Fatiha Khoirotunnisa Elfahmi
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PENGARUH GAME EDUKASI MARKISAH (MARI KITA PILAH SAMPAH) DALAM MENINGKATKAN KEMAMPUAN WASTE MANAGEMENT ANAK USIA 5–6 TAHUN Zahra Mahbubah; Melia Dwi Widayanti; Fatiha Khoirotunnisa Elfahmi; Sri Widayati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43183

Abstract

The waste problem remains a serious issue, necessitating the instilling of environmental awareness from an early age. Observations at Puri Cendekia IES Kindergarten indicate that children aged 5–6 years are unable to properly separate organic and inorganic waste, as their practice is limited to disposing of waste appropriately. This study aims to see the efect of the MARKISAH (Let's Sort Waste) educational game to improve children's waste management skills. The pre-experimentmethod used the ADDIE model, involving 14 children in Group B. Data were collected through expert validation, teacher response questionnaires, pretests and posttests. Data were then analyzed descriptively and quantitatively using N-Gain. The results showed that the MARKISAH game was effective, with an N-Gain value of 0.7390 (73.90%), in the high category. Thus, this game is proven to be feasible and effective in helping children understand and correctly separate organic and inorganic waste.
PENGEMBANGAN MEDIA PEMBELAJARAN SNAKESEDU BOARD UNTUK MENGENALKAN ANGKA 1-10 DALAM BAHASA INGGRIS PADA ANAK USIA 5-6 TAHUN Robi'atul Mudawamah; Dhian Gowinda Luh Safitri; Melia Dwi Widayanti; Fatiha Khoirotunnisa Elfahmi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43556

Abstract

The introduction of numbers and foreign languages from an early age is an important aspect of children's cognitive development. However, in kindergarten learning practices, the introduction of numbers 1–10 in English is often carried out through lecture and memorization methods without the support of engaging learning media. This condition makes children less motivated, easily bored, and find it difficult to understand the relationship between number symbols and their pronunciation in English. Therefore, innovative and enjoyable learning media are needed, in line with the characteristics of early childhood learning which tends to occur through play. This study aims to develop the SnakesEdu Board learning media to introduce numbers 1–10 in English to children aged 5–6 years. The research used the Research and Development (R&D) method with the ADDIE development model consisting of Analysis, Design, Development, Implementation, and Evaluation stages. The research subjects were nine children from TK Islam Al-Fatah Nginden Surabaya. The results showed that the SnakesEdu Board media is valid, practical, and effective in improving children's ability to recognize numbers 1–10 in English.
PENGARUH ECO ENZYME PROJECT DALAM MENINGKATKAN ECOLITERACY ANAK USIA 5-6 TAHUN Dihya Azziyadatur Latifah; Melia Dwi Widayanti; Fatiha Khoirotunnisa Elfahmi; Sri Widayati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 02, Juni 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.46336

Abstract

This study aims to determine the effect of implementing the Eco enzyme project on early childhood ecoliteracy behavior, particularly in the behavioral aspect. The research was conducted at TK Kurnia Wonorejo in Group B with a total of 26 children, using a pre-experimental method with a one-group pretest–posttest design. Data were collected through behavioral observation using a frequency rating scale instrument that had been tested for validity and reliability. The treatment was conducted in four sessions through a series of Eco enzyme project activities, including the introduction of environmental concepts, eco enzyme production, observation of the fermentation process, and filtering and utilizing the eco enzyme results. The normality test indicated that the data were not normally distributed; therefore, data analysis was continued using the Wilcoxon Signed Ranks Test. The analysis results showed a significance value of 0.004 (p < 0.05), indicating a significant difference in children's ecoliteracy behavior before and after the treatment. Behavioral improvement was observed across all assessed items, with the most notable increase in children’s behavior of reminding peers to maintain environmental cleanliness. Thus, the Eco enzyme project has a positive effect on improving early childhood ecoliteracy behavior and can serve as a contextual and meaningful learning activity.
PENGARUH MODEL PEMBELAJARAN BERBASIS PROYEK UNTUK MENINGKATKAN PERILAKU HIDUP BERSIH DAN SEHAT MELALUI KEGIATAN “HEALTHY IS FUN” PADA ANAK USIA 5-6 TAHUN” Afrah Nur Amalina Dalimunthe; Melia Dwi Widayanti; Fatiha Khoirotunnisa Elfahmi; Sri Widayati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.46340

