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Perancangan ulang konfigurasi baterai pada sepeda motor konversi listrik Hendrawan, Muhammad Syarif Jayeng; Nugraha, Bintang; Herlambang, Yanuar
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 8, No 2 (2025)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v8i2.15765

Abstract

Electric motorcycle conversion programs in Indonesia face multiple challenges, including suboptimal battery configuration systems that compromise safety, comfort, and spatial efficiency. This study aims to redesign the battery configuration system of the Yamaha Mio Xeon GT 125 converted electric motorcycle using a user-centered Design Thinking approach. Key issues identified include poor battery ergonomics, safety risks due to inadequate ventilation, and disruption of the motorcycle’s aesthetic integrity. The design process follows five stages: empathizing with users, problem definition, ideation, digital 3D prototyping, and simulation-based testing using CAD software. The outcome is a new battery housing concept relocated to the center deck, utilizing steel plate, rubber, and ABS materials for protection. Evaluation results demonstrate improved vehicle stability and more accessible charging without sacrificing visual coherence. In conclusion, the optimized design effectively addresses technical and ergonomic shortcomings and has the potential to enhance user safety and comfort in daily electric motorcycle use.
Perancangan bebedilan karet sebagai media edukasi dan pelestarian Budaya Sunda Nugraha, Bintang; Sari, Siwi Anjar; Swandhani, Ahmad Riyadi
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 9, No 1 (2026)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v9i1.17198

Abstract

The shift in children's play patterns due to the advancement of digital technology has caused traditional games such as kaulinan barudak to become increasingly marginalized. One of the games that is beginning to fade is bebedilan karet, a rubber-based shooting game that holds both cultural and educational value. This study aims to redesign bebedilan karet so that it can function as an educational medium as well as a means of preserving Sundanese culture. The design approach used is design thinking with the double diamond model, which consists of the stages of emphatize, define, ideate, prototyping, and testing. Data were collected through observation, interviews, and literature studies, then synthesized into a focused design direction. The development process was carried out using the SCAMPER method, supported by the creation of 3D models and physical prototypes based on a modular system. Field testing showed that the product is visually appealing, educational, and capable of enhancing cultural interaction in educational tourism environments. A focus group discussion (FGD) with tourism managers also supported the product's implementation as a permanent educational installation. Thus, this design not only revitalizes traditional games but also offers a design approach that is relevant, adaptive, and meaningful for today’s generation.