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PENGGUNAAN GAYA BAHASA SINDIRAN KIKY SAPUTRI UNTUK KRITIK SOSIAL PADA TAYANGAN “LAPOR PAK!” Meli Afrodita; Dwi Ismawati; Dwi Lyna Sari; Lazfihma Lazfihma; Fina Hiasa
Jurnal Membaca Bahasa dan Sastra Indonesia Vol 8, No 1 (2023): Jurnal Membaca (Bahasa dan Sastra Indonesia)
Publisher : Universitas Sultan Ageng Tirtayasa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30870/jmbsi.v8i1.19584

Abstract

Penelitian ini bertujuan untuk menganalisis gaya bahasa sindiran yang digunakan oleh Kiky Saputri pada tayangan youtube ‘Lapor Pak!’ segmen Kiky Saputri roasting pejabat. Tujuan penelitian ini adalah mendeskripsikan penggunaan gaya bahasa sindiran dalam tayangan ‘Lapor Pak! Segmen Kiky Saputri Roasting Peiabat’dan makna gaya bahasa sindiran pada tayangan ‘Lapor Pak! Segmen Kiky Saputri Roasting Peiabat’. Pada tayangan ‘Lapor Pak!’ terdapat segmen Kiky Saputri roasting pejabat dan banyak ditemukan gaya bahasa sindiran untuk mengkritik bintang tamu yang merupakan pejabat atau tokoh politik, sehingga menarik perhatian peneliti untuk melakukan penelitian. Jenis penelitian ini menggunakan pendekatan deskriptif kualitatif. Fokus penelitian ini terletak pada jenis-jenis gaya bahasa sindiran, makna gaya bahasa sindiran dalam tayangan ‘Lapor Pak! Segmen Kiky Saputri roasting pejabat’. Metode pengumpulan data dalam penelitian ini menggunakan metode simak dan catat oleh peneliti sendiri dibantu dengan tabel pengumpulan data. Hasil penelitian ini adalah ditemukan 14 penggunaan gaya bahasa sindiran dalam tiga tayangan youtube ‘Lapor Pak!’. Gaya bahasa sindiran yang digunakan oleh Kiky Saputri memiliki fungsi memperhalus dan menyamarkan maksud sebenarnya yang ingin disampaikan untuk melontarkan kritikan kepada pejabat yang diroasting.
Peningkatan Kemampuan Kognitif Melalui Bermain Manipulatif Pada Anak Kelompok B PAUD Intan Insani Kota Bengkulu Dwi Lyna Sari; Lina Eka Retnaningsih
JCE (Journal of Childhood Education) Vol 7 No 1 (2023): JCE (Journal of Childhood Education) Maret-Agustus 2023
Publisher : Universitas Islam Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30736/jce.v7i1.1473

Abstract

Penelitian bertujuan untuk mengetahui apakah kegiatan bermain manipulatif dapat meningkatkan kemampuan kognitif pada anak kelompok B PAUD Intan Insani Kota Bengkulu. Subjek penelitian berjumlah 14 orang anak. Metode penelitian adalah penelitian tindakan yang mengacu pada model penelitian tindakan Kemmis dan Mc Taggart yang meliputi empat tahap yaitu perencanaan, tindakan, pengamatan, dan refleksi. Penelitian ini terdiri dari dua siklus, masing-masing siklus terdiri dari delapan tindakan. Teknik analisis data yang digunakan adalah analisis data kualitatif dan analisis data kuantitatif. Hasil penelitian menunjukkan bahwa kemampuan kognitif anak B PAUD Intan Insani Kota Bengkulu, mengalami peningkatan setelah mereka mengikuti bermain manipulatif. Skor kemampuan kognitif anak tercatat 35,21 pada tahap pra siklus, meningkat menjadi 45,71 pada akhir siklus ke-1, dan terus meningkat menjadi 57,5 pada akhir siklus ke-2. Hasil penelitian memberikan indikasi bahwa bermain manipulatif dapat dijadikan sebagai salah satu cara untuk meningkatkan kemampuan kognitif pada anak usia dini.
Pengembangan Bahan Ajar E-Modul Berbantuan Flip PDF Professional Pada Mata Kuliah Pengembangan Kemampuan Motorik Halus Anak Usia Dini Dwi Lyna Sari; Dwi Ismawati; Meli Afrodita; Lina Eka Retnaningsih; Lazfihma Lazfihma
JCE (Journal of Childhood Education) Vol 7 No 2 (2023): JCE (Journal of Childhood Education) September-February
Publisher : Universitas Islam Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30736/jce.v7i2.1833

