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Pemberdayaan Masyarakat Kampung Rempang Cate Melalui Pelatihan Pemasaran Digital untuk Produk Unggulan Pasir Panjang Evaliata Br Sembiring; Fandy Neta; Muhammad Nashrullah; Adhitomo Wirawan; Liony Lumombo
Jurnal Pengabdian kepada Masyarakat Politeknik Negeri Batam Vol 1 No 2 (2019): Jurnal Pengabdian kepada Masyarakat Politeknik Negeri Batam
Publisher : Pusat P2M Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/abdimas.v1i2.1147

Abstract

Riau Islands, which are identical with the fishermen's profession for the people, has the potential to process marine products into superior products. One area that work as a fisherman is Kampung Rempang Cate. This village is located in Galang sub-district, Batam City. Fish catches are processed into food and souvenirs such as fish crackers, rose cakes, lung crackers, empek-empek and others. This village has internet so that people can access social media, but it has not been fully utilized in the economic field. Social media can be used as a media for promoting products and has the potential to improve the economy of the community. Bad weather sometimes happens, causing fishermen not possible to go to sea. When this happens, people can process resource from the sea into food or souvenir that can be sold to other regions such as Batam City through digital marketing. The purpose of this community engagement is to provide training on how to promote products from fish catches and other resources through digital marketing. The community no longer needs to sell processed products directly to Batam City, with no small costs and uncertain buyers. The current positive impact that has been seen is the increase in people's knowledge and insights into digital marketing and improving the community's economy from the implementation of activities.
Penerapan Multiplayer Pada Aplikasi Permainan Android Menggunakan Photon PUN dengan Metode Prototyping Liony Lumombo; Michael Jones
JURNAL INTEGRASI Vol 15 No 1 (2023): Jurnal Integrasi - April 2023
Publisher : Pusat Penelitian dan Pengabdian Masyarakat Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/ji.v15i1.5345

Abstract

Pada perkembangan pasar industri game, salah satu fitur yang sering ditemui pada game zaman sekarang adalah kemampuan untuk bermain bersama dengan para pemain lainnya secara online dan fitur tersebut sering juga disebut dengan multiplayer. Pada fitur Multiplayer Game, terdapat penyinkronan data dari pergerakan pemain ke pemain lain. Komunikasi yang digunakan untuk mekanisme sinkronisasi dapat melalui tiga jenis mekanisme yang terdiri dari Object Synchronication, Remote Procedure Call (RPC), dan Custom Properties. Namun seiring perkembangan dari mekanisme sinkronisasi, permasalahan yang sering dihadapi untuk mengembangkan multiplayer online games di antaranya adalah permasalahan latency yang berbeda dari masing-masing pemain tergantung dari koneksi internet yang digunakan masing-masing pemain sehingga bisa mengganggu permainan dari pemain lain yang memiliki latency lebih baik. Dalam proses pembuatan fitur multiplayer, proses penerapan fitur multiplayer yang akan dilakukan menggunakan software Unity 3D dengan plugin Photon PUN salah satunya PhotonView dan akan menggunakan Metode Prototyping dan Metode Penelitian Kualitatif.
Evaluasi Risiko Kesehatan dan Keselamatan Kerja Menggunakan Metode Hirarc pada Penerapan Project Based Learning, Studi Kasus Program Studi Teknologi Geomatika Politeknik Negeri Batam Luthfiya Ratna Sari; Liony Lumombo; Hanifah Widiastuti
Buletin Profesi Insinyur Vol 7, No 1 (2024): Buletin Profesi Insinyur (Januari-Juni)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/bpi.v7i1.246

Abstract

Kegiatan Project Based Learning (PBL) di Program Studi Teknologi Geomatika, Politeknik Negeri Batam, dengan kompleksitas dan jumlah tim sumber daya manusia yang cukup banyak, memerlukan evaluasi manajemen K3 yang memadai. PBL ini melibatkan berbagai kegiatan proyek dan tahapan, seperti persiapan pra lapangan, akuisisi data lapangan, pengolahan data laboratorium, uji lapangan, serta pelaporan dan analisis kegiatan. Tujuan kajian ini adalah merefleksikan evaluasi risiko K3 dalam pelaksanaan PBL dari semester Ganjil 2020/2021 hingga semester Ganjil 2023/2024. Metode yang digunakan adalah HIRARC (Hazard Identification Risk Assessment and Risk Control), mencakup identifikasi, asesmen, dan kontrol risiko. Data identifikasi dan asesmen risiko diperoleh dari data historis, pengamatan lapangan, dan observasi kerja. Kegiatan PBL diklasifikasikan ke dalam risiko rendah, sedang, dan tinggi. Peningkatan risiko bahaya umumnya disebabkan oleh kurangnya induksi K3, penggunaan metode dan alat yang tidak tepat, kurangnya tanda keamanan, PPE yang tidak sesuai standar, dan minimnya supervisi oleh manajer proyek. Pengendalian risiko dilakukan melalui dokumen standar dan penggunaan PPE yang sesuai dengan kegiatan yang dilakukan, termasuk dalam rencana pelaksanaan proyek (RPP).Kata kunci: Hazard Identification Risk Assessment and Risk Control, Project Based Learning, Manajeman K3.
Studi Kelayakan Pembangunan Pembangkit Listrik Tenaga Surya Terapung pada Waduk Sumber Air Minum di Batam Cinantya, Prajwalita; Widiastuti, Hanifah; Lumombo, Liony
Jurnal Profesi Insinyur Indonesia Vol 2, No 2 (2024): JPII
Publisher : Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/jpii.2024.21723

