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Integrasi Kearifan Lokal Baduy pada Pengembangan Bahan Ajar Modul IPA dalam Menanamkan Nilai-Nilai Konservasi Lingkungan Vania Ayushandra; Sri Wuryastuti
Elementar : Jurnal Pendidikan Dasar Vol 2, No 1 (2022): Elementar : Jurnal Pendidikan Dasar
Publisher : Faculty of Educational Sciences,Universitas Islam Negeri (UIN) Syarif Hidayatullah Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1120.13 KB) | DOI: 10.15408/elementar.v2i1.25399

Abstract

The existence of globalization and modernization is the cause of various changes in a life, one of which is local wisdom. Local wisdom is now fading along with the rapid development of the times. The learning process at the basic education level is to use the 2013 curriculum with integrative thematic learning, namely a learning model which consists of various themes in an integrated manner so that a meaningful experience can be obtained by students. The 2013 curriculum is based on cultural appreciation or local wisdom as stated in Permendikbud Nomor 79 Tahun 2014 concerning Local Content for the 2013 Curriculum. Teaching materials for thematic books are used nationally so that there is not enough local cultural wisdom for students. Science is one of the compulsory subjects in the 2013 curriculum. The principle of science learning is scientific inquiry with the surrounding environment, so it is very suitable if there is the involvement of Baduy local wisdom because in it Baduy is one of the Indonesian ethnic groups who are very close to nature. Therefore, researchers designed teaching materials in which there is local Baduy wisdom in an effort to instill environmental conservation values. The method used in this study is R&D with the ADDIE model, namely three of the five stages including the analysis, design, and development stages. The teaching materials have been validated by material experts and media experts and given an assessment by the teacher which is stated in the appropriate category and without revision.Keywords: Baduy local wisdom, teaching materials, environmental conservation values
PENGEMBANGAN BAHAN AJAR BERBENTUK MODUL BERBANTUAN GAMBAR PADA POKOK BAHASAN SISTEM PERSAMAAN LINEAR DUA VARIABEL SISWA SMP Nur Amalina Shafriyanti; Iskandar Zulkarnain; Taufiq Hidayanto
JURMADIKTA Vol 2 No 1 (2022): JURMADIKTA
Publisher : Pendidikan Matematika FKIP ULM

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (428.788 KB) | DOI: 10.20527/jurmadikta.v2i1.1219

Abstract

Pengembangan bahan ajar perlu dilaksanakan oleh guru agar kualitas dan efesiensi pembelajaran meningkat. Terdapat temuan bahwa bahan ajar yang dipakai saat pembelajaran hanya mengandalkan buku paket dari sekolah dan dinilai kurang menarik minat siswa. Diharapkan dengan bahan ajar berbentuk modul berbantuan gambar mampu menarik minat siswa ketika mempelajari dan memahami konsep sistem persamaan linear dua variabel (SPLDV). Penelitian ini bertujuan untuk mendeskripsikan proses dan hasil pengembangan bahan ajar berbentuk modul berbantuan gambar pada bahasan SPLDV yang valid. Metode yang dipilih peneliti penelitian pengembangan yang memakai model 4-D. Tahap yang dikerjakan mencakup tahap define, design, develop, dan disseminate. Pengumpulan data dilakukan memakai lembar validasi yang diberikan kepada tiga orang ahli sebagai validator. Hasil analisis validitas menunjukkan modul memenuhi kriteria valid dengan persentase rata-rata seluruh aspek sebesar 82,29%
PENGEMBANGAN MODUL AJAR BERBASIS MODEL RAYISAH PADA LEMBAGA KURSUS DAN PELATIHAN Sri Rahayu; Anim Anim
EDUTECH Vol 21, No 2 (2022)
Publisher : Prodi Teknologi Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/e.v21i2.51213

