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Gambaran Pola Makan dan Kesehatan Mahasiswa UIN Sumatera Utara Program Studi Sistem Informasi Dilla Natasya; Ahmad Fikri Saragih; Farhan Suradinata; Sendy Ivanka Kurniawan; Ferry Isnawan; Adelyna Oktavia Nasution
Jurnal Ilmiah Kedokteran dan Kesehatan Vol. 4 No. 3 (2025): September: Jurnal Ilmiah Kedokteran dan Kesehatan
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/klinik.v4i3.4401

Abstract

Students in the Information Systems Program at UIN Sumatera Utara tend to have irregular eating patterns with high consumption of fast food. This habit contributes to various health problems such as digestive disorders and decreased concentration. This study was conducted to investigate the eating patterns of students in the Information Systems Program at UIN Sumatera Utara and their relationship with their health conditions. Through a quantitative survey of 50 respondents, the results showed that most students eat less than three times a day, with the highest frequency being twice a day (48%). Additionally, the majority of students consume fast food 1–2 times a week (60%). Analysis using the Chi-Square test revealed a significant association between the frequency of fast food consumption and students' health conditions (p < 0.05). Many students experienced health issues such as stomach problems and fatigue related to their unhealthy eating patterns. These findings emphasize the need for nutrition education and the implementation of practical healthy eating patterns to support students' health and academic performance.
Hubungan Antara Frekuensi Bermain Game Online (Seperti Mobile Legends, PUBG & Free Fire) dengan Tingkat Stres pada Mahasiswa Zulfa Harum Fasya; Hidayat Qodri Tarigan; Feby Deva Sabiya; Muhammad Wahyu Kurniawan; Najlatul Hulwa; Adelyna Oktavia Nasution
Jurnal Ilmiah Kedokteran dan Kesehatan Vol. 4 No. 3 (2025): September: Jurnal Ilmiah Kedokteran dan Kesehatan
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/klinik.v4i3.4405

Abstract

Online gaming has become an inseparable part of daily life, especially among students. Games such as Mobile Legends, PUBG, and Free Fire are not only used as a source of entertainment, but are also often used as a way to relax and relieve stress after a busy academic schedule. However, excessive use of online games can have negative effects on mental health, such as poor sleep quality, increased anxiety, and elevated stress levels. This study aims to determine whether there is a relationship between the frequency of online gaming and stress levels among students. The research was conducted with a quantitative approach using the Spearman correlation method. A total of 55 students participated as respondents by filling out a questionnaire that measured how often they play games and the stress levels they experience. The analysis results show a correlation coefficient of 0.177 with a p-value > 0.05, indicating that there is no significant relationship between the frequency of online gaming and stress levels among students. This study is expected to serve as an initial reference for students to be more mindful in managing their gaming time and maintaining their mental health.