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GAME EDUKASI RPG SEAL BREAKER MENGGUNAKAN RPG MAKER MV BERBASIS ANDROID Sukanto, Petrus Sokibi; Adnyana, I Ketut Widhi
Jurnal Bahasa Rupa Vol. 2 No. 1 (2018): Jurnal Bahasa Rupa Oktober 2018
Publisher : Institut Bisnis dan Teknologi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31598/bahasarupa.v2i1.240

Abstract

Finding insights into the questions for learning exercises is not only found in schools but outside the school environment such as reading books in the library or by utilizing the sophistication of Smartphones. The majority of children are very willing to play games, based on data from Appbrain (2015) shows that the number of games on Google Play are Action Games totaling 17,853, Casual Games 51,458, Puzzle Games 59,283, Game Education only 14,180. By playing an educational game, children can easily remember and discuss problems. The method used is a system approach with Object Oriented that uses AOO (Object Oriented Analysis) and DOO (Object Oriented Design) which are visualized with UML (Unified Modeling Language) and the results obtained from this study are games that are able to combine RPG games by discussing the questions of the junior high school national exams.
A decision support system for Ogoh-Ogoh assessment based on SMART and SAW methods in the context of Balinese cultural preservation Adnyana, I Ketut Widhi; Fratiwi, Tria Hikmah
Matrix : Jurnal Manajemen Teknologi dan Informatika Vol. 15 No. 3 (2025): Matrix: Jurnal Manajemen Teknologi dan Informatika
Publisher : Unit Publikasi Ilmiah, P3M, Politeknik Negeri Bali

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31940/matrix.v15i3.137-147

Abstract

Bali’s cultural richness includes the Ogoh-Ogoh tradition, which has recently evolved from a ritualistic practice into a competitive event evaluated through multidimensional criteria. However, the current manual evaluation process faces significant challenges, including subjective bias, inconsistent scoring standards, and inefficient data processing, which often reduce public trust in competition results. This study proposes a web-based Decision Support System (DSS) integrating the Simple Multi-Attribute Rating Technique (SMART) and Simple Additive Weighting (SAW) methods to enhance objectivity and transparency in Ogoh-Ogoh assessment. The system was implemented and tested using a dataset of 45 Ogoh-Ogoh alternatives. The comparative analysis demonstrates a strong consistency between the two methods, evidenced by a Spearman’s Rank Correlation coefficient of 0.81. Furthermore, performance testing revealed that the system achieved an 85% ranking accuracy compared to expert manual evaluations and significantly improved operational efficiency by reducing processing time by 40% (from 2.5 hours to 1.5 hours). These findings confirm that the proposed DSS not only minimizes subjectivity but also serves as a valid tool for the digitalization and preservation of cultural heritage assets.
Pemberdayaan UKM Donat melalui Optimalisasi Produksi dan Penguatan Pemasaran Berbasis Teknologi Informasi Nila Dewi, Nyoman Ayu; Adnyana, I Ketut Widhi; Pratiwi, Luh Gede Cahya Meykernia
Sevanam: Jurnal Pengabdian Masyarakat Vol 5 No 1 (2026): Maret
Publisher : Universitas Hindu Negeri I Gusti Bagus Sugriwa Denpasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25078/sevanam.v5i3.6429