Abstract

Kebutuhan akan pasokan listrik di Kota Batam sebagai pusat industri kian meningkat, hal ini perlu diimbangi dengan ketersediaan listrik agar tidak terjadi defisit dalam neraca listrik. Salah satu suplai ketersediaan pembangkit tersebut adalah melalui energi baru terbarukan yaitu Pembangkit Listrik Tenaga Surya (PLTS). PLTS membutuhkan lahan yang cukup luas, sedangkan Kota Batam memiliki keterbatasan. Penempatan PLTS pada permukaan waduk sebagai sumber air minum di Batam dapat dijadikan alternatif yakni pada waduk Duriangkang dan waduk Tembesi. Studi ini untuk mengetahui kelayakan PLTS di waduk Duriangkang dan waduk Tembesi melalui desain PLTS terapung, dampak lingkungan dan kelayakan ekonomi. Kata kunci: Energi Baru Terbarukan, Pembangkit Listrik Tenaga Surya
Development and Evaluation of a Visual Novel Game “Happiness” to Introduce the 5 Stages of Grief Lumombo, Liony; Pertiwi, Annisa
Jurnal Pendidikan Multimedia (Edsence) Volume 6 No 2 (December 2024)
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/edsence.v6i2.76598

Abstract

Grieving is a feeling intimately associated with sadness and loss, and as a fundamental aspect of the human experience, it is an inevitable component of life. In the context of bereavement, individuals typically traverse the five stages of grief before achieving a state of equilibrium. However, the societal under-appreciation of these stages often engenders a prolonged and unresolved grief response, underscoring the necessity for educational initiatives that promote awareness of these stages. Visual game novels, a medium that employs narrative and visual elements to illustrate the stages of grief, offer a valuable avenue for conveying these concepts. These novels utilize Ren'py, a software application designed for creating visual novels, to present image illustrations alongside a narrative. In addressing this gap in understanding, the researcher developed a visual game novel titled "Happiness," which serves as an introduction to the five stages of grief. To gather data for this study, the researcher employed qualitative methods, conducting in-depth interviews using judgmental sampling techniques. The findings of this study contribute to the development of innovative educational media, particularly in the context of understanding the grieving process. Subsequent research can be conducted to generalize the findings to a broader population and explore the potential for cultural adaptation in game design.
Edukasi dan Sayembara Peduli lingkungan "Teens Go Green" Maria, Maria; Zega, Selly Artaty; Lumombo, Liony
Jurnal Pengabdian kepada Masyarakat Politeknik Negeri Batam Vol. 6 No. 1 (2024): Jurnal Pengabdian kepada Masyarakat Politeknik Negeri Batam
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/abdimaspolibatam.v6i1.7781

Abstract

The "Teens Go Green" education and competition aimed to raise teens' awareness of eco issues and their impact on their daily lives. It is designed with contests and seminars to provide an in-depth understanding of eco issues. The competition provided a practical opportunity on how to be sustainable and eco-friendly which will be the content of the video. This service activity started with an Animation Video Competition in September, which was participated by high schools/vocational schools in Batam City. There are 35 students who have uploaded animated video works. The animated videos sent by the participants then went through a judging stage by the committee, to assess visual creativity and content in delivering environmental campaigns. The activity continued with the screening of all registered works. And continued to the "Teens Go Green" educational seminar as well as the announcement of the winner of the Animation Video Competition, which was held on October 20, 2023, at the Technopreneur Building, Batam State Polytechnic Campus. In the educational seminar session, the guest speaker was the 2016 Batam Environmental Ambassador and World Clean Up Day Activist of Batam, Deviana Wistiasari, S.M., M.M.. She raised the topic of environmental issues for millennials, gen Z and the role of the media in it. The event was attended by students and college students in Batam City, and even some from schools in Tanjung Pinang.
Edukasi Pengelolaan Sampah Sisa Makanan (Organik) untuk Pemuda Kota Batam Sartikha, Sartikha; Maria, Maria; Rokhayati, Yeni; Santiputri, Metta; Zega, Selly Artaty; Mufida, Miratul Khusna; Uperiati, Alena; Supardianto, Supardianto; Lumombo, Liony
Jurnal Pengabdian kepada Masyarakat Politeknik Negeri Batam Vol. 6 No. 2 (2024): Jurnal Pengabdian kepada Masyarakat Politeknik Negeri Batam
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/abdimaspolibatam.v6i2.8882

Abstract

Environmental-friendly organic waste management is crucial for supporting sustainability, especially with the high volume of household waste. This community service project aims to educate the public, particularly the youth, about organic waste management through the use of eco enzyme technology. The education process involves eco enzyme practitioners and youth, facilitated by online-accessible video tutorials and social media campaigns to expand the reach of the information. Various activities, including socialization, education, and a challenge to create eco enzyme tutorial videos, were conducted to enhance participants' understanding and involvement. Evaluation through questionnaires completed by 156 respondents showed a significant increase in participants' knowledge regarding eco enzyme, its preparation methods, and benefits. The level of interest in using eco enzyme reached 94.23%, and the perceived benefits of the socialization process were 95.51%. Thus, this project successfully raised awareness and encouraged youth participation in sustainable organic waste management, which is expected to contribute positively to the environment in Batam City, Riau Island, Indonesia.