Claim Missing Document
Check
Articles

Found 6 Documents
Search

Development of a Child-Friendly School Training Center (CFSTC) Model to Improve Teachers’ Ability to Handle Aggressive Behavior of Kindergarten Children: A Quasi-Experimental Study Yafie, Evania; Atmoko, Adi; Tirtaningsih, Munaisra Tri; Widianingsih, Rina Mukti; Azizah, Suti Mega Nur
Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini Vol. 9 No. 3 (2025)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/obsesi.v9i3.6898

Abstract

This study developed and evaluated a Child Friendly School Training Center (CFSTC) Model aimed at improving teachers’ skills in managing aggressive behavior in kindergarten children. Utilizing a quasi-experimental design, nine teachers at TK Kemala Bhayangkari 11 Tumpang underwent training and were assessed through pre- and post-tests. The results demonstrated significant improvements in teachers’ understanding of child-friendly practices. Scores for “Introduction to Child Friendly School” increased from 71.5 to 85 (t = 3.923; p = 0.001), “Types of Aggressive Behavior” from 68 to 79 (t = 4.134; p = 0.000), and “Causes of Aggressive Children” from 70 to 83 (t = 3.123; p = 0.025). Validity and reliability tests (r-count > 0.25; Cronbach’s alpha > 0.60) confirmed robust measurement. The CFSTC Model’s structured modules, group discussions, and simulations enhanced teachers’ ability to identify aggression and implement child-friendly interventions. These findings underscore the efficacy of targeted professional development in fostering safe, empathetic learning environments. By integrating child-friendly strategies, educators can more effectively address early aggressive behaviors and support socioemotional growth. This study provides evidence that a structured training approach can be instrumental in reducing aggression and improving the overall classroom climate in early childhood education.
Workshop Peran Augmented Reality dalam Pengembangan Media Pembelajaran Inovatif di Sekolah Menengah Mitra PPG Azizah, Suti Mega Nur; Suswanto, Hary; Ningrum, Gres Dyah Kusuma; Aprilianto, Nanda Defi; Utama, Muhammad Aulia; Afaf, Rutria Sarah Hasna Tsabita; Anang, Rizky Rahmad Andre; Baharudin, Muhammad Naufal; Nisrina, Salma Huwaida; Nurkolis, Veri; Fadhlurrohman, Miftah
Jurnal Masyarakat Madani Indonesia Vol. 4 No. 3 (2025): Agustus
Publisher : Alesha Media Digital

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59025/fvhprr15

Abstract

Penggunaan teknologi Augmented Reality (AR) sebagai media pembelajaran inovatif di sekolah menengah masih menghadapi tantangan, salah satunya adalah Keterbatasan pengalaman guru dalam menggunakan teknologi interaktif yang relevan di era digital. Untuk mengatasi permasalahan ini, diadakan kegiatan workshop yang bertujuan bertujuan untuk meningkatkan pengalaman guru dalam menggunakan media pembelajaran berbasis AR. Metode yang digunakan dalam kegiatan ini adalah service-learning, yang meliputi tiga tahapan: pra-implementasi, implementasi, dan pasca-implementasi. Pada tahap pra-implementasi, dilakukan identifikasi kebutuhan mitra dan penyusunan materi. Implementasi dilakukan melalui sosialisasi, demonstrasi, dan focus group discussion (FGD), sedangkan pasca-implementasi meliputi monitoring dan evaluasi. Hasil dari kegiatan ini menunjukkan peningkatan pengalaman guru dalam menggunakan media pembelajaran berbasis AR, sehingga mendukung terciptanya pengalaman belajar yang lebih interaktif dan menyenangkan. Diharapkan setelah pelatihan ini, guru-guru dapat mengimplementasikan AR dalam kelas secara mandiri maupaun berkolaborasi dengan guru di sekolahnya, sehingga meningkatkan kualitas pembelajaran yang sesuai dengan kebutuhan peserta didik.
Enhancing Network Security Skills using a Problem-Based Learning Approach in Cisco Packet Tracer Simulation Practices Azizah, Suti Mega Nur; Suswanto, Hary; Ramadhani, Syaifudin
Edunesia : Jurnal Ilmiah Pendidikan Vol. 6 No. 3 (2025)
Publisher : Research, Training and Philanthropy Institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v6i3.1268

