Yurdayanti
Universitas Muhammadiyah Bangka Belitung

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PENGARUH METODE ROLE PLAYING TERHADAP KOMUNIKASI INTERPERSONAL SISWA KELAS IV SD NEGERI 31 PANGKALPINANG Nur Apriani Rahmat; M.Iqbal Arrosyad; Yurdayanti
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.8780

Abstract

The development of peer interaction abilities in elementary students can be significantly shaped through innovative educational strategies, one of which, explored in this study, is the Role-Playing method. This investigation focused on determining the degree to which this approach enhances the interpersonal skills of fourth-grade learners at SD Negeri 31 Pangkalpinang. The research employed a mixed-method design encompassing the entire fourth-grade cohort of 35 students, sampled using a saturated sampling procedure. Students in the experimental condition received lessons via Role-Playing. Questionnaire responses and observational data were collected and analyzed with the Shapiro–Wilk and Paired Sample T-tests. The outcomes demonstrated a meaningful elevation in interpersonal communication, as indicated by an increase in post-test scores to 75.71 from a pre-test score of 54.97. The statistical significance of the improvement was confirmed by a t-value of 10.039, above the critical t of 2.030, at p < 0.05. Observations further showed an average activity level of 72.63, classified as actively engaged. Overall, the study confirms that the Role-Playing approach exerts a significant beneficial effect on fourth graders’ interpersonal interactions at SD Negeri 31 Pangkalpinang.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS GOOGLE SITES MATERI GAYA DISEKITAR KITA KELAS IV SDN 13 PANGKALANBARU Dimas Syanjaya; Diana Pramesti; Yurdayanti
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2026): Volume 11 No. 04 Desember 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.8925

Abstract

Permasalahan utama yang mendasari penelitian ini adalah belum optimalnya pemanfaatan media pembelajaran dalam kegiatan pembelajaran di kelas. Akibatnya, siswa kesulitan memahami materi yang disampaikan, terutama materi "gaya di sekitar kita" di kelas IV SD. Penelitian ini bertujuan untuk mengembangkan media pembelajaran interaktif berbasis Google Sites untuk materi "gaya di sekitar kita" di kelas IV yang valid, mudah digunakan, dan efektif. Penelitian ini menggunakan metode Penelitian dan Pengembangan (R&D) dengan model ADDIE. Subjek penelitian terdiri dari 32 siswa kelas IV SDN 13 Pangkalanbaru. Teknik pengumpulan data meliputi angket dan tes, sedangkan teknik analisis data meliputi analisis validitas, praktikalitas, dan efektivitas. Hasil penelitian menunjukkan bahwa media pembelajaran interaktif berbasis Google Sites memenuhi kriteria sangat valid, dengan persentase validitas sebesar 92% dari ahli media I, 96% dari ahli media II, dan 96% dari ahli materi. Kepraktisan media pembelajaran interaktif ini dibuktikan melalui uji coba dengan persentase 98,3% (kelompok kecil) dan 100% (kelompok besar). Keefektifan ditentukan berdasarkan hasil analisis pra-tes dan pasca-tes. Nilai efektivitas yang ditunjukkan oleh hasil uji N-Gain memperoleh skor rata-rata 87%, yang menunjukkan bahwa media pembelajaran interaktif berbasis Google Sites "efektif" untuk digunakan dalam kegiatan pembelajaran. Dapat disimpulkan bahwa media pembelajaran interaktif berbasis Google Sites sangat valid, praktis, dan efektif untuk digunakan dalam kegiatan pembelajaran di sekolah.
PENGARUH MODEL PEMBELAJARAN NUMBERED HEAD TOGETHER (NHT) BERBANTUAN MEDIA AUDIOVISUAL TERHADAP HASIL BELAJAR SISWA PADA MATERI BUDAYA DAERAH INDONESIA KELAS V SD NEGERI 45 PANGKALPINANG Mona Hisya; M. Iqbal Arrosyad; Yurdayanti
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2026): Volume 11 No. 04 Desember 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.8967

Abstract

The main issue underlying this study is the low learning outcomes of students regarding Pancasila values, as many are still below the minimum passing grade (KKM), with only 11 out of 25 students achieving the KKM. Another factor is the lack of student participation during presentations. This study aims to understand the impact of the Numbered Heads Together (NHT) method using audiovisual aids on student learning outcomes on the topic of Indonesian regional culture in Grade V of SD Negeri 45 Pangkalpinang. A quantitative approach was used with a pre-experimental design and a one-group pretest-posttest design. This study included 14 fifth-grade students at SD Negeri 45 Pangkalpinang, using a saturated sampling technique. Data were obtained from a test consisting of five essay questions. Data were obtained from learning outcome tests and analyzed using the Shapiro Wilk normality test and the Paired Sample T-Test hypothesis test. The study showed that the average pretest score was 42.14 with a minimum score of 25 and a maximum score of 55, while the average posttest score was 70.71 with a minimum score of 50 and a maximum score of 95. It can be concluded that the Numbered Heads Together (NHT) method using audiovisual aids had an impact on the learning achievement of fifth-grade students at SD Negeri 45 Pangkalpinang in the subject of Indonesian regional culture.
PENGARUH METODE ROLE PLAYING BERBANTUAN SUMBER BELAJAR LINGKUNGAN SEKITAR TERHADAP KEMAMPUAN BERPIKIR KRITIS PADA PEMBELAJARAN IPAS SISWA UPTD SDN 18 RIAU SILIP Nando Zali Alridho; Maulina Hendrik; Yurdayanti
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2026): Volume 11 No. 04 Desember 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.9022

Abstract

One of the main problems raised by this study is the low critical thinking ability of students while studying in science. Other problems are the lack of various teaching methods and the lack of use of open resources from the surrounding environment. The aim is to determine whether the role-playing method assisted by learning resources from the surrounding environment can affect students' critical thinking ability. The quantitative method used, and the experimental design is One Group Pretest-Posttest Design. 17 fourth-grade students from UPTD SD Negeri 18 Riau Silip were one of the subjects. The collected essay questions were used to test critical thinking ability. The Shapiro-Wilk normality test and sequential sample t-test were then used to examine the data. The results showed an increase in the average score from 50 in the pretest to 78.2 in the posttest. With a hypothesized p-value of 17.638, which is greater than the t-table of 2.120, and a p-value of 0.001 which is less than 0.05, the data were found to be normally distributed. The pretest significance value was 0.237 and the posttest significance value was 0.210, both of which were greater than 0.05. Therefore, it can be concluded that students' critical thinking skills in science learning are truly influenced by their roles and learning resources from their environment.