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Tradisi Ogoh-Ogoh Sebagai Sarana Kerukunan Antar Umat Beragama di Desa Gunung Sari, Kab. Kolaka Sari, Patma; Sulastry, Helda; Marani, Irgi Prasetyo; Biringkaka, Wahida; Nilam, Nilam; Alam, Husaema; Iqbal, Muhd.; Alim, Sahrul; Mawarni, Ayu; Fairin, Muh.; Era, Emon Eru
Jurnal Pengabdian Masyarakat: Pemberdayaan, Inovasi dan Perubahan Vol 5, No 2 (2025): JPM: Pemberdayaan, Inovasi dan Perubahan
Publisher : Penerbit Widina, Widina Media Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59818/jpm.v5i2.1496

Abstract

The Ogoh-ogoh tradition in Gunung Sari Village, Watubangga District, Kolaka Regency, has been carried out since 1982 as part of preparations for the Hindu New Year celebration of Nyepi. Although the majority of the village's population is Muslim, this tradition remains alive as a symbol of cleansing from evil through the burning of large, terrifying effigies. This research examines the development of this tradition and its alignment with the village's regulations. The aim of this research is to describe the implementation of the Ogoh-ogoh tradition, analyze the symbolic meaning within the tradition, and evaluate whether the tradition complies with local government regulations. Additionally, this research seeks to identify the factors that support the continuation of this tradition within a predominantly Muslim community. The research method used is qualitative with an ethnographic approach. Data was collected through interviews with community leaders and other key informants, as well as related literature. The collected data was analyzed descriptively to understand the implementation of the tradition. The Ogoh-ogoh tradition is embraced with enthusiasm and does not conflict with village regulations. This tradition is maintained as a form of respect for cultural and religious diversity. The Ogoh-ogoh tradition in Gunung Sari Village reflects interfaith harmony and can be carried out without conflict with village rules.ABSTRAKTradisi Ogoh-ogoh di Desa Gunung Sari, Kecamatan Watubangga, Kabupaten Kolaka, dilaksanakan sejak 1982 dan menjadi bagian dari persiapan Hari Raya Nyepi umat Hindu. Meskipun mayoritas penduduk desa beragama Islam, tradisi ini tetap hidup sebagai simbol pembersihan dari keburukan melalui pembakaran patung raksasa. Penelitian ini mengkaji perkembangan tradisi ini serta kesesuaiannya dengan peraturan desa setempat. Penelitian ini bertujuan untuk menggambarkan pelaksanaan Tradisi Ogoh-ogoh, menganalisis makna simbolis dalam tradisi ini, serta mengevaluasi apakah tradisi tersebut sesuai dengan peraturan pemerintah desa. Selain itu, penelitian ini ingin mengidentifikasi faktor yang mendukung kelangsungan tradisi tersebut dalam konteks masyarakat yang mayoritas Muslim. Metode penelitian yang digunakan adalah kualitatif dengan pendekatan etnografi. Data dikumpulkan melalui wawancara dengan tokoh masyarakat dan informan kunci lainnya, serta literatur terkait. Data yang terkumpul dianalisis secara deskriptif untuk memahami pelaksanaan tradisi. Tradisi Ogoh-ogoh diterima dengan antusiasme dan tidak bertentangan dengan peraturan desa. Tradisi ini dijaga sebagai bentuk penghormatan terhadap keberagaman budaya dan agama. Tradisi Ogoh-ogoh di Desa Gunung Sari mencerminkan kerukunan antaragama dan dapat dilaksanakan tanpa konflik dengan aturan desa.
Peningkatan Proses dan Hasil Belajar IPAS Menggunakan Metode Pembelajaran Game Based Learning dengan Educaplay di Kelas IV SDN 127/II Sungai Arang Mawarni, Ayu; Sundahry, Sundahry; Putra, Randi Eka
Master of Pedagogy and Elementary School Learning Vol. 1 No. 2 (2025): Juli
Publisher : CV. Master Literasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63461/mapels.v12.15

Abstract

Based on the results of observations, the researcher found that 7 (47%) out of 15 students from the IV grade at SDN 127/II Sungai Arang had not yet reached the criteria called Kriteria Ketercapaian Tujuan Pembelajaran (KKTP) score of 75. The purpose of this study was to describe the improvement in both the learning process and cognitive learning outcomes through the use of Game Based Learning with Educaplay in the IV grade at SDN 127/II Sungai Arang. This study employed a design called Penelitian Tindakan Kelas (PTK) conducted in two cycles. Each cycle consisted of four stages: planning, acting, observing, and reflecting. The subjects of this study were 15 students from the IV grade. Data collection techniques included observation, learning outcome tests, and documentation. Data collection instruments comprised teacher and student observation sheets, as well as learning outcome test items used to implement the Game Based Learning method with Educaplay. The results showed that the use of Game Based Learning with Educaplay improved student’s understanding of the material. This was evidenced by the increase in teacher observation scores from 74% in cycle I to 88% in cycle II, categorized as good. The student’s learning process scores also improved from 33% (very poor) in cycle I to 77% (good) in cycle II. Furthermore, student’s cognitive learning outcomes in the IPAS subject increased from 60% (not yet achieved) in cycle I to 80% (achieved) in cycle II.