Heldanita, Heldanita
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Pendidikan Karakter Anak Usia Dini Heldanita, Heldanita; Suyadi, Suyadi
Indonesian Journal of Islamic Early Childhood Education Vol 3 No 1 (2018): Indonesian Journal of Islamic Early Childhood Education (IJIECE)
Publisher : Association of Indonesian Islamic Kindergarten Teachers Education Study Program

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (4809.391 KB)

Abstract

Education of early childhood is the important thing in childrens? self and first container to invest character education. The aim of this research is to know the concept of character education according to Thomas L and Al Ghazali then to know the comparison their thoughts. This research is qualitative with library research. Result shows that Thomas and Al Ghazali are extraordinary people who has given intelligence by God to think problem people don?t think. They both think that world needs human that has good moral and education. The base difference located in how Al Ghazali leant every aspect from character education to Islam meanwhile Thomas leants on experience and researches. The difference of view from these figures is not producing a gap but collaborating to produce a new concept that is spirituality character education.
PARENTS AND TEACHERS' GIT TO PRODUCE CHARACTER OF EARLY CHILDHOOD IN RAUDHATUL ATHFAL Putri, Al-Miftah Diyana; Latifah, Titin; Heldanita, Heldanita; AH, Nurkamelia Mukhtar; Nurhayati, Nurhayati
Early Childhood Research Journal (ECRJ) Vol.5, No.2, Desember 2022
Publisher : Lembaga Pengembangan Publikasi Ilmiah dan Buku Ajar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/ecrj.v5i2.20297

Abstract

The principles of parenting related to character development, including exemplary, togetherness in realizing moral values, democratic behavior, honesty, the ability to appreciate children's development and unity of words and actions. The original purpose of this study was to determine the role of parents in the formation of children's character in RA. Al-Miftah, knowing the conflicts that parents face in making children's characters and revealing the consequences of the role of parents on the character of early childhood. as a result of interviews using a group B teacher to be a class teacher at RA. the teacher of group B stated that the students were conducted by class teachers and accompanying teachers. Assistant teachers are assigned to identify children with special needs in care. Identification of learning needs is carried out using an exclusive plunge into the field, delivering instruments and guidance. Based on the data that has been observed by researchers regarding the role of parents in shaping the character of their students, most of the parents answered that they often guided 6 people (60%), who answered that they often guided their children as much as 4 people (40%), and those who answered do not guide their children. there are no children (0%), then the conclusion of the respondents regarding the involvement of parents in the formation of the character of students is very good.
Meningkatkan Kreativitas Anak Usia Dini melalui Teknik Ecoprint Syarifah Wilda Dwi Putri1; Heldanita, Heldanita; Welli Marlisa; Zuhairansyah Arifin; Nurhayati; Sariah; Dewi Sri Suryanti
PAUD Lectura: Jurnal Pendidikan Anak Usia Dini Vol. 6 No. 02 (2023): PAUD Lectura: Jurnal Pendidikan Anak Usia Dini
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/paud-lectura.v6i02.13518

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya kreativitas pada diri anak usia dini. Penelitian ini bertujuan untuk meningkatkan kreativitas anak usia 5-6 tahun melalui penggunaan teknik ecoprint. Penelitian ini dilaksanakan dengan penelitian eksperimen dan dianalisis secara kuantitatif. Teknik pengumpulan data yang digunakan yaitu, tes, observasi, wawancara dan dokumentasi. Hasil Penelitian ini adalah; anak memiliki rasa ingin tahu yang besar. Ketika kegiatan pembelajaran berlangsung, yang terjadi anak selalu bertanya tentang apa yang dia lihat pada saat menjelajahi lingkungan di sekitar sekolah. Berdasarkan pengujian posttest diperoleh rata-rata eksperimen dan kelas kontrol secara numerik menunjukan perbedaan kelas eksperimen yang memilikin rata-rata 73,75 dan kelas kontrol 58,125. Hal ini menunjukan bahwa anak yang belajar dengan menggunakan teknik ecoprint memiliki rata-rata nilai lebih tinggi dalam mengembangkan kreativitas dibandingkan kelas kontrol dan data pada perbandingan pretest dan posttest kelas eksperimen dengan menggunakan uji-t maka diperoleh thitung = 1,895 ttabel pada taraf signifikan 5% = 1,743 maka 1,895> 1,743 atau thitung > ttabel maka Ha diterima dan Ho ditolak. Sehingga dapat ditunjukkan bahwa Penggunaan Teknik Ecoprint ini dapat Meningkatkan Kreativitas Anak Usia 5-6 Tahun di TK Humairoh Pusat Kecamatan Siak Hulu Kabupaten Kampar.
Konsep Pendidikan Inklusif Pada Lembaga Pendidikan Anak Usia Dini Heldanita, Heldanita
Golden Age: Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini Vol. 1 No. 3 (2016)
Publisher : Program Studi Pendidikan Islam Anak Usia Dini, Fakultas Ilmu Tarbiyah dan Keguruan, UIN Sunan Kalijaga, Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (237.008 KB) | DOI: 10.14421/jga.2016.13-02

