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Analysis of Bilingual Flash Card Learning Media to Improve Vocabulary Skills in Two Language Learning Handayani, Nova Dwi; Widagdo, Arif; Noviana, Widia Kumara; Nikmah, Jazilatun; Zahro, Devi Fathimatuz; Sonia, Rada Ratu; Kinanthi, Mazaya Deaswara
Madani: Jurnal Ilmiah Multidisiplin Vol 3, No 4 (2025): May
Publisher : Penerbit Yayasan Daarul Huda Kruengmane

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.15489943

Abstract

This study seeks to examine the development of efficient bilingual flash card learning tools to enhance students' vocabulary abilities within bilingual education. The method employed in this research is a literature review utilizing a qualitative approach, examining multiple pertinent literature sources concerning the use of flash cards for language acquisition. The findings indicated that employing bilingual flash card media greatly enhanced students' vocabulary skills, showing an average improvement of up to 44% over traditional learning approaches. Bilingual flash card media facilitates students to compare and understand the differences and similarities between the two languages, thereby accelerating the process of vocabulary mastery simultaneously. The advantages of flash cards that are practical, efficient, easy to remember, and entertaining make them an appropriate choice for bilingual learning. Its implementation in the form of games also increases active participation, learning motivation, and student engagement in learning. Effective design pays attention to attractive visual aspects, contextual content, and interactive usage methods. This research concludes that bilingual flash card media is an effective solution to overcome the challenges of vocabulary mastery in bilingual learning, as well as contributing to the development of learning models that enrich students' learning experiences in a bilingual context.
The Influence of the Use of VR-Based Learning Media on Learning Outcomes and Learning Motivation of Students in Science Learning for Class IV SDN Sadeng 03 Aziz, Nur; Astuti, Tri; Handayani, Nova Dwi; Widyasepti, Rebecca Amellya; Bright, Fatimah Nurussyifa Clever; Nadila, Kania Yosa
Indonesian Journal of Education and Mathematical Science Vol 6, No 3 (2025)
Publisher : Universitas Muhammadiyah Sumatera Utara (UMSU)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30596/ijems.v6i3.24491

Abstract

This study aims to determine the effect of using Virtual Reality (VR) media on students' understanding and motivation to learn in learning Natural and Social Sciences (IPAS). The study was conducted with a quantitative approach using the ex post facto method, where researchers did not provide direct treatment, but analyzed data based on events that had occurred. The research subjects consisted of 16 students, with data collected through observation and questionnaires. The results of the analysis showed that 75% of students felt the benefits of using VR media in understanding IPAS material, while the other 25% showed doubts. In addition, the increase in IPAS scores that exceeded the Learning Objective Completion Criteria (KKTP) was also an indicator of the positive influence of VR media. In terms of learning motivation, 87.5% of students felt more motivated to use VR media, while the other 12.5% were doubtful. These findings indicate that VR media contributes to improving the quality of IPAS learning, both from the cognitive and affective aspects of students.