Indriana Eko Armaidi
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ANALISIS EFEKTIVITAS MEDIA PEMBELAJARAN BERBASIS DIGITAL TERHADAP MINAT BELAJAR DAN CAPAIAN AKADEMIK SISWA SEKOLAH DASAR Rahma, Hafida; Indriana Eko Armaidi; Amin Yusuf; Edi Kurniawan; Ngabiyanto; Muh. Sholeh; Tri Joko Raharjo
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.45640

Abstract

This study aims to evaluate the effectiveness of digital-based learning media on learning interest and academic achievement among elementary school students in Indonesia. Using a systematic literature review and SWOT analysis, the research synthesizes data from studies published between 2020 and 2025. The results indicate that digital media, including gamification (Quizizz, Kahoot, Wordwall) and immersive technologies (Augmented Reality and Virtual Reality), significantly enhance student engagement and conceptual understanding. Statistical meta-analysis shows an effect size ranging from 1.07 to 2.49, which is considered highly significant in educational interventions. The integration of digital tools facilitates the visualization of abstract concepts, bridging the cognitive gap for students in the concrete operational stage. However, the success of digital implementation is heavily contingent upon teacher competency within the Technological Pedagogical Content Knowledge (TPACK) framework and the availability of infrastructure. This report provides a detailed abstract and a comprehensive conclusion as requested, emphasizing that joyful learning through digital media is a viable solution for post-pandemic education in Indonesia.
EFEKTIVITAS INTEGRASI PERMAINAN TRADISIONAL DALAM PEMBELAJARAN DI SEKOLAH: LITERATUR SISTEMATIS Muhklisatun Intihana; Eko Handoyo; Hanafi Hussin; Indriana Eko Armaidi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.47899

Abstract

This study aims to analyzes the effectiveness of integrating traditional games in primary and secondary school learning based on recent research. A systematic literature review (SLR) applied to 20 scientific articles from Sinta and Scopus-indexed journals published between 2020 and 2025. Findings consistently indicate that integrating traditional games significantly increases student learning motivation (average improvement of 25–40%), cognitive abilities, social skills, and numeracy literacy. Additionally, traditional games are proven effective in developing student character, preserving local culture, and supporting active learning. Key barriers include limited time, insufficient teacher training, and inadequate facilities. These findings underscore the importance of curricula that accommodate traditional games as a local-wisdom-based pedagogical strategy.