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Penerapan Media Pembelajaran Jemuran Gembira dan Kuis Interaktif terhadap Hasil Belajar Peserta Didik Kelas IV Sekolah Dasar Hidayatullah, Muchamad; Intania, Zahra Dila; Widodo, Susilo Tri; Nuraeni, Rina; Winarni, Sri
Jurnal Pendidikan Dasar dan Keguruan Vol 10 No 1 (2025): Volume 10 Nomor 1 2025 (Kurikulum dan Pembelajaran)
Publisher : Universitas Islam Ahmad dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47435/jpdk.v10i1.3359

Abstract

Penelitian ini bertujuan untuk mengetahui efektivitas penggunaan media pembelajaran Jemuran Gembira dan kuis interaktif terhadap hasil belajar peserta didik kelas IV SDN Karangayu 01 Kota Semarang pada mata pelajaran Pendidikan Pancasila dengan materi penerapan sila Pancasila dalam kehidupan sehari-hari. Metode yang digunakan adalah Penelitian Tindakan Kelas (PTK) dengan pendekatan kualitatif yang dilaksanakan dalam dua siklus. Data dikumpulkan melalui observasi, wawancara, dan tes hasil belajar. Hasil penelitian menunjukkan bahwa penggunaan media Jemuran Gembira dan kuis interaktif memberikan dampak positif terhadap hasil belajar peserta didik. Rata-rata nilai hasil belajar meningkat dari 63,3% pada pra-siklus menjadi 67% pada siklus I, dan mencapai 74% pada siklus II. Media Jemuran Gembira efektif dalam membangun interaksi dan keterlibatan peserta didik, sementara kuis interaktif lebih unggul dalam memadukan teknologi dengan elemen kompetitif yang menyenangkan, sehingga mampu meningkatkan minat dan motivasi belajar. Dengan demikian, kedua media ini layak diterapkan untuk meningkatkan kualitas pembelajaran di sekolah dasar.
Analisis Pembelajaran Bilingual di Sekolah Dasar Hidayatullah, Muchamad; Nadia, Isna Ahsanu; Firdaus, Firda; Rani, Amanda Dwi Setyo; Ardani, Faisal Bagus; Widagdo, Arif
Madani: Jurnal Ilmiah Multidisiplin Vol 3, No 4 (2025): May
Publisher : Penerbit Yayasan Daarul Huda Kruengmane

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.15480030

Abstract

Bilingual learning is implemented in the teaching and learning process with the intention of improving the linguistic intelligence of learners and equipping them with bilingual skills. This study aims to analyze bilungual learning in elementary schools. In this study, a literature review research method was applied. The results of this study provide strong evidence that the implementation of bilingual learning has a positive impact on the development of language skills and cognitive aspects of students at various levels of education, especially elementary school. This program can run effectively if supported by trained teachers, learning strategies that are appropriate to the development age of students and a supportive learning environment.
Efektivitas Penggunaan Aplikasi Games Edukasi Sistem Tata Surya Berbasis Android Terhadap Minat Belajar Peserta Didik Kelas VI SDN Wonolopo 02 Febriani, Dwi; Hidayati, Yeni Tri; Hidayatullah, Muchamad; Rani, Amanda Dwi Setyo; Aisyah, Diana Shafa Nur; Sutikno, Putri Yanuarita
Jurnal Ilmiah Wahana Pendidikan Vol 11 No 10.C (2025): Jurnal Ilmiah Wahana Pendidikan
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to determine the effectiveness of the use of Android-based educational game media on students' interest in learning solar system material in the subject of Natural and Social Sciences (IPAS) grade VI at SDN Wonolopo 02, Semarang City. This study uses a quantitative approach with a quasi-experimental method and a one-group pretest-posttest design. The sample in this study amounted to 28 students who were selected using purposive sampling techniques. The instrument used is a learning interest questionnaire with a Likert scale that has been tested for validity and reliability. Data were analyzed using a paired sample t-test with the help of SPSS version 26.0. The results of the study showed that there was a significant increase in students' interest in learning after using educational game media. This is shown by the tcal value of 50,857 > ttable 1.70562 with a significance value of 0.000 < 0.05. These findings reinforce that the use of Android-based educational games can be an innovative solution in creating more interactive, interesting, and fun learning, as well as effective in increasing students' interest in learning abstract materials such as the solar system.
Efektivitas Penggunaan Aplikasi Games Edukasi Sistem Tata Surya Berbasis Android Terhadap Minat Belajar Peserta Didik Kelas VI SDN Wonolopo 02 Febriani, Dwi; Hidayati, Yeni Tri; Hidayatullah, Muchamad; Rani, Amanda Dwi Setyo; Aisyah, Diana Shafa Nur; Sutikno, Putri Yanuarita
Jurnal Ilmiah Wahana Pendidikan Vol 11 No 10.C (2025): Jurnal Ilmiah Wahana Pendidikan
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to determine the effectiveness of the use of Android-based educational game media on students' interest in learning solar system material in the subject of Natural and Social Sciences (IPAS) grade VI at SDN Wonolopo 02, Semarang City. This study uses a quantitative approach with a quasi-experimental method and a one-group pretest-posttest design. The sample in this study amounted to 28 students who were selected using purposive sampling techniques. The instrument used is a learning interest questionnaire with a Likert scale that has been tested for validity and reliability. Data were analyzed using a paired sample t-test with the help of SPSS version 26.0. The results of the study showed that there was a significant increase in students' interest in learning after using educational game media. This is shown by the tcal value of 50,857 > ttable 1.70562 with a significance value of 0.000 < 0.05. These findings reinforce that the use of Android-based educational games can be an innovative solution in creating more interactive, interesting, and fun learning, as well as effective in increasing students' interest in learning abstract materials such as the solar system