Abstract

Inclusive education should be started since early childhood. Education is a basic need of every human being, as well as early childhood education that develop the whole potential of the whole child. In addition to laws and regulations that support the implementation of early childhood education, conceptual and scientific studies of child development, have shown their positive values in early education service delivery. It is also to encourage the implementation of inclusive education in early childhood education in early childhood services Inclusion every child deserves a good education services in accordance with the age and development, regardless of the degree, the economic conditions of disorder or mental, physical or social that is owned by a child. The most striking effect and can leave a long impression made at the right time, ie during the critical or sensitive period. Therefore, the need for stimulus is given at an early age can improve all aspects of the development is also based on that view. Delay or omission giving stimulus at the right time will be a negative impact on children's development.
Pengembangan Kreativitas Melalui Eksplorasi Heldanita, Heldanita
Golden Age: Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini Vol. 3 No. 1 (2018)
Publisher : Program Studi Pendidikan Islam Anak Usia Dini, Fakultas Ilmu Tarbiyah dan Keguruan, UIN Sunan Kalijaga, Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (364.318 KB) | DOI: 10.14421/jga.2018.31-05

Abstract

Sejatinya setiap orang mempunyai kreativitas yang berbeda-beda, baik anak-anak maupun orang dewasa. Hampir semua pekerjaan menuntut kreativitas, terutama menjadi seorang guru, karena semakin kreatif seorang guru, maka semakin menyenangkan juga pembelajaran yang berlangsung. Penelitian ini bertujuan untuk mengetahui bagaimana perkembangan kreativitas melalui eksplorasi, terfokus pada kreativitas anak usia dini. Penelitian ini merupakan kajian literatur dengan mengkaji beberapa literatur yang berkaitan dengan kreativitas dalam eksplorasi dengan metode dokumentasi. Hasil penelitian menunjukkan bahwa : 1) Lingkungan keluarga, orangtua, lingkungan dan guru menjadi salah satu faktor penting dalam mengembangkan kreativitas anak, 2) perkembangan kreativitas anak juga dapat dikembangan dengan memanfaatkan lingkungan sekitar sebagai tempat tinggal anak dan kegiatan-kegiatan yang memanfaatkan lingkungan sekitar sebagai medianya misalnya, belajar pada alam dan outbond learning, 3) perkembangan kreativitas anak sejatinya tumbuh sejak anak berada pada masa bayi, sehingga sedini mungkin anak perlu diberikan stimulus agar orangtua dapat memahami kecakapan, kecerdasan dan kebutuhan anak, agar anak dapat berkembang dengan baik, 4) perkembangan kreativitas anak berbeda-beda dari setiap tahap perkembangan anak dan juga berbeda-beda cara menstimulasinya.
The Effect of Mini Zoo Educational Game Tools on Natural Intelligence in Early Childhood Aged 5-6 Years Kamilah, Nurul; Heldanita, Heldanita; Suryanti, Dewi Sri; Susanti Harahap, Fatimah Depi; Irawan, Yossy; Rohayani, Farida; bt Samaun, Siti Salina
Indonesian Journal of Early Childhood Educational Research (IJECER) Vol 3, No 2 (2024)
Publisher : Universitas Islam negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/ijecer.v3i2.13601