Abstract

AbstractThis study aims to: (1) produce teaching modules based on the Rayisah learning model that are suitable for use in learning English and (2) to determine the effectiveness, validity, and practicality of the teaching module based on the Rayisah learning model. This type of research is research and development that uses the RD model from Borg and Gall combined with the instructional design model from Dick and Carey. This research method has two stages, namelyIn the phase of developing and trial, the product must pass some validations and trial processes. The result shows that: (1) the assessment of instructional material experts is in the criteria of “very good” (82,94%), (2) the assessment of instructional design experts is in the criteria of “very good” (81,58%), (3) the assessment of instructional model expert is in the criteria of “very good” (94,42%), (4) the assessment of media experts is in the criteria of “very good” (85%), (5) the assessment of individual trial is in the criteria of “very good” (81,03%), (6) the assessment of small group trial is in the criteria of “very good” (90,09%), and (7) the assessment of field trial is in the criteria of “very good” too (92,08%).In the phase of testing the product’s effectiveness, the methode used is quasi experiment. 20 students are in the experimental class which were taught with a life skills based instructional model and 20 students are in the control class which were taught with a conventional one. The result of hypothesis testing indicates that there is a significant difference between the students’ learning outcome in the experimental class and the students’ learning outcome in the control class. This result is concluded based on the post test data processing in which tcount ttable (3.34 1.68) at the significance level of α = 0.05. Therefor, the life skills based instructional model is proper and effective used in learning English at training and course institute. 
PENGEMBANGAN MODUL AJAR MATERI CROSS PRODUCT BERBASIS PROBLEM BASED LEARNING TERKAIT KEMAMPUAN PEMECAHAN MASALAH MATEMATIS Iklimah Nur Azizah; Yayu Laila Sulastri; Deti Ahmatika
UJMES (Uninus Journal of Mathematics Education and Science) Vol 7, No 2 (2022): Juli 2022
Publisher : Universitas Islam Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30999/ujmes.v7i2.2107

Abstract

This research is motivated by the existence of a driving school program, the lack of teaching materials used in schools, and the difficulties of students in solving cross product problems, as well as learning that is only centered on educators. So it is necessary to develop cross product teaching materials whose learning is centered on students. The teaching material developed in this research is a cross product teaching module based on problem based learning related to mathematical problem solving abilities. This study aims to determine the level of validity, effectiveness, and practicality of teaching modules. The research method used is Design-based-Research (DbR) with the plomp model. Sources of data in this study are validators of media experts, material experts, students, respondents of mathematics teachers. Based on the results of the analysis carried out, it can be concluded that the teaching module developed is valid, small group trials are effective and the response from educators is very practical. It is recommended that further research be carried out on a large scale, using different mathematical abilities and learning models.
PENGEMBANGAN MODUL AJAR OPERASI VEKTOR TERKAIT KEMAMPUAN PEMECAHAN MASALAH MATEMATIS BERBASIS PROBLEM BASED LEARNING Resti Minarsi; Yayu Laila Sulastri; Luki Luqmanul Hakim
UJMES (Uninus Journal of Mathematics Education and Science) Vol 7, No 2 (2022): Juli 2022
Publisher : Universitas Islam Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30999/ujmes.v7i2.2134

Abstract

This research is motivated by the regulation of the Ministry of Education and Culture of the Republic of Indonesia which has issued a driving school program. The needs in the driving school program are the existence of teaching devices in the form of teaching modules to realize the profile of Pancasila students. In learning activities, students' mathematical problem solving skills are still low, one of the learning models to improve problem solving skills is the Problem-Based Learning model and students are still having difficulty solving vector material in vector sub operations, so it is necessary to develop a Vector Operations Teaching Module Related to Mathematical Problem Solving Ability Problem-Based Learning. The purpose of this study was to determine the validity of the teaching module, the effectiveness and practicality of the developed teaching module. The research method used in this study, namely Design Based Research with the Plomp model. Sources of data in this study are validators of material experts, media experts, and respondents. The instruments used are material expert validation sheets, media experts, ability tests, affective questionnaires, affective observations, psychomotor observations and educator response questionnaires. The data were analyzed using percentages which were interpreted according to their qualifications. Based on the results of the analysis, it can be concluded that the teaching module developed is very valid, effective, and practical. It is recommended that further research be carried out for large-scale trials, different materials or other mathematical abilities. 
Pengembangan Bahan Ajar Modul Berbasis Pendekatan Kontekstual Berbantuan Aplikasi Canva Materi Pecahan Untuk Meningkatkan Hasil Belajar Siswa Kelas III Sekolah Dasar Vinka Riantini Rukman; Asep Samsudin
Jurnal Profesi Pendidikan (JPP) Vol 1, No 2 (2022): Desember
Publisher : PPG IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (788.595 KB) | DOI: 10.22460/jpp.v1i2.11757

