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Integration of ICT in Islamic Education in Junior High Schools Iskandar, M Yakub; Hendri, Nofri; Asril, Zainal; Irfan, Muhammad; Efendi, Efendi; Alatise, Toyosi
Khalifa Journal of Islamic Education Vol 8 No 1 (2024): March
Publisher : Islamic Studies and Development Center (ISDC) Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/kjie.v5i1.272

Abstract

This study was motivated by the teaching and learning process of Islamic Religious Education and Ethics in one of the junior high school classes in Indonesia, which still uses the lecture method and only uses textbooks as teaching media. As a result, students do not understand and are not actively involved in the learning process. Teachers have not fully optimized the available learning media, including interactive multimedia, and there are limitations in teachers' ability to develop learning media, so that learning becomes interesting and students can understand the material. This study aims to develop valid and practical interactive multimedia products for Islamic Religious Education and Ethics lessons. This research is a research and development (R&D) study using the development model proposed by Borg & Gall. The development procedure in this study consists of five stages, namely: i) planning, ii) initial product development, iii) product validation, iv) product testing, and v) final product. Product validity testing was conducted by three validators, namely one subject matter expert and two media experts. Product testing was conducted on 20 high school students with the aim of determining the practicality of the developed product. The data collection tool was a questionnaire. The results of the product validity test by subject matter experts obtained an average score of 4.71 in the valid category, while the media aspect obtained an average score of 4.69 in the valid category. The results of the practicality test analysis obtained an average score of 4.66, placing the interactive multimedia product in the “good or practical” category. Based on the validity and practicality test results, it can be concluded that the interactive multimedia produced is feasible for use in Islamic Religious Education and Ethics lessons at the junior high school level in Indonesia.
The Effect of Implementing Interactive Video-Based E-Learning on Motivation to Learn the Arba'in Nabawi Hadith Muhammad, Devy Habibi; Turrohmah, Bail Miya; Pramudita, Audi; Wardhani, Maharani Kusuma; Aisyah, Siti; Alatise, Toyosi; Alsokari, Tareq
JERIT: Journal of Educational Research and Innovation Technology Vol. 2 No. 2 (2025): December
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jerit.v2i2.35

Abstract

The use of digital media, such as educational games in digital format, not only increases learning motivation, but can also help introduce technology to students from an early age, so that they become familiar and proficient in using it. In addition, digital skills are also important to prepare a generation that is able to compete in the technological era. This study aims to analyze the effect of implementing interactive video-based e-learning on students' learning motivation in the subject of Hadith Arba'in Nawawi at SMP IT Al-Amri. The background of this study is based on the low learning motivation of students due to the dominance of conventional learning methods with minimal interaction and the suboptimal use of digital media by educators. This study uses a quantitative approach with an experimental design, involving 30 students as a sample. The research instrument in the form of a questionnaire was validated through validity and reliability tests, with a Cronbach's Alpha result of 0.905 indicating high consistency. Data analysis was carried out using simple linear regression through the SPSS version 31 application. The results showed that interactive video-based e-learning had a significant effect on students' learning motivation with a coefficient of determination (R²) of 0.236. This means that 23.6% of the variation in students' learning motivation can be explained by the use of interactive video media, while the rest is influenced by other factors. These findings indicate the importance of digital innovation in religious learning to increase student engagement and interest in learning, especially in the context of Islamic education. This study recommends that teachers be more active in developing digital learning media that are contextual, interesting, and in accordance with the characteristics of digital generation students.
The Impact of Quran Memorization on the Quality of Students’ Memorization Athari, Zaifullah; Rahmi, Elvi; Alatise, Toyosi
Khalifa Journal of Islamic Education Vol 7 No 2 (2023): September
Publisher : Islamic Studies and Development Center (ISDC) Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/kjie.v7i2.431

Abstract

Quran memorization learning plays an important role in maintaining the purity and understanding of the Quran among students. However, the effectiveness of memorization activities in improving the quality of memorization has not been widely examined empirically, especially at the elementary school level. This study aims to examine the effect of Quran memorization activities on improving students’ memorization quality. A quantitative method with a descriptive approach was employed. Data were collected from 60 students in grades IV, V, and VI at an elementary school in during the 2023/2024 academic year using a total sampling technique. The results show that: i) the average Quran memorization score (variable X) was categorized as good, with a mean value of 70.55; ii) the average memorization quality (variable Y) was also in the good category, with a mean value of 48.2; and iii) Quran memorization had an effect on improving students’ memorization quality, with a coefficient of determination (R²) of 0.029 or a contribution of 2.9%, while the remaining 97.1% was influenced by other factors. These findings indicate that the effect of memorization activities on students’ memorization quality is relatively small but still provides a positive contribution. The results of this study may serve as a basis for future research to explore other factors that influence the quality of students’ Quran memorization.