Abstract

The lack of understanding among students with kinesthetic learning styles regarding computer network concepts, particularly in digital security skills, requires a more practical and contextual learning approach. This study evaluates the efficacy of the Problem-Based Learning (PBL) approach, supported by Cisco Packet Tracer simulation, in enhancing student competencies in informatics subjects. This study used a pre-experimental design with a one-group pretest-posttest design approach. One experimental class was given learning using simulation-based PBL, and measurements were taken before and after treatment. The findings indicated that the implementation of PBL via Cisco Packet Tracer simulation markedly enhanced students' network security competencies and fostered critical thinking and problem-solving abilities. This study demonstrates that integrating PBL and digital simulation can be an effective strategy in informatics education. Recommendations for future research include the use of more robust experimental designs with comparison groups, as well as the exploration of immersive learning technologies such as augmented reality (AR) to create more interactive and industry-relevant learning experiences.
Development of Genre-Based Arabic Teaching Materials Inspired by Kediri Ulama to Enhance Students’ Motivation Zubairi, Ahmad; Asrori, Imam; Nurhidayati; Judijanto, Loso; Darmanto; Azizah, Suti Mega Nur
Alibbaa': Jurnal Pendidikan Bahasa Arab Vol. 6 No. 2 (2025): Vol. 6 No. 2 (2025)
Publisher : IAIN Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19105/ajpba.v6i2.21569

Abstract

An ongoing issue in the majority of schools is the lack of enthusiasm among students for Arabic classes. The purpose of this research is to identify effective strategies for piquing students' interest in Arabic language acquisition through the creation of genre-based pedagogical resources informed by the works of Kediri ulama. There are 60 Students from Madrasah Aliyah Sunan Gunung Jati who were divided into two groups for the study: one group was given a pre-test and the other group was given an experimental assignment. The study used a quasi-experimental approach. Product Moment Correlation, Cronbach's Alpha, Levene's test, Shapiro-Wilk test, and Independent Sample T-test were used to assess the quantitative data that was collected from a learning motivation questionnaire. Students' intrinsic motivation to learn Arabic was significantly higher in the experimental group compared to the control group after the development and implementation of genre-based instructional materials. To ensure that instructional materials are relevant and practical in madrasah education, the study stresses the importance of collaboration among historians, educators, and professionals in the Arabic language.
Development of a Child-Friendly School Training Center (CFSTC) Model to Improve Teachers’ Ability to Handle Aggressive Behavior of Kindergarten Children: A Quasi-Experimental Study Yafie, Evania; Atmoko, Adi; Tirtaningsih, Munaisra Tri; Widianingsih, Rina Mukti; Azizah, Suti Mega Nur
Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini Vol. 9 No. 3 (2025)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/obsesi.v9i3.6898