Abstract

Penelitian ini dilatar belakangi pada pelaksanaan kegiatan pembelajaran Matematika di Sekolah Dasar. Permasalahan yang dialami oleh guru yaitu kurangnya kemampuan dalam teknologi dan adanya keterbatasan kemampuan dalam penggunaan teknologi. Di sisi lain, terdapat permasalahan pada siswa yaitu kurangnya hasil belajar sehingga kualitas pendidikan individu menurun. Dengan begitu, memerlukan penggunaan bahan ajar tambahan yang menggunakan teknologi serta bisa dikembangkan atau di ciptakan oleh guru sebagai pilihan fasilitas dalam membimbing siswa di kelas terhadap materi pecahan. Pada penelitian memakai metode Research and Development (R&D) serta mengumpulkan berbagai data meliputi lembar validasi ahli, respon penggunaan dari siswa. Berdasarkan penelitian yang sudah dilakukan memperlihatkan hasil jika  pengembangan Modul menggunakan model Borg and Gall. Penilaian dilaksanakan oleh validator yakni ahli media dan ahli materi menyatakan pengembangan bahan ajar termasuk kedalam kategori “Sangat Layak” agar bisa diimplementasikan kepada siswa. Respon dari para pengguna menyatakan pengembangan bahan ajar yang sudah dilakukan termasuk kedalam kategori “Sangat Baik” jika dipergunakan pada kegiatan belajar Matematika.
PENGEMBANGAN BAHAN AJAR E-MODUL PADA MATA PELAJARAN BAHASA INDONESIA KELAS X SMA Johan Eka Wijaya; Ade Vidianti; Desi Oktaria
BaJET (Baturaja Journal of Education Technology) Vol 6 No 2 (2022): Baturaja Journal of Educational Technology
Publisher : Program Studi Teknologi Pendidikan FKIP UNBARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (718.581 KB) | DOI: 10.54895/bajet.v6i2.1756

Abstract

Tujuan penelitian ini adalah untuk mengembangkan Bahan Ajar E-Moduldengan Menggunakan Aplikasi Sigilpada Mata Pelajaran Bahasa Indonesia Kelas X MIPA 1 di SMA Negeri 3 OKU. Jenis penelitian yang digunakan adalah penelitian Research and Development (R&D). Model yang digunakan adalah model Rowntreedengan teknik pengumpulan data berupa angket. Data hasil penelitian dianalisis dengan menggunakan rumus persentase, dari prototipe yang dihasilkan, kemudian Ahli desain memberikan nilai 80,1% dengan kategori “Baik” sedangkan ahli media memberikan nilai 82,3% dengan kategori “Baik”, dan Ahli materi memberikan nilai 87,5% dengan kategori “Baik”. Sedangkan Pada uji coba perorangan (one-to-one) dengan objek penelitian 3 orang respondenkelas X MIPA 1 diperoleh nilai 77% dengan kategori “Baik” kemudian Pada uji kelompok kecil (small group)dengan objek penelitian 6 orang respondenkelas X MIPA 1 diperoleh nilai 76,9% dengan kategori “Baik” dan uji lapangan (field test) dengan objek 24 orang respondenkelas X MIPA 1 diperoleh nilai 79% dengan kategori “Baik”.Berdasarkan hasil penelitian dan pembahasan tentang bahan ajar e-modul maka dapat peneliti simpulkan bahwa produk bahan ajar e-modul ini layak untuk digunakan sebagai bahan ajar peserta didik di kelas X MIPA 1 SMA Negeri Negeri 3 OKU. Saran peneliti sebaiknya guru dapat menggunakan bahan ajar yang berbasis IT sehingga peserta didik lebih antusias dalam mengikuti pembelajaran yang disampaikan dan motivasi belajar lebih meningkat.
Pengembangan Modul Ajar Bermuatan Coding yang dilengkapi dengan Video Animasi tema Alam semesta sub tema pelangi Anak Usia 4-5 Tahun di TKN Nazareth Were Elisabeth Mogi; Gde Putu Arya Oka; Angelina Kurnia Juita
JURNAL IMEDTECH (Instructional Media, Design and Technology) Vol 6, No 2 (2022): DESEMBER
Publisher : STKIP CITRA BAKTI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38048/imedtech.v6i2.276