Abstract

This study aims to analyze the effect of using the Mini Zoo educational game tool on the natural intelligence of children aged 5-6 years. The research employed a quantitative approach with an experimental design involving a single group. The sample consisted of 20 children from Group B3 at RA Az Zahra. The results indicate that the null hypothesis (H₀) was rejected, while the alternative hypothesis (Hₐ) was accepted, demonstrating a significant effect of the Mini Zoo educational game tool on children's natural intelligence. The findings imply that exploration-based educational tools such as Mini Zoo are effective for improving young children's natural intelligence. Therefore, incorporating similar educational game tools is recommended for early childhood learning activities.
PENERAPAN STRATEGI PEMBELAJARAN THE POWER OF TWO UNTUK MENINGKATKAN KEMAMPUAN KERJA SAMA SISWA Heldanita, Heldanita; Asri, Salsabila; Marlisa, Welli; Andriani, Melly; Sari, Herlini Puspika; Murhayati, Sri; Susiba
Jurnal Pendidikan Dasar Vol. 13 No. 2 (2022): Jurnal Pendidikan Dasar
Publisher : Pendidikan Dasar - Pascasarjana Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jpd.v13i2.34374

Abstract

ABSTRACT This research aimed at finding out the increase of student cooperation ability through the  implementation of the Power of Two learning strategy at the fourth grade of Babussalam  Elementary School Pekanbaru. It was a classroom action research. The subjects of this  research were a teacher and 16 of the fourth-grade students at Babussalam Elementary School  Pekanbaru. The objects were the Power of Two learning strategy with Corner Clock media  and cooperation ability. This research was conducted for two cycles, and every cycle  comprised two meetings. Documentation, observation, and test were the techniques of  collecting data. The technique of analyzing data was qualitative descriptive with percentage.  Based on the research findings and data analyses, the Power of Two learning strategy could  increase student cooperation ability. It could be seen from the upgrade graph of student Keyword : The Power of Two Learning Strategy, Cooperation Ability, Student of Elementary School   ABSTRAK Penelitian ini bertujuan untuk mengetahui peningkatan kemampuan kerja sama siswa melalui strategi pembelajaran the power of two di kelas IV SD Babussalam Pekanbaru. Penelitian ini  merupakan penelitian tindakan kelas dengan subjek penelitian 1 orang guru dan 16 orang  siswa kelas IV SD Babussalam Pekanbaru, dan objek penelitiannya adalah strategi pembelajaran the power of two sudut dan kemampuan kerja sama. Penelitian ini dilaksanakan dalam dua siklus, setiap siklus terdiri dari dua kali pertemuan. Teknik pengumpulan data yang digunakan adalah dokumentasi, observasi, dan tes, sedangkan teknik analisisnya adalah  deskriptif kualitatif dengan persentase. Berdasarkan hasil penelitian dan analisis data,  diketahui strategi pembelajaran the power of two dapat meningatkan kemampuan kerja sama  siswa. Hal tersebut dapat dilihat dari grafik peningkatan kemampuan kerja sama siswa sejak pra-siklus yang hanya mencapai nilai rata-rata 56,87 dengan kategori rendah, lalu meningkat pada siklus I menjadi 57,96 dengan kategori rendah, dan meningkat kembali pada siklus II  dengan nilai rata-rata 84,06 atau berada pada kategori baik. Dengan demikian dapat disimpulkan bahwa strategi pembelajaran the power of two dapat meningkatkan kemampuan  kerja sama siswa di kelas IV SD Babussalam Pekanbaru. Kata Kunci: Strategi Pembelajaran The Power of Two, Kemampuan Kerja Sama, Siswa SekolahDasar  
Utilization of used media to increase children's creativity Arsyani, Shuhfa; Sariah, Sariah; Heldanita, Heldanita; Seman, Norhaizian
KINDERGARTEN: Journal of Islamic Early Childhood Education Vol 7, No 2 (2024): November
Publisher : Universitas Islam Negeri Sultan Syarif Kasim Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24014/kjiece.v7i2.33862