Abstract

Berdasarkan temuan awal yang dilakukan oleh peneliti, terungkap bahwa belum ada bahan ajar yang secara khusus difokuskan pada mata kuliah pengembangan kemampuan motorik halus anak usia dini. Pembelajaran saat ini masih terbatas pada metode konvensional, yang menyebabkan kurangnya motivasi dan keterlibatan mahasiswa dalam proses pembelajaran. Tujuan dari penelitian ini adalah untuk mengembangkan serta menilai kevalidan e-modul berbantuan Flip PDF Professional pada mata kuliah Pengembangan Kemampuan Motorik Halus Anak Usia Dini. Penelitian ini menggunakan pendekatan R&D dengan model 4D (Define, Design, Develop, dan Dissemination). Tingkat validitas modul ini sangat tinggi, dengan persentase validitas dari ahli materi mencapai 92%, ahli media mencapai 90% dan ahli bahasa mencapai 87%. Hasil penelitian menunjukkan bahwa e-modul berbantuan Flip Pdf Professional pada mata kuliah Pengembangan Kemampuan Motorik Halus anak usia dini yang dikembangkan menggunakan model 4D tersebut dapat dianggap layak digunakan, sebagaimana terkonfirmasi melalui uji validitas yang melibatkan ahli materi, ahli media dan ahli bahasa.
Efektivitas Penggunaan Video 3d “Cerita Rakyat Bengkulu” Berbantuan Artificial Intelligence untuk Meningkatkan Kemampuan Sosial Emosional Anak Usia 5-6 Tahun Dwi Lyna Sari; Dwi Ismawati; Lina Eka Retnaningsih
JCE (Journal of Childhood Education) Vol 8 No 1 (2024): JCE (Journal of Childhood Education) Maret - Agustus 2024
Publisher : Universitas Islam Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30736/jce.v8i1.2159

Abstract

This research aims to assess the effectiveness of using 3D video "Cerita Rakyat Bengkulu" assisted by artificial intelligence to enhance the socio-emotional skills of 5-6-year-old children in Bengkulu City. The study employed a quantitative experimental method using a Pre-experimental Design with a one-group pretest-posttest design. The sample consisted of 15 children from group B at PAUD IT Auladuna, comprising 7 boys and 8 girls. Data collection techniques included observation and documentation. Analytical methods involved effectiveness testing, normality testing, and statistical hypothesis testing. The normality test results showed significance values of 0.200 for pretest and 0.172 for posttest, both greater than (>) 0.05, indicating normal data distribution. The research findings indicate significant effectiveness of using 3D video "Cerita Rakyat Bengkulu" with artificial intelligence in improving the socio-emotional skills of group B children at PAUD IT Auladuna in the year 2023/2024. The socio-emotional skills significance value of 0.000 was less than (<) 0.05 (0.000 < 0.05), thereby rejecting the null hypothesis (Ho) and accepting the alternative hypothesis (Ha). This suggests that the use of 3D video "Cerita Rakyat Bengkulu" assisted by artificial intelligence is effective in enhancing the socio-emotional skills of 5-6-year-old children at PAUD IT Auladuna in Bengkulu City.
Enhancing Children's Science Literacy Through the Use of Problem Based Learning Model Lina Eka Retnaningsih; Adisti Yuliastrin; Dwi Lyna Sari; Ferri Yonantha
JCE (Journal of Childhood Education) Vol 8 No 2 (2024): JCE (Journal of Childhood Education)
Publisher : Universitas Islam Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30736/jce.v8i2.2191

Abstract

This study is prompted by the low PISA scores in reading, math and science literacy. Science literacy is crucial to develop early when children are still in the foundation phase. The current Merdeka curriculum supports the development of science literacy. KB Tunas Harapan 1 Tunggunjagir rarely develops children's science literacy so that the phenomenon of low children's scientific literacy is found. The purpose of this study was to describe the process and results of applying the problem-based learning model to enhance children's science literacy skills at KB Tunas Harapan. This study is a classroom action research referring to the Kemmis and Mc Taggart model which consists of the stages of planning, action, observation and reflection. This research was conducted in 2 cycles where each cycle consisted of 6 meetings. The data were analyzed qualitatively and quantitatively. The results showed an increase in children's science literacy skills through the implementation of the problem-based learning model can be evidenced in the average pre-intervention score of 17.38 then increased in cycle I to 33.63 And in cycle 2 the average increase into 46.03 from the maximum score of 56.
Development of Project-Based Learning Integrated with Local Culture to Enhance Critical Thinking Skills of Students in Fine Motor Skills Development Course Dwi Lyna Sari; Nesna Agustriana; Delrefi D; Lina Eka Retnaningsih
JCE (Journal of Childhood Education) Vol 8 No 2 (2024): JCE (Journal of Childhood Education)
Publisher : Universitas Islam Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30736/jce.v8i2.2245