Abstract

ABSTRAK Penelitian ini bertujuan untuk: (1) menghasilkan video animasi bermuatan coding tema alam semesta sub tema pelangi sesuai dengan aspek kognitif anak usia dini 4-5 tahun di TKN Nazareth Were. (2) mengetahui kualitas hasil uji produk pengembangan modul ajar bermuatan coding tema alam semesta sub tema pelangianak  yang sesuai dengan aspek kognitif anak usia dini usia 4-5 tahun di TKN Nazareth Were. Media yang dikembangkan adalah video animasi pembelajaran yang relevan dan terintegrasi dengan tema alam semesta sub tema pelangi untuk dijadikan media pembelajaran. Media video animasi bermuatan coding ini dikembangkan dengan model ADDIE. Model ini terdiri dari lima langkah, yaitu (1) analyze, (2) design, (3) devloment (4) implementation, (5) evaluation. Hasil penelitian pengembangan modul ajar yang dilengkapi dengan video animasi pembelajaran bermuatan coding hasil uji coba ahli dan siswa sebagai pengguna produk adalah sebagai berikut: (1) kualitas video animasi pembelajaran pada kelayakan isi berdasarkan uji coba ahli isi ada pada kategori “valid”, (2) kualitas video animasi pembelajaran bermuatan coding berdasarkan hasil uji coba ahli desain pembelajaran ada pada kategori “valid”,  (3) Kualitas Video animasi pembelajaran Bermuatan Coding berdasarkan hasil uji coba ahli media ada pada kategori “valid”, (4) kualitas media video animasi pembelajaran bermuatan coding berdasarkan hasil uji coba perorangan ada pada kategori “Valid” (5) kualitas media video animasi bermuatan coding berdasarkan hasil uji coba kelompok kecil ada pada kriteria “valid”, (6) kualitas video animasi pembelajaran  bermuatan coding berdasarkan hasil uji coba ahli media dan ahli desain pembelajaran terhadap modul ajar ada pada kriteria “valid”. dan (7) kualitas video animasi pembelajaran bermuatan coding berdasrkan hasil Uji coba Ahli materi, perorangan, dan kelompok kecil terhadap modul ajar ada pada kategori “sangat Valid”. Metode analisis data ini menggunakan dua teknik analisis data yaitu teknik analisis deskriptif kualitatif dan teknik analisis statistic deskriptif kuantitatif, dengan menggunakan instrument angket yang diperoleh dari ahli isi, ahli desain, ahli media, uji coba perorangan dan uji coba kelompok kecil dalam bentuk deskriptif presentase. Dengan demikian hasil uji ahli dan siswa sebagai pengguna produk dalam proses pembelajaran untuk meningkatkan kemampuan kognitif dinyatakan layak digunakan untuk anak usia 4-5 tahun di TKN Nazaret Were.Kata kunci: pengembangan video animasi pembelajaran bermuatan coding, kemampuan kognitif.   ABSTRACT This study aims to: (1) produce an animated video containing coding for the rainbow sub-theme universe theme according to the cognitive aspects of early childhood 4-5 years at TKN Nazareth Were. (2) determine the quality of the test results for the development of teaching modules containing the coding of the universe theme, the sub-theme of Pelangi, which is in accordance with the cognitive aspects of early childhood aged 4-5 years at TKN Nazareth Were. The media developed is an animated learning video that is relevant and integrated with the rainbow sub-theme universe to be used as learning media. This coding-laden animation video media was developed using the ADDIE model. This model consists of five steps, namely (1) analyze, (2) design, (3) development, (4) implementation, (5) evaluation. The results of research on the development of teaching modules equipped with learning animation videos containing coding results from expert trials and students as product users are as follows: (1) the quality of learning animation videos on the feasibility of content based on content expert trials is in the "valid" category, (2 ) the quality of the learning animation video containing coding based on the test results of the learning design expert is in the "valid" category, (3) the quality of the learning animation video containing the coding based on the test results of the media expert is in the "valid" category, (4) the quality of the animated video media learning containing coding based on the results of individual trials is in the "Valid" category (5) the quality of animated video media containing coding based on the results of small group trials is in the "valid" criteria, (6) the quality of learning animation videos containing coding based on the results of expert trials media and learning design experts on teaching modules are on the "valid" criteria. and (7) the quality of the learning animation video containing coding based on the results of the Material Expert Trial, individuals, and small groups on the teaching module is in the "very valid" category. Thus the results of expert tests and students as users of products in the learning process to improve cognitive abilities are declared suitable for use for children aged 4-5 years at TKN Nazaret Were.Keywords: development of learning animation video containing coding, cognitive ability.  
PENGEMBANGAN MODUL AJAR BERMUATAN CODING TEMA ALAM SEMESTA SUB TEMA BINTANG ANAK USIA 5-6 TAHUN DI KOBER HARAPAN BARU KECAMATAN AESESA SELATAN KABUPATEN NAGEKEO Raymunda Nona Tuga; Gde Putu Arya Oka; Konstantinus Dua Dhiu
JURNAL IMEDTECH (Instructional Media, Design and Technology) Vol 6, No 2 (2022): DESEMBER
Publisher : STKIP CITRA BAKTI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38048/imedtech.v6i2.274

