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Journal : Didaktik : Jurnal Ilmiah PGSD STKIP Subang

PENGEMBANGAN MEDIA VIDEO PEMBELAJARAN ANIMASI BERBANTU APLIKASI KINEMASTER MUATAN IPA METERI SISTEM PENCERNAAN MANUSIA KELAS V SDN 15 KOTO BARU DHARMASRAYA Rauldatul Husni; Eka Filahanasari; Rahma Surita
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 2 (2023): Volume 09 No 02, Juni 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i2.1298

Abstract

In science learning there is a theme 3 of healthy food, a sub-theme 1 of how the body processes food. Regarding material during the learning process, teachers still use print-based teaching materials such as thematic books and LKS and the lack of use of learning media in teaching and learning activities that can support the learning process. The purpose of this research and development is to develop animated instructional video media in science content, as well as to produce valid, practical, and effective animated video media. This research method is Research and Development (R&D) using the ADDIE model which consists of (1) the analysis stage, (2) the design stage, (3) the development stage, then a validation test is carried out by 3 validator with a result of 94.33% (4) the implementation stage, namely practicality tests carried out by practitioners (teachers) and students with a result of 85.86%. After that, a trial of video media with an effectiveness sheet was carried out to get 82% results obtained from the learning outcomes of students, (5) the evaluation stage (evaluation). Based on the ADDIE procedure used in the research above, it can be concluded that the video animation media that has been developed by researchers is suitable for use, because it meets the minimum valid, practical and effective criteria.
PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE TEAMS GAMES TOURNAMENT (TGT) TERHADAP HASIL BELAJAR BAHASA INGGRIS SISWA KELAS I SDN 08 KOTO BARU Antik Estika Hader; Rauldatul Husni; Laila Nurjannah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 04 (2023): Volume 09 No. 04 September 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i04.1629

Abstract

This research is motivated by the learning process that has not shown interesting progress and has not been able to encourage active participation from students. This situation directly negatively affects students' learning achievement in English subjects which is still relatively low. Therefore, efforts are needed to develop more effective and interesting learning methods to improve student learning outcomes in these subjects. This study aims to obtain information on how much influence the Teams Games Tournament (TGT) type cooperative learning model has on the English learning outcomes of grade I elementary school students. This research is an experimental research that uses pre-experimental research design, with the form of one group pretest-posttest design. The research location was SDN 08 Koto Baru, Koto Baru District, Dharmasraya Regency. The research sample consisted of 24 students who were all grade I students. The data collection instrument used was a multiple choice test of 10 items, which had been tested for validity and reliability. The results showed that the average pretest score was 76.25 and the average posttest score was 88.75. Description of the research data from the analysis of pretest and posttest data, using the Wilcoxon test shows a significance value of 0.001 <0.05. From the criteria, if the significance <0.05 then H0 is rejected and Ha is accepted. Thus, it can be concluded that there is a significant effect of the application of the Teams Games Tournament (TGT) type cooperative learning model on the English learning outcomes of grade I students of SDN 08 Koto Baru.