Abstract

The background to this research is that children's creativity is less than optimal so they receive special treatment. This research aims to determine the effect of using used cardboard, plastic bottles and bottle caps on a population of 11 students. The time for carrying out this research was from April to May 2024. The subjects in this research were class B students at Kindergarten 011 Permataku, the object of the research was the effect of using used media on increasing the creativity of children aged 5-6 years in Group B Kindergarten 011 Permataku Merangin Village, Kuok District, Kampar Regency. This research is quantitative research using the one group pretest experimental design method with a t-test or a calculated t test > t table. If t count > t table then HO is rejected and Ha is accepted with the help of the SPSS application program. The data collection techniques use observation, interviews, tests and documentation. Based on the pretest data, the average was 42.5% in the MB (Starting to Develop) category, after posttest data the average was 84.0% in the BSB (Very Well Developing) category. This shows that implementing the use of used goods can influence the increase in creativity of the children of Kindergarten 011 Permataku. Based on the analysis of the data results in the experimental class, the t count statistical test value for the used goods variable was 9,453, while the t table was 2,178, this means t count > t table or (9,453 > 2,178).  So it can be concluded that there is a significant influence after using used cardboard, plastic bottles and bottle caps on increasing the creativity of children aged 5-6 years at Kindergarten 011 Permataku.Keywords: Used media, creativity, early childhoodABSTRAK. Latar belakang penelitian ini adalah karena kreativitas anak kurang optimal sehingga mendapatkan perlakuan khusus. Penelitian ini bertujuan untuk mengetahui pengaruh pemanfaatan media barang bekas kardus, botol plastik dan tutup botol dengan populasinya berjumlah 11 anak didik. Waktu pelaksanaan penelitian ini dilakukan pada bulan April sampai Mei 2024. Subjek dalam  penelitian ini adalah anak didik kelas B TK 011 Permataku, objek penelitian adalah Pengaruh Pemanfaatan Media Barang Bekas Terhadap Peningkatan Kreativitas Anak Usia 5-6 Tahun di Kelompok B Taman Kanak-Kanak 011 Permataku Desa Merangin Kecamatan Kuok Kabupaten Kampar. Penelitian ini termasuk penelitian kuantitatif dengan menggunakan metode eksperimen desain one grup pretest dengan t-test atau dengan uji t hitung > t tabel. Jika t hitung >  t tabel   maka HO  ditolak dan Ha diterima dengan bantuan olahan program aplikasi SPSS. Adapun teknik pengumpulan data menggunakan observasi, wawancara, tes dan dokumentasi. Berdasarkan  data pretest  rata- ratanya sebesar  42,5 % berada pada kategori  MB (Mulai Berkembang), data sesudah  postest  rata-ratanya sebesar  84,0 % berada pada kategori BSB (Berkembang Sangat Baik). Hal ini menunjukkan bahwa dengan diterapkannya pemanfaatan barang bekas dapat mempengaruhi peningkatan kreativitas anak-anak  TK 011 Permataku. Dengan berdasarkan analisis hasil data pada kelas eksperimen diperoleh hasil nilai uji statistk t Hituung untuk variabel barang bekas  sebesar  9.453  sedangkan t tabel  adalah sebesar 2.178 ini berarti  t hitung  >  t tabel   atau  (9.453 > 2.178 ).  Maka dapat disimpulkan bahwa terdapat pengaruh yang signifikan setelah menggunakan media barang bekas kardus, botol plastik dan tutup botol pada peningkatan kreativitas anak usia 5-6 tahun di TK 011 Permataku. Kata Kunci: Media Barang Bekas, Kreativitas, Anak Usia Dini
Stimulating Children's Moral and Religious Development: Analysis of the Use of Puzzle Learning Media Rohmadanis, Rohmadanis; Heldanita, Heldanita; Novita, Yulia; Mukhtar AH, Nurkamelia; Nurhayati, Nurhayati; Arifin, Zuhairansyah; bt Samaun, Siti
KINDERGARTEN: Journal of Islamic Early Childhood Education Vol 8, No 1 (2025): April
Publisher : Universitas Islam Negeri Sultan Syarif Kasim Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24014/kjiece.v8i1.37825

