Salina Samaun, Siti
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Exploring the Integration of Digital Media in Islamic Early Childhood Education: Evidence from Kindergartens in Pontianak City Ramadani, Laili; Kardi, Juliwis; Khairani Ismail , Nurul; Salina Samaun, Siti; Hamzah, Nur
Al-Athfal: Jurnal Pendidikan Anak Vol. 11 No. 1 (2025)
Publisher : Islamic Early Childhood Education Study Program, Faculty of Tarbiyah and Education, UIN Sunan Kalijaga Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/al-athfal.2025.111-03

Abstract

Purpose – This study aims to analyze the integration of digital media in Islamic education in early childhood in kindergarten in Pontianak City, West Kalimantan Province by highlighting that teachers currently still have challenges in using technology.Design/methods/approach – This study uses qualitative research with a case study approach through observation, interviews, and documentation. This research was conducted in the city of Pontianak, West Kalimantan Province from September 11 to September 20, 2024. Data analysis includes data collection, condensation, presentation, and conclusion.Findings – The findings of this study in integrating digital media in Islamic education are still difficult for teachers so that in classroom learning activities they still use conventional methods in educating early childhood in kindergarten. In the learning process, the educational environment does not support the use of technology in learning and play activities in kindergarten. However, there is an opportunity to realize the integration of digital media in Islamic education in kindergarten because teachers consider this integration very important in learning in kindergarten.Research implications/limitations – Technology in Islamic education has a significant impact on the learning process for early childhood in kindergarten. This study is still limited to qualitative research, so other methods are needed to add to the findings related to technology in early childhood.Practical implications – This study shows that the integration of digital media in early childhood education in kindergarten still has challenges in using technology. teachers still experience difficulties, so that in classroom learning activities they still use conventional methods in educating early childhood in kindergarten. In addition, in the learning process, the educational environment does not support the use of technology in learning and playing activities in kindergarten.Originality/value – This research serves as an initial foundation for the development of a digital-based curriculum that is relevant to Islamic values and the characteristics of early childhood development. This research provides a new perspective on the utilization of digital media in Islamic education to improve the quality of learning and the relevance of teaching methods in kindergarten.Paper type Case study
Utilizing the Lotto Wabena Game to Foster Cognitive Development in Young Children Aprilia, Rizka; Heldanita, Heldanita; Novita, Yulia; Purnama Sari, Wardani; Salina Samaun, Siti; Murniati, Wahyuni; Irawan, Yossy
Nak-Kanak: Journal of Child Research Vol. 2 No. 3 (2025)
Publisher : Program Studi Pendidikan Guru Pendidikan Anak Usia Dini, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Trunojoyo Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21107/njcr.v2i3.166

Abstract

Background of the study: This research is motivated by the lack of variety in the use of educational games as engaging learning media for early childhood. Conventional methods are still widely used and often fail to optimally support cognitive development in young learners. Therefore, it is necessary to introduce innovative game-based tools that can enhance children's thinking abilities in a playful and developmentally appropriate way. One such tool is the Lotto Wabena game, designed to stimulate children's memory, attention, categorization, and logical reasoning. Aims and scope of paper: The aim of this study is to develop the Lotto Wabena game as a learning medium to improve cognitive development in children aged 5–6 years. The research is limited to learners at Al Husnayaini Kindergarten, Kubang Raya District, Pekanbaru, and focuses on the tool’s feasibility, quality, and effectiveness. Methods: This is a research and development (R&D) study using the Borg and Gall model. Data were collected through observation, interviews, documentation, and questionnaires. Validation was conducted by content and media experts. The data, mainly qualitative, were analyzed using assessment criteria to evaluate the developed game. Results: Material expert validation showed a score of 87.5% (very feasible), while media expert validation reached 91.62%. Cognitive improvement was evident, with pre-test scores averaging 46.63% and post-test scores reaching 91.35%. A small group trial yielded a score of 94.28%, indicating a strong positive impact on cognitive development. Contribution: This study provides a validated, effective game-based learning tool that supports cognitive growth in early childhood and offers practical implications for educators and curriculum developers.