Abstract

This study aims to determine the effect of the project-based learning (PJBL) model on improving clean and healthy living behaviors through the "Healthy Is Fun" activity in children aged 5 to 6 years at Chandra Dimuka PKK Kindergarten. This study began with initial observations that showed that children aged 5-6 years still often choose unhealthy foods and dispose of waste in inappropriate places. This study used a quantitative approach with a single-group pre-posttest design. The subjects of this study consisted of 14 children in group B aged 5-6 years. The data collection technique used an observation table based on two PHBS indicators: choosing healthy and clean snacks and disposing of waste properly. The research procedure consisted of several stages: pretest, treatment, and posttest. The data were analyzed using statistical methods to determine whether there were differences in results before and after treatment. This study showed that there was an increase in clean and healthy living behaviors after using the project-based learning model. Thus, the project-based learning model through the "Healthy Is Fun" activity has a positive impact on improving clean and healthy living behaviors in children aged 5 to 6 years at the Chandra Dimuka PKK Kindergarten.
STUDI KUALITATIF HUBUNGAN EKSTRAKULIKULER PANAHAN DENGAN PERKEMBANGAN MOTORIK HALUS ANAK USIA DINI Salsabila Nur Yafi Abid Day; Dhian Gowinda Luh Safitri; Melia Dwi Widayanti; Fatiha Khoirotunnisa Elfahmi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.46890

Abstract

This study aims to analyze the relationship between extracurricular archery activities and fine motor development in early childhood. This study used a qualitative approach with a case study design to provide in-depth insight into the phenomena occurring in the field. Data collection was conducted through observation, interviews, and documentation. The study subjects included early childhood education, archery teachers, class teachers, and parents at a kindergarten (TK) that has been providing archery extracurricular activities since 2025. Data analysis was conducted using thematic analysis techniques through a deductive approach, spanning six stages: data familiarization, initial coding, theme discovery, theme review, theme definition, and report production. The research results show that the archery extracurricular activity significantly stimulates children's fine motor development through four key themes: 1) Archery as a structured practice environment (deliberate practice), 2) Archery as an integrative sensorimotor intervention, 3) Internalization of discipline and self-efficacy, and 4) External validation and character building. The activities of holding a bow, drawing the string, and aiming at a target have been shown to effectively develop small hand muscles, improve visual-motor coordination, and extend children's attention span. These positive impacts are also observed in children's increased independence in daily activities at home and school, such as improved writing skills, cutting skills, and independent spoon-feeding skills. Thus, archery is not just a sport, but a holistic stimulation medium for preparing early childhood for academic and social readiness.
PENGEMBANGAN MEDIA UNPLUGGED COKIS ( CODING MAKANAN BERGIZI DAN SEHAT ) DALAM MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS ANAK USIA DINI Felysa Amalia Bahti; Melia Dwi Widayanti; Fatiha Khoirotunnisa Elfahmi; Sri Widayati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.46898

Abstract

This research aims to develop the Unplugged COKIS (Coding Nutritious and Healthy Food) learning media to improve critical thinking skills in early childhood. The background of this research is based on children's low critical thinking skills, demonstrated by difficulties in identifying problems, analyzing information, making decisions, and justifying choices. Therefore, innovative learning media is needed that is interactive, contextual, and appropriate to the characteristics of early childhood. The COKIS media was developed by integrating the concept of unplugged coding and material on nutritious and healthy food through an educational game approach. This research used a Research and Development (R&D) method with stages of planning, development, validation, and limited trials. The research subjects were children aged 5–6 years. Data collection techniques included expert validation sheets, observation sheets, and critical thinking assessment instruments. Data analysis was conducted to determine the level of validity and practicality of the developed media.The results showed that the Unplugged COKIS media had a high level of validity based on assessments by material experts and media experts, and was deemed practical for use in learning activities. This media can stimulate indicators of children's critical thinking, such as the ability to analyze information, observe, and provide reasons in problem-solving. Therefore, Unplugged COKIS media is a suitable learning alternative to improve critical thinking skills in early childhood while also instilling an understanding of the importance of nutritious and healthy food.