Claim Missing Document
Check
Articles

Found 2 Documents
Search
Journal : SEARCH: Science Education Research

The Effect of a Guided Inquiry Learning Model Based on E-Modules on Students’ Problem Solving Skills Rezeki, Sri Minarni; Nisa, Kartini Rahman; Jayadin, Jayadin
SEARCH: Science Education Research Journal Vol. 4 No. 2 (2026): April 2026
Publisher : IAIN Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47945/search.v4i2.2815

Abstract

This study aims to examine the effect of a guided inquiry learning model based on E-Modules on students’ problem-solving abilities. The research was conducted at SMA St. Petrus Kewapante. The sample consisted of 20 students, all of whom were included in the study. This research employed a quantitative method, which is based on objective measurement of numerical data to test the formulated hypotheses. The test results were analyzed statistically to determine significance, with the expectation of obtaining objective, measurable, and generalizable data in accordance with the population characteristics. The findings indicate a significant improvement in students’ problem-solving abilities after the implementation of the guided inquiry learning model based on E-Modules. This is evidenced by a statistically significant difference between pretest and posttest mean scores (p < 0.001) and an N-Gain score in the moderate category (mean = 0.5024 or 50.24%). Furthermore, the results of normality and homogeneity tests show that the data are normally distributed and homogeneous, indicating that the parametric statistical analysis used is valid and reliable.
The Implementation of the Snakes and Ladders Game as a Learning Tool to improve Learning Outcomes in the Topic of Reaction Rates Nadila, Nadila; Jayadin, Jayadin; Coa, Sri Astuti Rahman
SEARCH: Science Education Research Journal Vol. 4 No. 2 (2026): April 2026
Publisher : IAIN Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47945/search.v4i2.2816

Abstract

Learning is a process of interaction between teachers, students, and their supporting elements, which are interrelated. However, in practice, students still have a low level of understanding of reaction rates, accompanied by suboptimal learning interest, resulting in less than optimal learning outcomes. One way to address this problem is to utilize engaging and interactive learning media, such as the chemical snakes and ladders game. This media is designed to help students understand the concept of reaction rates in a more enjoyable and meaningful way. This study aimed to determine the effect of using the chemical snakes and ladders game on student learning outcomes in reaction rates. The study was conducted at Waigete 1 State Senior High School using an experimental method with a one-group pretest-posttest design. Data collection was conducted through observation, interviews, and documentation, while data analysis was carried out using SPSS. Analysis techniques included a normality test, an N-Gain test, and a hypothesis test. The results showed a normally distributed data with a significance value of 0.096 for the pretest and 0.184 for the posttest. The N-Gain test obtained a percentage of 53 percent, which is categorized as moderate. Descriptive statistical tests showed that the data were centered around the mean value. The one sample test produced a significance value of 0.001 which is smaller than 0.05 so H1 is accepted.