while quantitative data were obtained from assessments of children’s developmental achievements.The results showed a significant improvement in children’s color recognition ability, increasing from 40% in the pre-cycle to 65% in Cycle I, and reaching 90% in Cycle II. Therefore, color-matching activities using colored blocks were proven to be effective in enhancing color recognition abilities in children aged 3–4 years.
Interactive Pop-Up Storybooks as a Medium to Cultivate Tolerance in Early Childhood: A Local Wisdom Approach Triana, Rizki Sevi; Hasanah, Hisbiyatul; Ningsih, Eva Aini Desta; Kharismawati, Indah
Jurnal Ilmiah Profesi Pendidikan Vol. 11 No. 1 (2026): Februari
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jipp.v11i1.4373

Abstract

Interactive learning media play a crucial role in promoting cognitive and social development in early childhood education. This study aims to develop an interactive pop-up storybook based on local wisdom as a medium to foster the value of tolerance in young children. Using the 4D Research and Development (R&D) model (Define, Design, Develop, Disseminate), the study involved children aged 4–6 years enrolled in early childhood education programs. The Define stage identified needs, analyzed curriculum alignment, and explored cultural relevance. The Design stage produced a prototype integrating local cultural values, interactive features, and multisensory elements to enhance engagement and understanding of social values. The Develop stage included validation of the prototype by experts in early childhood education, child psychology, and local wisdom, resulting in an overall validity score of 90.2% (highly valid), followed by a limited trial which showed significant improvements in engagement, social interaction, and children’s understanding of tolerance. The Disseminate stage evaluated the usability of the media by teachers, achieving a high score of 87.5%. The results indicate that the interactive pop-up storybook effectively enhances cognitive, social, and emotional engagement while instilling tolerance and social values. This study underscores the potential of culturally contextualized interactive media to strengthen holistic learning experiences, learning motivation, and the development of inclusive social character in early childhood.
Optimizing Inclusive Education Through Interactive Learning Modules for Children with Special Needs in Early Childhood: Implications for SDG 4.5 Djamali, Mochammad Fadil; Sugihartatik, Sugihartatik; Priska, Nova Jessica Vannesa; Kharismawati, Indah
Jurnal Ilmiah Profesi Pendidikan Vol. 11 No. 1 (2026): Februari
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jipp.v11i1.4374

Abstract

This study evaluates the development of an interactive learning module aimed at optimizing inclusive education for children with special needs in early childhood education (ECE), in support of Sustainable Development Goal (SDG) 4.5. Employing a Research and Development (R&D) approach with the 4D model (Define, Design, Develop, Disseminate), data were collected through curriculum analysis, classroom observations, interviews with teachers and parents, expert validation, teacher practicality questionnaires, and child engagement rubrics, and then analyzed descriptively. The findings indicate that the module was rated “highly valid” by experts with an average score of 89.7%, and “highly practical” by teachers with an average score of 87.5%. Children’s engagement showed a significant increase, rising from 52.8% before to 80.6% after the use of the module, with the greatest improvement observed in social interaction (+29%). These results demonstrate that the UDL-based interactive module is effective in enhancing inclusivity, children’s participation, and teachers’ confidence in inclusive ECE classrooms, thereby contributing to the achievement of SDG 4.5.
Implementasi Media Finger Picture And Bottle Caps Dalam Mengoptimalkan Konsentrasi Kognitif Anak Usia 4-5 Tahun di SPS Apel 95 Kertonegoro Kecamatan Jenggawah Yuliana, Dwi; Kharismawati, Indah; Barata, Mahendra Aswit Sandra
Jurnal Ilmiah Profesi Pendidikan Vol. 11 No. 2 (2026): Mei (on progress)
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jipp.v11i2.4795

Abstract

Pembelajaran pada anak usia dini menekankan proses interaksi yang menyenangkan dan mengembangkan seluruh aspek perkembangan anak, termasuk kognitif. Dalam prakteknya, guru sering menjumpai anak yang tampak tidak fokus, sering melamun atau sibuk dengan aktivitas lain selama kegiatan belajar, namun menariknya, beberapa anak justru mampu memahami materi dengan baik meski tidak menunjukkan perhatian visual atau verbal terhadap guru. Tujuan penelitian ini dilakukan untuk mengetahui bagaimana penerapan media pembelajaran finger picture and bottle caps dapat mengoptimalkan konsentrasi dan minat belajar pada anak usia 4-5 tahun di SPS Apel 95 Kertonegoro Kecamatan Jenggawah Kabupaten Jember. Dua alat bantu sederhana yaitu gambar jari (finger picture) dan tutup botol (bottle caps) sangat efektif untuk membantu anak untuk lebih fokus dan berkonsentrasi. Gambar jari yang berupa cetakan atau pola jari berkode, bekerja dengan cara memberikan isyarat visual yang membuat anak untuk memperhatikan, memahami dan meniru pola yang ada. Selain itu, tutup botol berfungsi sebagai alat yang bisa dimainkan dan dipindahkan, dengan itu anak mampu melatih keterampilannya dengan mengambil dan menempatkan benda ini sesuai dengan petunjuk yang diberikan. Bahan yang dibutuhkan dalam pembuatan media pembelajaran finger picture dan bottle caps merupakan bahan sederhana dan mudah ditemukan di lingkungan sekitar. Metode penelitian yang digunakan adalah metode analisis data kualitatif milik Miles dan Huberman yang terdiri dari tiga teknik yaitu reduksi data, penyajian data, dan penarikan kesimpulan. Penggunaan media finger picture dan bottle caps memberikan solusi strategi pembelajaran yang dapat diterapkan pendidik dalam mengatasi permasalahan rendahnya konsentrasi anak saat mengikuti kegiatan kognitif. Media ini memanfaatkan mengenal konsep kognitif warna dan angka dari gambar jari dan tutup botol untuk meningkatkan konsentrasi anak di SPS Apel 95. Temuan penelitian diharapkan dapat menjadi acuan bagi guru dalam memilih dan merancang media yang sederhana, murah, mudah ditemukan, tetapi tetap efektif meningkatkan perhatian dan keterlibatan anak.