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Smart Trash Can Berbasis IOT Dan Mikrokontroler: Solusi Cerdas Untuk Pengelolaan Sampah Setiawan, Aldi; Pernando, Yonky; Verdian, Ihsan
Journal of Digital Ecosystem for Natural Sustainability Vol 5 No 1 (2025): Juli 2025
Publisher : Fakultas Komputer - Universitas Universal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63643/jodens.v5i1.295

Abstract

Efficient and effective waste management is crucial for maintaining cleanliness and environmental health, especially in school environments. This research aims to develop and implement a Smart Trash Can system based on the Internet of Things (IoT) and microcontroller as an intelligent solution for waste management at Building B of the Maitreyawira Foundation in Batam. The system is designed to detect the fill level of trash bins in real-time and send notifications to the management center via the IoT network. The Smart Trash Can utilizes ultrasonic sensors to measure the volume of waste and an ESP32 microcontroller to process the data. Information regarding the fill status of the trash bins is transmitted through wireless communication modules to a central server integrated with a web-based application, allowing the building management to monitor and manage waste more efficiently. Test results based on blackbox testing tables show that this prototype functions well, with a detection accuracy rate of 95%. The system can provide accurate information about the fill level of the trash bins and reduce manual checking frequency by up to 80%, thus enhancing the operational efficiency of waste management at Building B of the Maitreyawira Foundation. With the implementation of this technology, it is expected to improve environmental cleanliness and make a positive contribution to better waste management in urban areas.
Implementasi Web 3D untuk Pembelajaran Basic Life Support CPR dengan Teknik Gamifikasi Verdian, Ihsan
Journal of Digital Ecosystem for Natural Sustainability Vol 4 No 1 (2024): Juli 2024
Publisher : Fakultas Komputer - Universitas Universal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63643/jodens.v4i1.239

Abstract

The focus of this research is on designing an alternative interactive 3D learning media specifically for basic life support CPR for students. The goal is to provide an interactive learning media option on basic life support CPR at School. The basic life support CPR material is combined with 3D interactive media using Gamification and Game Development Life Cycle (GDLC) methods. This learning media integrates basic life support CPR content, game scenarios, and interactive elements to create an engaging and realistic learning experience. The expected outcome of this research is an engaging learning media for students to learn basic life support CPR and to facilitate educators in delivering this material effectively. Application testing will be conducted through game testing, public beta, and questionnaires.
Media Pembelajaran Interaktif 2D untuk Mata Pelajaran Matematika Bangun Ruang Verdian, Ihsan
Journal of Digital Ecosystem for Natural Sustainability Vol 4 No 2 (2024): Desember 2024
Publisher : Fakultas Komputer - Universitas Universal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63643/jodens.v4i2.266

Abstract

The focus of this research is on designing an alternative interactive 2D learning media specifically for plane geometry for students. The goal is to provide an interactive learning media option on geometry at school. The plane geometry material is combined with 2D interactive media using interactive learning media and Game Development Life Cycle (GDLC) methods. This learning media integrates plane geometry content, game scenarios, and interactive elements to create an engaging and realistic learning experience. The expected outcome of this research is an engaging learning media for students to learn plane geometry and to facilitate educators in delivering this material effectively.
Ragam Hias Konsep Arsitektur Bangunan Atap Tionghoa Memanfaatkan Teknologi Augmented Reality KH, Musliadi; Kaharuddin; Verdian, Ihsan
JURNAL FASILKOM Vol. 13 No. 3 (2023): Jurnal FASILKOM (teknologi inFormASi dan ILmu KOMputer)
Publisher : Unversitas Muhammadiyah Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37859/jf.v13i3.6171

Abstract

Batam merupakan salah satu wilayah di Indonesia yang termasuk kota heterogen dan multietnik dimana sebagaian masyarakatnya adalah etnis Tionghoa. Etnis tersebut memiliki budaya dengan keunikan arsitektur bangunannya, terutama pada bagian atapnya. Karena keunikannya, konsep arsitekturnya menjadi salah satu daya tarik untuk diketahui dan bahkan menjadi objek wisata. Untuk mempelajari konsep arsitektur tersebut, diperlukan instruktur yang paham dengan budaya tersebut. Apa lagi jika ingin menyebar luaskan serta mempromosikannya, tentu memerlukan media sebagai alat bantu. Untuk memenuhi kebutuhan tersebut, maka diperlukan perangcangan aplikasi memanfaatkan teknologi Augmented Reality (AR) yang berfungsi sebagai media pembelajaran dan promosi. Konsep perancangan yang digunakan menerapkan pendekatan konsep Game Development Life Cycle (GDLC) yang dimodifikasi menjadi tiga bagian utama, yakni: persiapan, pengembangan dan pengujian. Hasil pembuatan aplikasi dan evaluasi yang dilakukan, diperoleh responden sebanyak 43 orang yang terdiri dari laki-laki sebanyak 18 atau 42% dan perempuan sebanyak 25 orang atau 58%. Penyebaran aplikasi mendapatkan respon baik di masyarakat dengan memperoleh persentasee sebesar 79,88% atau tergolong kuat. Hasil penelitian menunjukkan bawah aplikasi ini sangat diperlukan dan berfungsi sebagaimana yang diinginkan.
Perancangan Aplikasi Manajemen Proyek Pada PT. Sintech Berkah Abadi Berbasis Web Yuni Roza; Yonky Pernando; Raymond Erz Saragih; Kaharuddin Kaharuddin; Ihsan Verdian
J-INTECH ( Journal of Information and Technology) Vol 11 No 1 (2023): J-Intech : Journal of Information and Technology
Publisher : LPPM STIKI MALANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/j-intech.v11i1.868

Abstract

Project management is the activity of organizing, leading, and controlling company resources to achieve desired goals. PT. Sintech Berkah Abadi greatly needs such a system to support and improve services for the satisfaction of both employees and customers in their company's project activities. As a company operating in the software provider industry in the global market, offering business solutions with advanced technology, they face various challenges in data processing. These challenges include data errors or losses occurring in various stages such as application creation, data processing, approval processes, and project reporting. Therefore, PT. Sintech Berkah Abadi requires a web-based project management system application. The data collection methods used in this research are observation, interviews, and literature review, while the analysis method used is SWOT. The implementation of this project management system application can provide a solution for the company, making work processes more effective and efficient.