Ibrahim Pandu Ame
The State University of Zanzibar

Published : 3 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 3 Documents
Search

Enhancing Students' Curiosity using e-Atlas PBL Integrated with Yogyakarta's Local Wisdom on Biodiversity Topic Muhammad Rasyid; Habibatul Unayah; Tien Aminatun; Asri Widowati; Ibrahim Pandu Ame
Jurnal Inovasi Pendidikan IPA Vol. 12 No. 1 (2026): April 2026
Publisher : Faculty of Mathematics and Natural Sciences, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jipi.v12i1.81133

Abstract

Curiosity is a critical competency in science education, fostering deeper understanding and problem-solving skills. This study aimed to develop and evaluate a problem-based learning (PBL) e-Atlas integrated with Yogyakarta's local wisdom to enhance students' curiosity in biodiversity material. Using the 4-D model (Define, Design, Develop, Disseminate), this research focused on creating an innovative learning tool tailored to address the lack of laboratory resources in schools and promote active learning. The e-Atlas combines interactive digital features with cultural and ecological relevance, enabling students to engage in virtual activities. The product was validated by four experts (media, content, and practitioners), achieving an Aiken's V index of 0.97, categorized as "very high." A readability test involving 10 ninth-grade students yielded a 96% approval rate, indicating the e-Atlas was user-friendly and engaging. The effectiveness of the tool was tested through a one-group pretest-posttest design with 30 students. Results showed a significant improvement in curiosity, with an N-gain score of 0.71, classified as "high." Additionally, a field test was conducted with 30 students in a control class and 30 students in an experimental class. The experimental class, which used the e-Atlas, showed a greater increase in curiosity and engagement compared to the control class, highlighting the tool's effectiveness in fostering active learning.This study concludes that the e-Atlas is a valid, practical, and effective tool for enhancing students' curiosity. By integrating local wisdom into a problem-based framework, the e-Atlas provides meaningful and contextualized learning experiences. This research highlights the potential of technology-enhanced learning tools to bridge educational gaps, promote critical thinking, and instill environmental awareness among students. Further dissemination of this tool could contribute significantly to modernizing science education in Indonesia and beyond.
The Pedagogical Relevance of the Deep Learning Approach to the Formation of the Eight Dimensions of Graduate Profiles in Elementary School Learning Mega Setya Handayani; Mawaddah Warohmah; Mochammad Achwan Baharudin; Ibrahim Pandu Ame
DIDAKTIKA: Jurnal Pendidikan Sekolah Dasar Vol. 8 No. 2 (2025): VOLUME 8, NUMBER 2, 2025
Publisher : Program Studi PGSD, Fakultas Ilmu Pendidikan, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/didaktika.v8i2.94404

Abstract

This research is prompted by the low literacy, numeracy, and science skills of Indonesian students, as indicated by 2022 PISA scores, which suggest a dominance of Lower Order Thinking Skills (LOTS). As a strategic solution, the Ministry of Elementary and Secondary Education (Kemendikdasmen) introduced the Deep Learning approach in 2025 as a new paradigm to enhance educational quality. This study aims to explore the fundamental concepts of Deep Learning in elementary education and analyze its pedagogical relevance to the eight dimensions of the graduate profile. Using a library research method, analyzing 27 recent literature sources, the findings show that Deep Learning, anchored on the pillars of Mindful, Meaningful, and Joyful, is highly relevant in holistically integrating cognitive, affective, and spiritual domains. This approach successfully shifts learning orientation from mere content completion to the development of profound learning experiences. The study confirms that Deep Learning serves as a strategic operational mechanism for producing intelligent, character-driven graduates. The study recommends that educators reorient their roles as learning experience designers and calls for technical policy support to facilitate reflective classroom practices, bridging the gap between conceptual understanding and actual implementation in elementary schools.
Integrating Local Culture-Based STEAM-PJBL to Enhance Competence in Fine Motor Skill Learning Design: A Development Study Dwi Lyna Sari; Wembrayarli Wembrayarli; Siyyella Tika Nasution; Nesna Agustriana; Melia Eka Daryati; Ibrahim Pandu Ame
Jurnal Pendidikan Anak Vol. 15 No. 1 (2026): Jurnal Pendidikan Anak
Publisher : Departemen Pendidikan Anak Usia Dini, Universitas Negeri Yogyakarta in in cooperation with in cooperation with the Perkumpulan Pengelola Jurnal PAUD (PPJ PAUD) Indonesia based on the MoU Number: 030/PPJ-PAUD/VIII/2020.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpa.v15i1.2056

Abstract

The limited availability of learning media that integrate local cultural contexts within STEAM-based instruction remains a challenge in optimizing fine motor skill development in childhood education. This study aims to develop a Local Culture Oriented STEAM–Project-Based Learning (STEAM-PJBL) module and examine its feasibility, practicality, and effectiveness in enhancing fine motor skills among children aged 4–5 years. The study employed a Research and Development approach by adapting the Borg and Gall model into six stages: needs analysis, instructional design, prototype development, expert validation, product revision, and limited field testing. Participants included one content expert, one media expert, early childhood teachers, and eight children aged 4–5 years. Data were collected through observation, interviews, questionnaires, and pre- and post-tests of fine motor skills. The findings show high feasibility, with content validity of 91.6% and media validity of 89%. Teacher responses indicated high practicality at 92%. The module effectively improved children's fine motor skills, as shown by a significant increase in mean scores from 67.0 to 80.75 (p < 0.05). The novelty of this study lies in integrating local cultural contexts across all stages of STEAM-PJBL design, positioning fine motor development as a core learning outcome in early childhood education.