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Journal : Indo-MathEdu Intellectuals Journal

Development of 3D Web-Based Science Learning Media Assisted by Qr Codes on Solar System Material Anwary, Faradisha Rauva; Oktavia, Rani; Wati, Fatma; Putri, Rahmah Evita; Azzahra, Firda
Indo-MathEdu Intellectuals Journal Vol. 6 No. 1 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i1.2752

Abstract

One of the technological innovations that can be used is WEB 3D-based learning media, which combines visual elements and text in a more real way. The following research intends to develop a WEB-Based 3D Learning Media equipped with a QR Code as a support for Solar System materials for grade VII junior high school students. This media is designed to be valid, practical, and effective in improving student understanding. The research method used is Research and Development (R&D) with a 4-D development model approach, which includes four main stages: define, design, develop, and disseminate. The research instruments include validation questionnaires, practicality questionnaires, and effectiveness questionnaires. The data obtained were analyzed using the Likert scale and the Guttman scale to assess the level of validity, practicality, and effectiveness of the developed learning media. The results of the 3D media validity test obtained a very valid category with an average score of 85%. The results of the practical test on the use of 3D media from teachers and students are in the very practical category with a teacher response questionnaire score of 93% and student responses of 94%. The effectiveness of the use of 3D media on students' learning interests is very effective with a student response questionnaire score of 91%. Thus, the following research has produced a WEB-based 3D science learning media on Solar System material for grade VII junior high school that is valid, practical, effective and ready to be disseminated.
Pengaruh Model Teams Games Tournament (TGT) Berbantuan Permainan Ular Tangga Terhadap Keterampilan Kolaboratif dan Hasil Belajar Peserta Didik Kelas VII SMP Fitriani, Sukma; Yanto, Febri; Azzahra, Firda; Wati, Fatma
Indo-MathEdu Intellectuals Journal Vol. 6 No. 4 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i4.3808

Abstract

This study aims to develop collaborative skills and learning outcomes of junior high school students in grade VII tested using the Team Games Tournament (TGT) learning paradigm assisted by snakes and ladders media. This research is a quantitative research, using a quasi-experimental method with a nonequivalent control group design. All seventh-grade students enrolled in the 2024–2025 academic year at UNP Laboratory Development Junior High School became the study population. Sampling used a purposive sampling approach. Classes VII A and C each served as the control and experimental groups in this study. The instruments in the study were a collaborative skills questionnaire and a learning outcome test. Data were analysed descriptively quantitatively. From the results of the hypothesis test for the collaborative skills posttest in the self-assessment assessment, the t-count (2.21) was obtained > t-table (2.00). Meanwhile, in the peer assessment assessment, the t-count (2.19) was obtained > t-table (2.00). In addition, according to the results of the hypothesis test for the learning outcome posttest, it showed that t-count (2.13) > t-table (2.00), showing that the two groups, experimental and control, differed significantly from each other. The conclusion is that student learning outcomes and collaborative skills in science are positively influenced by the TGT model when the snakes and ladders game is used as an aid
Pengaruh Penerapan Model Pembelajaran Read, Answer, Discuss, Explain and Create (RADEC) Terhadap Literasi Sains Peserta Didik Kelas VIII Idrus, Nur Istiqomah A.; Lestari, Tuti; Azzahra, Firda; Oktavia, Rani
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.4310

Abstract

The results of the Programme for International Student Assessment (PISA) show that the science literacy of students in Indonesia is still below the international average. A similar condition is also seen in the results of the Computer-Based National Assessment (ANBK) for eighth-grade students, which shows that science literacy skills have not been measured comprehensively. This study aims to determine the effect of the Read, Answer, Discuss, Explain, and Create (RADEC) learning model on the science literacy competence of eighth-grade students. This study is a quantitative study using a quasi-experimental method with a nonequivalent control group design. The research sample was determined using purposive sampling, involving one experimental class and one control class. The research instrument consisted of a 22-item multiple-choice science literacy test. Both groups were given pre-tests and post-tests to measure improvements in science literacy competence. The data were analyzed descriptively and quantitatively, with the results showing that Ha was accepted and H₀ was rejected. The t-test value showed that tcount 3.47 ≥ ttable 2.00, which was reinforced by the N-gain test results. These findings indicate a significant difference between the two groups, so it can be concluded that the application of the RADEC model has a positive effect on improving students' science literacy competency.
Development of 3D Web-Based Science Learning Media Assisted by Qr Codes on Solar System Material Anwary, Faradisha Rauva; Oktavia, Rani; Wati, Fatma; Putri, Rahmah Evita; Azzahra, Firda
Indo-MathEdu Intellectuals Journal Vol. 6 No. 1 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i1.2752

Abstract

One of the technological innovations that can be used is WEB 3D-based learning media, which combines visual elements and text in a more real way. The following research intends to develop a WEB-Based 3D Learning Media equipped with a QR Code as a support for Solar System materials for grade VII junior high school students. This media is designed to be valid, practical, and effective in improving student understanding. The research method used is Research and Development (R&D) with a 4-D development model approach, which includes four main stages: define, design, develop, and disseminate. The research instruments include validation questionnaires, practicality questionnaires, and effectiveness questionnaires. The data obtained were analyzed using the Likert scale and the Guttman scale to assess the level of validity, practicality, and effectiveness of the developed learning media. The results of the 3D media validity test obtained a very valid category with an average score of 85%. The results of the practical test on the use of 3D media from teachers and students are in the very practical category with a teacher response questionnaire score of 93% and student responses of 94%. The effectiveness of the use of 3D media on students' learning interests is very effective with a student response questionnaire score of 91%. Thus, the following research has produced a WEB-based 3D science learning media on Solar System material for grade VII junior high school that is valid, practical, effective and ready to be disseminated.