Abstract

AbstrakPenelitian ini bertujuan untuk: (1) menghasilkan modul ajar bermuatan coding dengan suplemen video animasi tema alam semesta sub tema bintang anak usia 5-6 tahun di Kober Harapan Baru, (2) mengetahui kelayakan produk modul ajar bermuatan coding tema alam semesta sub tema bintang anak usia 5-6 tahun di Kober Harapan Baru. Penelitain ini menggunakan model pengembangan ADDIE Model ini terdiri atas lima langkah, yaitu: (1) analyze, (2) design, (3) development, (4) implementation, dan (5) evaluate. Metode analisis data ini menggunakan dua teknik analisis data yaitu teknik analisis deskriptif kualitatif dan teknik analisis statistik deskriptif kuantitatif dengan menggunakan instrumen angket untuk ahli isi, ahli desain, ahli media, uji coba perorangan dan uji coba kelompok kecil, dalam bentuk deskriptif presentase. Adapun Hasil penelitian pengembangan modul ajar bermuatan coding tema alam semesta sub tema bintang berdasarkan hasil uji coba ahli dan pengguna produk adalah sebagai berikut. (1) uji coba ahli materi diperoleh nilai rata-rata 90,66% berada pada kategori sangat valid, (2) uji coba ahli media pembelajaran diperoleh nilai rata-rata 82,66% berada pada kategori valid, (3) uji coba ahli desain pembelajaran diperoleh nilai rata-rata 85, 33% berada pada kategori valid, (4) uji coba perorangan sebagai pengguna produk diperoleh nilai rata-rata 93,33% berada pada kategori sangat valid, (5) uji coba kelompok kecil diperoleh nilai rata-rata 75% berada pada kategori valid. Dengan demikian, pengembangan modul ajar bermuatan coding tema alam semesta sub tema bintang untuk pengembangan aspek kognitif anak layak digunakan pada anak usia 5-6 tahun. Kata kunci: Modul Ajar, Coding, Alam Semesta AbstractThis study aims to: (1) produce teaching modules filled with coding supplemented with animated videos on the universe theme, the stars sub-theme, for children aged 5-6 years at Kober Harapan Baru, (2) determine the feasibility of teaching module products charged with coding, the universe theme, the stars sub-theme children aged 5-6 years in Kober Harapan Baru. This research uses the ADDIE development model. This model consists of five steps, namely: (1) analyze, (2) design, (3) development, (4) implementation, and (5) evaluate. This data analysis method uses two data analysis techniques, namely qualitative descriptive analysis techniques and quantitative descriptive statistical analysis techniques using questionnaires for content experts, design experts, media experts, individual trials and small group trials, in the form of descriptive percentages. The results of the research on the development of teaching modules charged with coding the theme of the universe, the sub-theme of stars, based on the results of trials by experts and product users are as follows. (1) the material expert trial obtained an average value of 90.66% which was in the very valid category, (2) the learning media expert trial obtained an average value of 82.66% which was in the valid category, (3) the expert trial learning design obtained an average value of 85.33% in the valid category, (4) individual trials as product users obtained an average value of 93.33% in the very valid category, (5) small group trials obtained an average value - an average of 75% is in the valid category. Thus, the development of teaching modules charged with coding the theme of the universe, the sub-theme of stars, for the development of cognitive aspects of children is appropriate for use in children aged 5-6 years.Keywords: Teaching Module, Coding, The Universe 
Pengembangan Modul Ajar Bermuatan Coding Fase Fondasi Tema Alam Semesta Sub Tema Tata Surya di TK Negeri Nazareth Were maria mistika ule; Gde Putu Arya Oka; Konstantinus Dua Dhiu
JURNAL IMEDTECH (Instructional Media, Design and Technology) Vol 6, No 2 (2022): DESEMBER
Publisher : STKIP CITRA BAKTI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38048/imedtech.v6i2.275