Abstract

Students interest in local culture tends to decline, especially in the face of globalization's influence, which shifts cultural values. This study aims to develop a Project-Based Learning (PjBL) model integrated with local culture to enhance students' critical thinking skills in the course on the Development of Fine Motor Skills. This research is a development study or Research and Development (R&D) utilizing the 4D model (Define, Design, Development, and Dissemination). The research sample consists of third-semester students from the Early Childhood Education Teacher Program at Universitas Bengkulu for the 2024/2025 academic year. Data collection is conducted through interviews, observations, questionnaires, and documentation, while data analysis employs qualitative analysis methods. The results indicate that the local culture-based PjBL model meets the criteria of being valid, practical, and effective in improving students' critical thinking skills. This effectiveness is demonstrated through a three-phase trial showing significant differences in students' abilities before and after the implementation of PjBL. Future researchers are encouraged to implement the local culture-based PjBL model more broadly across various study programs and courses, as well as conduct further research to evaluate the long-term impact of PjBL implementation on the development of critical thinking skills and other learning aspects
Pengembangan Buku Cerita Berbasis Kearifan Lokal Untuk Meningkatkan Kreativitas Anak Usia Dini Dwi Lyna Sari; Dwi Ismawati; Lazfihma; Meli Afrodita
JURNAL ARMADA PENDIDIKAN Vol 4 No 1 (2026): JURNAL ARMADA PENDIDIKAN
Publisher : Kilau Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.60041/jap.v4i1.323

Abstract

This study aims to develop a local wisdom–based children’s storybook entitled Bujang Awang Tabuang to enhance the creativity of Group B early childhood learners. The research employed a Research and Development (R&D) approach using the ADDIE model, which consists of analysis, design, development, implementation, and evaluation stages. The research subjects involved 18 children in Group B. The validation results indicated that the storybook was categorized as highly feasible, with material expert validation reaching 85%, media expert validation 90%, and teacher evaluation 87%. The results of the limited field trial demonstrated an effectiveness rate of 89%. The novelty of this study lies in the systematic integration of Bengkulu local wisdom into the narrative structure, illustrations, and creativity-based pedagogical activities of the children’s storybook, which was empirically tested using early childhood creativity indicators. The findings confirm that local wisdom–based storybooks function not only as cultural literacy media but also as an effective strategy for creating contextual learning and stimulating creativity in early childhood education.
Integrating Local Culture-Based STEAM-PJBL to Enhance Competence in Fine Motor Skill Learning Design: A Development Study Dwi Lyna Sari; Wembrayarli Wembrayarli; Siyyella Tika Nasution; Nesna Agustriana; Melia Eka Daryati
Jurnal Pendidikan Anak Vol. 15 No. 1 (2026): Jurnal Pendidikan Anak
Publisher : Department of Early Childhood Education, Faculty of Education, Universitas Negeri Yogyakarta in in cooperation with in cooperation with the Perkumpulan Pengelola Jurnal PAUD (PPJ PAUD) Indonesia based on the MoU Number: 030/PPJ-PAUD/VIII/2020.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpa.v15i1.2056

Abstract

The limited availability of learning media that integrate local cultural contexts within STEAM-based instruction remains a challenge in optimizing fine motor skill development in childhood education. This study aims to develop a Local Culture Oriented STEAM–Project-Based Learning (STEAM-PJBL) module and examine its feasibility, practicality, and effectiveness in enhancing fine motor skills among children aged 4–5 years. The study employed a Research and Development approach by adapting the Borg and Gall model into six stages: needs analysis, instructional design, prototype development, expert validation, product revision, and limited field testing. Participants included one content expert, one media expert, early childhood teachers, and eight children aged 4–5 years. Data were collected through observation, interviews, questionnaires, and pre- and post-tests of fine motor skills. The findings show high feasibility, with content validity of 91.6% and media validity of 89%. Teacher responses indicated high practicality at 92%. The module effectively improved children's fine motor skills, as shown by a significant increase in mean scores from 67.0 to 80.75 (p < 0.05). The novelty of this study lies in integrating local cultural contexts across all stages of STEAM-PJBL design, positioning fine motor development as a core learning outcome in early childhood education.