Abstract

Mitra dalam kegiatan ini adalah Ibu Kadek Meli Utari yang telah memulai usaha ini sejak tahun 2006. Mitra memproduksi jajan pasar seperti: donat, bolu, dadar gulung, jajan mangkok, kue nastar, kue kastangel, kue putri salju. Mitra menjual produk jajan dengan kisaran harga Rp 800-Rp2.000 untuk jajan pasar dan kue di jual dengan harga Rp50.000-Rp75.000/ kotak. Permasalahan yang dihadapi mitra adalah keterbatasan alat produksi sebagian proses masih menggunakan manual. Pemasaran jajan dilakukan dengan menitipkan pada kantin, pasar dan warung di area lokasi rumah mitra. Produk belum memiliki logo kemasan sehingga konsumen yang ingin membeli tidak dapat menghubungi langsung. Mitra tidak memiliki pencatatan keuangan yang jelas untuk pemasukan dan pengeluaran sehingga tidak terlihat dengan pasti keuntungan yang diperoleh. Dari permasalahan tersebut maka dalam kegiatan pengabdian ini akan berfokus pada aspek produksi penambahan alat produksi untuk menggantikan proses manual. Aspek pemasaran untuk meningkatkan penyebaran informasi dengan pembuatan instagram dan pelatihan penggunaan website profile usaha mitra. Hasil kegiatan menunjukkan adanya peningkatan kapasitas produksi sebesar 45% serta peningkatan jangkauan pemasaran sebesar 70%. Mitra telah memiliki identitas produk berupa logo dan label kemasan serta mampu memanfaatkan media digital untuk promosi usaha.  
Mitigating Hallucinations in Large Language Models via Retrieval Augmented Generation: A Systematic Review of n8n-Based Implementations I Ketut Widhi Adnyana; Rosalin Theophilia Tayane; Fahmi Fahmi; Freddy Wicaksono; Bagja Nugraha; Enjang Yusup Ali
EDUKASIA Jurnal Pendidikan dan Pembelajaran Vol. 7 No. 1 (2026): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v7i1.2141

Abstract

This study systematically examines hallucination phenomena in Large Language Models (LLMs), focusing on their characteristics, causal factors, and mitigation strategies through Retrieval-Augmented Generation (RAG) and low-code orchestration platforms such as n8n. Using a Systematic Literature Review (SLR) approach based on PRISMA 2020 guidelines, this study analysed 40 peer-reviewed articles published between 2020 and 2025 from major scientific databases. The findings reveal that hallucinations are multidimensional, consisting of factual, semantic, and contextual hallucinations influenced by static training data, probabilistic token prediction, prompt ambiguity, and insufficient validation mechanisms. The review further demonstrates that RAG significantly improves factual accuracy by integrating external retrieval systems with LLM generation processes. Recent innovations such as Hybrid Retrieval and GraphRAG enhance contextual relevance and knowledge representation. A major finding of this study is the identification of “Conflict of Information” between external retrieved data and internal LLM knowledge in automated RAG pipelines. Furthermore, this study proposes a novel conceptual framework and taxonomy for hallucination mitigation in low-code AI environments, integrating retrieval, validation, conflict resolution, and workflow orchestration mechanisms. These findings contribute to the development of more reliable, transparent, and scalable AI systems.  
PENERAPAN METODE SAW (SIMPLE ADDITIVE WEIGHTING) UNTUK MENDUKUNG KEPUTUSAN PENERIMA BEASISWA BERBASIS TEKNOLOGI WEBSITE Ni Luh Ratniasih; I Ketut Widhi Adnyana
Jurnal Komputer dan Teknologi Vol 5 No 1 (2026): JUKOMTEK JANUARI 2026
Publisher : Yayasan Pendidikan Cahaya Budaya Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64626/jukomtek.v5i1.503

Abstract

The selection process for scholarship recipients at SMPN 1 Bangli is often hindered by subjectivity and inefficiency in data processing, which risks leading to poorly targeted decisions. To address this issue, this research designs and develops a web-based Decision Support System (DSS) by implementing the Simple Additive Weighting (SAW) method. The SAW method was chosen for its systematic ability to perform multi-criteria assessment by ranking alternatives. The system development process includes the stages of requirements analysis, design using Unified Modeling Language (UML), implementation on a web platform, and testing. The results of the study indicate that the application of the SAW method in this web-based DSS provides a more objective, transparent, and accurate selection tool. Furthermore, the system significantly accelerates the decision-making process, assisting the school in determining scholarship recipients more efficiently and effectively.