Abstract

This research is motivated by the low religious values of early childhood at Azalia School Pekanbaru. The purpose of this study was to determine the process of improving religious values in early childhood using puzzle media. This study was a classroom action esearch, with the subjects being the teacher and 12 students. The object of this study was the Pillar of Islam media. This research was conducted in two cycles, each with two meetings. Data collection techniques used were observation, tests, interviews, and documentation. The data analysis technique used was qualitative descriptive analysis with percentages. Based on the results of the research and data analysis, it was shown that the implementation of the Pillar of Islam media can improve the religious values of early childhood at Azalia School Pekanbaru. This can be seen from the fact that before the corrective action, students' reading comprehension skills only reached the category of not yet developed. After the action was implemented in the first cycle, the average score of students increased to the category of beginning to develop  and in the second cycle, it increased to the category of developing as expected. Thus, it can be concluded that the implementation of the Pillar of Islam media can improve the religious values of early childhood at Azalia School Pekanbaru. Keywords: Puzzle Media, Values, Religion, Early AgeAbstrak: Penelitian ini di latarbelakangi oleh rendahnya nilai-nilai agama anak usia dini di RA Azalia Pekanbaru. Tujuan penelitian ini ialah untuk mengetahui proses peningkatan nilai-nilai agama anak usia dini dengan menggunakan media puzzle. Penelitian ini merupakan penelitian tindakan kelas, subjek dalam penelitian ini adalah guru dan 12 peserta didik. Objek dalam penelitian ini adalah media pillar of islam. Penelitian ini dilakukan dalam 2 siklus, setiap siklus 2 kali pertemuan. Teknik pengumpulan data menggunakan observasi, tes, wawancara dan dokumentasi. Sedangkan teknik analisis data yang digunakan yaitu analisis dekskriptif kualitatif dengan persentase. Berdasarkan hasil penelitian dan analisis data menunjukkan bahwa penerapan media pillar of islam dapat meningkatkan nilai-nilai agama anak usia dini di RA Azalia Pekanbaru. Hal ini dapat diketahui sebelum tindakan perbaikan, keterampilan membaca pemahaman siswa hanya mencapai kategori belum berkembang (BB). Setelah dilakukan tindakan pada siklus I nilai rata-rata anak didik meningkat dengan kategori mulai berkembang (MB) dan pada siklus II meningkat kategori berkembang sesuai harapan (BSH). Dengan demikian dapat disimpulkan bahwa penerapan media pillar of islam dapat meningkatkan nilai-nilai agama anak usia dini di RA Azalia Pekanbaru.Kata Kunci: Media Puzzle, Nilai-Nilai, Agama, Usia Dini
Utilizing the Lotto Wabena Game to Foster Cognitive Development in Young Children Aprilia, Rizka; Heldanita, Heldanita; Novita, Yulia; Purnama Sari, Wardani; Salina Samaun, Siti; Murniati, Wahyuni; Irawan, Yossy
Nak-Kanak: Journal of Child Research Vol. 2 No. 3 (2025)
Publisher : Program Studi Pendidikan Guru Pendidikan Anak Usia Dini, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Trunojoyo Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21107/njcr.v2i3.166

Abstract

Background of the study: This research is motivated by the lack of variety in the use of educational games as engaging learning media for early childhood. Conventional methods are still widely used and often fail to optimally support cognitive development in young learners. Therefore, it is necessary to introduce innovative game-based tools that can enhance children's thinking abilities in a playful and developmentally appropriate way. One such tool is the Lotto Wabena game, designed to stimulate children's memory, attention, categorization, and logical reasoning. Aims and scope of paper: The aim of this study is to develop the Lotto Wabena game as a learning medium to improve cognitive development in children aged 5–6 years. The research is limited to learners at Al Husnayaini Kindergarten, Kubang Raya District, Pekanbaru, and focuses on the tool’s feasibility, quality, and effectiveness. Methods: This is a research and development (R&D) study using the Borg and Gall model. Data were collected through observation, interviews, documentation, and questionnaires. Validation was conducted by content and media experts. The data, mainly qualitative, were analyzed using assessment criteria to evaluate the developed game. Results: Material expert validation showed a score of 87.5% (very feasible), while media expert validation reached 91.62%. Cognitive improvement was evident, with pre-test scores averaging 46.63% and post-test scores reaching 91.35%. A small group trial yielded a score of 94.28%, indicating a strong positive impact on cognitive development. Contribution: This study provides a validated, effective game-based learning tool that supports cognitive growth in early childhood and offers practical implications for educators and curriculum developers.