Irawan, Yossy
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The Effect of Mini Zoo Educational Game Tools on Natural Intelligence in Early Childhood Aged 5-6 Years Kamilah, Nurul; Heldanita, Heldanita; Suryanti, Dewi Sri; Susanti Harahap, Fatimah Depi; Irawan, Yossy; Rohayani, Farida; bt Samaun, Siti Salina
Indonesian Journal of Early Childhood Educational Research (IJECER) Vol 3, No 2 (2024)
Publisher : Universitas Islam negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/ijecer.v3i2.13601

Abstract

This study aims to analyze the effect of using the Mini Zoo educational game tool on the natural intelligence of children aged 5-6 years. The research employed a quantitative approach with an experimental design involving a single group. The sample consisted of 20 children from Group B3 at RA Az Zahra. The results indicate that the null hypothesis (H₀) was rejected, while the alternative hypothesis (Hₐ) was accepted, demonstrating a significant effect of the Mini Zoo educational game tool on children's natural intelligence. The findings imply that exploration-based educational tools such as Mini Zoo are effective for improving young children's natural intelligence. Therefore, incorporating similar educational game tools is recommended for early childhood learning activities.
Utilizing the Lotto Wabena Game to Foster Cognitive Development in Young Children Aprilia, Rizka; Heldanita, Heldanita; Novita, Yulia; Purnama Sari, Wardani; Salina Samaun, Siti; Murniati, Wahyuni; Irawan, Yossy
Nak-Kanak: Journal of Child Research Vol. 2 No. 3 (2025)
Publisher : Program Studi Pendidikan Guru Pendidikan Anak Usia Dini, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Trunojoyo Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21107/njcr.v2i3.166

Abstract

Background of the study: This research is motivated by the lack of variety in the use of educational games as engaging learning media for early childhood. Conventional methods are still widely used and often fail to optimally support cognitive development in young learners. Therefore, it is necessary to introduce innovative game-based tools that can enhance children's thinking abilities in a playful and developmentally appropriate way. One such tool is the Lotto Wabena game, designed to stimulate children's memory, attention, categorization, and logical reasoning. Aims and scope of paper: The aim of this study is to develop the Lotto Wabena game as a learning medium to improve cognitive development in children aged 5–6 years. The research is limited to learners at Al Husnayaini Kindergarten, Kubang Raya District, Pekanbaru, and focuses on the tool’s feasibility, quality, and effectiveness. Methods: This is a research and development (R&D) study using the Borg and Gall model. Data were collected through observation, interviews, documentation, and questionnaires. Validation was conducted by content and media experts. The data, mainly qualitative, were analyzed using assessment criteria to evaluate the developed game. Results: Material expert validation showed a score of 87.5% (very feasible), while media expert validation reached 91.62%. Cognitive improvement was evident, with pre-test scores averaging 46.63% and post-test scores reaching 91.35%. A small group trial yielded a score of 94.28%, indicating a strong positive impact on cognitive development. Contribution: This study provides a validated, effective game-based learning tool that supports cognitive growth in early childhood and offers practical implications for educators and curriculum developers.
Children's Gross Motor Development: Analysis of the influence of Sensory Path Media with Clapping Games Siregar, Annisa; Heldanita, Heldanita; Suryanti, Dewi Sri; Susanti, Fatimah Depi; Irawan, Yossy; Samaun, Salina bt; Rohayani, Farida
Jurnal PG-PAUD Vol 10, No 2 (2024)
Publisher : FKIP UNILA

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research aims to determine the effect of sensory path media using clapping games on the gross motor development of children aged 5-6 years at Raudhatul Athfal Al Fattah Pir Trans Sosa. This research uses a quantitative experimental method using a one group pretest posttest research design with a t-test using the formula tcount>ttable. If tcount>ttable Ho is rejected and Ha is accepted. Data analysis used SPSS Ver 25. Research subjects were teachers and early childhood children in group B aged 5-6 years at Raudhatul Athfal Al Fattah. Data collection techniques are observation, tests and documentation. The results of the research showed that there was an increase in gross motor development in the Kindergarten B group at Raudhatul Athfal Al Fattah Pir Trans Sosa by 84.2% in the high category with a normalized gain formula. The statistical t test results have a sig value of 0.000 < 0.05 with tcount 21.258 > ttable 1.753050. So Ho was rejected and Ha was accepted so that the sensory path media with clapping games had an effect on the gross motor development of children aged 5-6 years at Raudhatul Athfal Al Fattah Pir Trans Sosa. This research emphasizes the importance of media to support children's gross motor development through direct experience, namely using sensory path media with clapping games. This research can help teachers to obtain an overview of media that can be used to improve children's gross motor development. Schools/educational institutions can also use sensory path media as a means of developing children's gross motor skills. This research uses sensory path media combined with clapping games to improve children's gross motor development. Attractive sensory path media with creative colors and clapping games with body coordination to improve children's gross motor development. Keywords: Gross Motor, Sensory Path, Early Childhood 
The Effect of Mini Zoo Educational Game Tools on Natural Intelligence in Early Childhood Aged 5-6 Years Kamilah, Nurul; Heldanita, Heldanita; Suryanti, Dewi Sri; Susanti Harahap, Fatimah Depi; Irawan, Yossy; Rohayani, Farida; bt Samaun, Siti Salina
Indonesian Journal of Early Childhood Educational Research (IJECER) Vol 3 No 2 (2024)
Publisher : Universitas Islam negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/ijecer.v3i2.13601

Abstract

This study aims to analyze the effect of using the Mini Zoo educational game tool on the natural intelligence of children aged 5-6 years. The research employed a quantitative approach with an experimental design involving a single group. The sample consisted of 20 children from Group B3 at RA Az Zahra. The results indicate that the null hypothesis (H) was rejected, while the alternative hypothesis (H) was accepted, demonstrating a significant effect of the Mini Zoo educational game tool on children's natural intelligence. The findings imply that exploration-based educational tools such as Mini Zoo are effective for improving young children's natural intelligence. Therefore, incorporating similar educational game tools is recommended for early childhood learning activities.