Claim Missing Document
Check
Articles

Found 13 Documents
Search

Meningkatkan Motivasi dan Keterampilan Menyimak Siswa SMA melalui Pembelajaran Listening Berbasis Multimedia Interaktif Marshanda Marshanda; Muhammad Dicky Setiawan; Raysha Ramadhani; Rani Rani; Siti Rahmawati; Fara Suseno Putri; Rica Amelia Putri; Roshim Ahmad Musyaffa; Fauzan Reza Fahlevi; Dyah Hanum Palmatiwi; Ikrimah Ikrimah; Aghnia Assifa Nadia; Nadia Nadia; Abdul Syahid
Jurnal Pengabdian Masyarakat (ABDIRA) Vol 6, No 2 (2026): Abdira
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/abdira.v6i2.1705

Abstract

This community service program aimed to enhance senior high school students’ listening comprehension and learning motivation through multimedia-based activities using English songs and a short film. The program was motivated by limited exposure to authentic listening input and the lack of integrated multimedia approaches in English classrooms. The activity was conducted in the form of a workshop involving 35 students through guided listening tasks using a pop song, a short film, and a planned Quizizz activity that could not be implemented due to time constraints. Data were collected through classroom observations, students’ worksheets, and informal feedback. The results indicate high levels of student engagement, enthusiasm, and collaborative interaction during the learning process. Worksheet analysis shows improvement in vocabulary recognition, understanding of key information, and interpretation of audiovisual cues. These findings suggest that multimedia-based listening instruction is effective in improving students’ motivation and listening comprehension and should be sustainably integrated into English language teaching practices.
Translation Method in English-Indonesia Selected Sentences of Harry Potter and The Order of Phoenix Perdana Kusuma; Abdul Syahid
ETERNAL (English Teaching Journal) Vol. 17 No. 2 (2026): August
Publisher : Prodi Pendidikan Bahasa Inggris, FPBS, Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/eternal.v17i2.3810

Abstract

Translation plays a crucial role in transferring meaning across languages, particularly in literary works where linguistic and cultural elements require careful interpretation and adaptation. However, differences in linguistic structure and cultural context often create challenges in the transfer of meaning between source and target languages. This study aims to identify the translation methods applied at the sentence level in the English–Indonesian translation of Harry Potter and the Order of the Phoenix and to examine how these methods are used in transferring meaning from the source language to the target language. A qualitative descriptive approach was employed, with data consisting of five selected sentences analyzed using Newmark’s (1988) translation methods framework. The findings reveal that two translation methods are applied: literal translation and semantic translation. Semantic translation is the most frequently used method (60%), while literal translation appears in 40% of the data. The analysis shows that both methods contribute to meaning transfer, although they differ in their approach to conveying linguistic and contextual elements. This study contributes to translation studies by providing a focused sentence-level analysis and demonstrating how translators employ different translation methods according to contextual needs. The findings offer practical insights for literary translators and educators in English–Indonesian translation contexts.
EFL Students’ Perceptions of English Vocabulary and Reading Exposure through Role-Playing Games (RPGs) Noufal Fajar Rizqullah Haryanto; Abdul Syahid; Zaitun Qamariah
Journal of English Language and Education Vol 11, No 5 (2026): ON PROGRESS
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jele.v11i5.3173

Abstract

Video games offer substantial potential for incidental language learning, yet research has paid less attention to learners’ subjective experiences of encountering English texts during gameplay. This qualitative study explores EFL students’ perceptions of vocabulary and reading exposure through extramural English role-playing games (RPGs). Data were collected through in-depth interviews with five experienced EFL gamers. The findings indicate that participants perceived vocabulary learning as an incidental outcome of gameplay, particularly when they needed to understand unfamiliar words to follow instructions, complete quests, and progress through the game. This process reflects the Involvement Load Hypothesis, as vocabulary encounters were perceived to require attention, engagement, and a need to understand meaning for immediate gameplay purposes. Participants also reported that audio, visual representations, and contextual clues helped them infer the meanings of unfamiliar words and reduced the difficulty of processing English texts. Although complex texts initially created a cognitive burden, narrative engagement and identification with the gamer role appeared to reduce anxiety and encourage continued interaction with English. Participants described reading as a form of action-oriented activity that required them to process texts voluntarily and continuously, which they perceived as strengthening their reading stamina. Overall, RPGs were perceived as an engaging and relatively low-anxiety environment that supported students’ confidence and sustained exposure to English literacy, although the findings reflect learners’ perceptions rather than direct evidence of actual vocabulary acquisition.