Abstract

This study developed and evaluated a Child Friendly School Training Center (CFSTC) Model aimed at improving teachers’ skills in managing aggressive behavior in kindergarten children. Utilizing a quasi-experimental design, nine teachers at TK Kemala Bhayangkari 11 Tumpang underwent training and were assessed through pre- and post-tests. The results demonstrated significant improvements in teachers’ understanding of child-friendly practices. Scores for “Introduction to Child Friendly School” increased from 71.5 to 85 (t = 3.923; p = 0.001), “Types of Aggressive Behavior” from 68 to 79 (t = 4.134; p = 0.000), and “Causes of Aggressive Children” from 70 to 83 (t = 3.123; p = 0.025). Validity and reliability tests (r-count > 0.25; Cronbach’s alpha > 0.60) confirmed robust measurement. The CFSTC Model’s structured modules, group discussions, and simulations enhanced teachers’ ability to identify aggression and implement child-friendly interventions. These findings underscore the efficacy of targeted professional development in fostering safe, empathetic learning environments. By integrating child-friendly strategies, educators can more effectively address early aggressive behaviors and support socioemotional growth. This study provides evidence that a structured training approach can be instrumental in reducing aggression and improving the overall classroom climate in early childhood education.
IMPLEMENTASI PENGGUNAAN MEDIA QUIZZIZ TERHADAP PENINGKATAN HASIL BELAJAR MATA PELAJARAN INFORMATIKA SMA NEGERI 4 MALANG Arwani, Wafiq Nur Muhammad; Suswanto, Hary; Ramadhani, Syaifudin; Nisrina, Salma Huwaida; Azizah, Suti Mega Nur; Nurkolis, Veri; Setyawan, Wahyu Dwi
LEARNING : Jurnal Inovasi Penelitian Pendidikan dan Pembelajaran Vol. 5 No. 4 (2025)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/learning.v5i4.6573

Abstract

This study aims to determine the application and implementation of Quizizz as a learning medium in improving the learning outcomes of 10th grade students in Informatics at SMA Negeri 4 Kota Malang. The main problem faced is that the learning model in the evaluation strategy is so monotonous that students lack motivation and interest in the subject of informatics. This study employs a quasi-experimental method with a quantitative approach across two classes. Data were collected through learning outcome tests in the form of pre-tests and post-tests. Data analysis was conducted using descriptive quantitative methods to observe improvements in student learning outcomes using the learning media, supplemented by an independent sample T-test to assess the statistical significance of differences between the experimental class and the control class. The results indicate that the Quizizz medium significantly improves student learning outcomes compared to using the Google Forms medium. The independent sample T-test revealed a significant difference between the posttest scores of the experimental class (82.15) and the control class (74.23), confirming a statistically significant difference. This study suggests that teachers can incorporate and integrate the interactive Quizizz platform into teaching and assessment practices to enhance student engagement and learning outcomes. However, this study is limited to the Quizizz platform alone, and further research could be conducted on different and more interactive learning platforms. ABSTRAKPenelitian ini bertujuan untuk menentukan penerapan dan implementasi Quizizz sebagai media pembelajaran dalam meningkatkan hasil belajar siswa kelas X jurusan Informatika di SMA Negeri 4 Kota Malang. Masalah utama yang dihadapi adalah model pembelajaran dalam strategi evaluasi yang begitu monoton sehingga siswa kehilangan motivasi dan minat terhadap mata pelajaran informatika. Penelitian ini menggunakan metode quasi-eksperimental dengan pendekatan kuantitatif pada dua kelas. Data dikumpulkan melalui tes hasil belajar berupa pre-test dan post-test. Analisis data dilakukan menggunakan metode kuantitatif deskriptif untuk mengamati peningkatan hasil belajar siswa dengan menggunakan media pembelajaran, dilengkapi dengan uji t sampel independen untuk menilai signifikansi statistik perbedaan antara kelas eksperimen dan kelas kontrol. Hasil menunjukkan bahwa media Quizizz secara signifikan meningkatkan hasil belajar siswa dibandingkan dengan penggunaan media Google Forms. Uji t sampel independen menunjukkan perbedaan yang signifikan antara skor post-test kelas eksperimen (82,15) dan kelas kontrol (74,23), yang mengonfirmasi adanya perbedaan yang signifikan secara statistik. Penelitian ini menyarankan agar guru dapat mengintegrasikan platform interaktif Quizizz ke dalam praktik pengajaran dan penilaian untuk meningkatkan keterlibatan siswa dan hasil belajar. Namun, penelitian ini terbatas pada platform Quizizz saja, dan penelitian lebih lanjut dapat dilakukan pada platform pembelajaran yang berbeda dan lebih interaktif.