Abstract

ABSTRAK Penelitian ini bertujuan untuk: (1) Menghasilkan modul ajar bermuatan coding fase fondasi tema alam semesta sub tema tata surya untuk anak usia 5-6 tahun, (2) Mengetahui kelayakan hasil uji coba produk modul ajar bermuatan coding fase fondasi tema alam semesta sub tema tata surya. Penelitian ini dilakukan di TK Negeri Nazaret Were, Desa Were 1, Kecamatan Golewa, Kabupaten Ngada, Propinsi Nusa Tenggara Timur. Adapun subjek dalam penelitian ini adalah satu ahli materi pembelajaran, satu ahli media pembelajaran, satu ahli desain pembelajaran, dan 5 (lima) orang anak usia 5-6 tahun TK Negeri Nazareth Were.Metode analisis data ini menggunakan dua teknik analisis data yaitu teknik analisis deskriptif kualitatif dan teknik analisis statistic deskriptif kuantitatif, dengan menggunakan instrument angket untuk ahli isi, ahli desain, ahli media, uji coba perorangan, dan uji coba kelompok kecil dalam bentuk deskriptif presentase.Hasil penelitian ini menunjukan bahwa: media modul ajar bermuatan coding fase fondasi tema alam semesta sub tema tata surya dengan kelayakan berdasarkan hasil uji ahli materi pembelajaran diperoleh hasil dengan  presentase  90,66%  dengan kualifikasi “Sangat Valid”, penilaian dari  ahli media pembelajaran memperoleh presentase 82,66% dengan kualifikasi ”Valid”, penilaian dari ahli desain pembelajaran memperoleh presentase 81,33% dengan kualifikasi “Valid”, penilaian pada uji coba perorangan memperoleh presentase93,33% dengan kualifikasi “Sangat Valid”, dan penilaian uji coba kelompok kecil memperoleh presentase75%dengan kualifikasi “Valid”. Dari hasil diatas menunjukan bahwa media modul ajar bermuatan coding fase fondasi tema alam semesta sub tema tata surya layak untuk digunakan sebagai media pembelajaran untuk membantu meningkatkan kemampuan kognitif dalam berikir logis anak usia dini 5-6 tahun di TK Negeri Nazareth Were.Kata kunci: pengembangan modul Ajar bermuatan coding ABSTRACTThis study aims to: (1) Produce teaching modules charged with the coding phase of the foundation of the universe theme, sub-theme of the solar system, for children aged 5-6 years, (2) Feasibility of test results for teaching module products filled with the coding phase of the foundation of the universe theme, Tata sub-theme Sun. This research was conducted at Nazaret Were State Kindergarten, Were 1 Village, Golewa District, Ngada District, East Nusa Tenggara Province. The subjects in this study were one learning materials expert, one learning media expert, one learning design expert, and 5 (five) children aged 5-6 years at Nazareth Were State Kindergarten. This data analysis method uses two data analysis techniques, namely qualitative descriptive analysis techniques and quantitative descriptive statistical analysis techniques, using a questionnaire instrument obtained from content experts, design experts, media experts, personal trials, and small group trials in the form of descriptive presentations.The results of this study show that: the teaching module media contains the coding phase, the foundation of the universe theme, the solar system sub-theme with feasibility based on the results of the learning material expert test results with a percentage of 90.66% with the qualification "Very Valid", an assessment from learning media experts obtained a presentation 82.66% with the qualification "Valid", the assessment from the learning design expert obtained a presentation of 81.33% with the qualification "Valid", the assessment on private trials obtained a presentation of 93.33% with the qualification "Very Valid", and the assessment of group trials small get 75% prize with "Valid" qualification. The results above show that the teaching module media is filled with coding, the foundation phase, the theme of the universe, the sub-theme of the solar system, is suitable for use as a learning medium to help improve cognitive abilities in logical thinking for early childhood 5-6 years in Nazareth Were State Kindergarten. Keywords: teaching module development of coding content

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