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JOIV : International Journal on Informatics Visualization
ISSN : 25499610     EISSN : 25499904     DOI : -
Core Subject : Science,
JOIV : International Journal on Informatics Visualization is an international peer-reviewed journal dedicated to interchange for the results of high quality research in all aspect of Computer Science, Computer Engineering, Information Technology and Visualization. The journal publishes state-of-art papers in fundamental theory, experiments and simulation, as well as applications, with a systematic proposed method, sufficient review on previous works, expanded discussion and concise conclusion. As our commitment to the advancement of science and technology, the JOIV follows the open access policy that allows the published articles freely available online without any subscription.
Arjuna Subject : -
Articles 1,172 Documents
Participation of Citizen as Social Capital in LAPOR! Application in Indonesia Febriani, Rika; Luthfi, Zaky Farid; Waldi, Atri
JOIV : International Journal on Informatics Visualization Vol 8, No 3 (2024)
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/joiv.8.3.2239

Abstract

Citizen engagement is crucial for the success of smart cities. In urban areas, communities as social capital has an interpersonal bond that unites people. Due to the complexity of urban issues like pollution, waste, and population density, citizens can monitor the government's work priorities to solve the problem. This article focuses on smart cities from a human-centered perspective, emphasizing the role of information technology. In Indonesia, citizens' rights awareness is facilitated by the National Public Service Complaint Management System (SP4N) or People's Aspiration and Online Complaints Service (LAPOR!), which acts as social capital. This article explores five key aspects of smart cities and smart citizenship: governance, citizen participation, infrastructure, public spaces, and urban livability. While ICT-driven approaches can swiftly transform cities, a community-based approach fosters long-term shifts. Meanwhile, limited citizen involvement contributes to ecosystem degradation in Indonesia and underscores the urgency and importance of citizen engagement in urban planning. In democratic societies, citizens hold power, and concepts of smart citizenship encompass civic intelligence and, at the same time, also value local knowledge. In Indonesia, LAPOR! reflects smart citizenship, enabling transparent reporting of aspirations and complaints. However, factors like limited access and education of citizens affect its use. This research used qualitative methods with content analysis methods. Qualitative content analysis is used to examine the textual content of websites.  Using LAPOR! SP4N in Indonesia to see the implementation of the concept of smart society and smart city. Participatory processes should contribute substantially to urban planning and governance. Information technology serves as a temporary solution for long-term urban planning issues. Broader concerns like public policy and participatory democracy must also be considered. In conclusion, this article explores the dynamic relationship between smart cities and smart citizenship, highlighting the importance of active citizen engagement and the potential of technology to empower communities for positive urban transformations.
Exploring Technology Integration in Education: Lecturers Perspective on Outcomes-Based Education Platforms Kasih, Julianti; Wasis, Galih Wicaksono; Bunyamin, Hendra
JOIV : International Journal on Informatics Visualization Vol 8, No 2 (2024)
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/joiv.8.2.2691

Abstract

Informatics education is evolving rapidly through the adoption of Outcome-Based Education (OBE), necessitating a rigorous investigation into the effectiveness of the implementation. This study was conducted using the advanced Unified Theory of Acceptance and Use of Technology (UTAUT)-3 model to assess the potential of OBE systems in enhancing teaching and learning processes. The study integrated a comprehensive set of nine variables to measure the acceptance level of OBE systems among lecturers at Maranatha Christian University Bandung and Universitas Muhammadiyah Malang. UTAUT-3 provides a more explicit understanding by incorporating Hedonic Motivation (H.M.), Habit (H), and Personal Innovativeness (P.I.). The Model also integrated the core constructs of Performance Expectancy (P.E.), Effort Expectancy (E.E.), Social Influence (S.I.), Facilitating Conditions (F.C.), Behavioral Intention (B.I.), and Users Behavior (U.B.). The result showed that B.I. was a central determinant of U.B., suggesting users' preparedness to engage with OBE systems.Furthermore, the routine use of technology as Habit (H) was closely related to Behavioral Intension (B.I.), showing that familiarity with technology facilitated the intention to adopt OBE systems. The result showed that UTAUT-3's comprehensive framework was superior in evaluating educational technology adoption due to its ability to account for users' engagement as Hedonic Motivation (H.M.), dispositional tendencies toward Personal Innovativeness (P.I.), and the critical role of established habits. Consumers' actual experiences and technological proficiency significantly influence adoption rather than individual characteristics. Therefore, UTAUT-3 was a more effective tool for predicting and understanding the Acceptance of OBE systems, guiding educational institutions toward successfully integrating information systems in learning environments.
Digital Literacy toward Historical Knowledge: Implementation of the Bukittinggi City History Website as an Educational Technology Fatimah, Siti; Hidayat, Hendra; Sulistiyono, Singgih Tri; Alhadi, Zikri; Firza, Firza
JOIV : International Journal on Informatics Visualization Vol 7, No 4 (2023)
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/joiv.7.4.2224

Abstract

This research aims to identify the challenges and opportunities in integrating digital literacy skills into history education. This research focuses on understanding educators' difficulties in integrating digital technologies into the traditional history curriculum. Educational technology as a means and facility to support education and learning is no exception for historical knowledge through access to historical websites. This study analyses digital literacy toward historical knowledge using the Bukittinggi City history website. This research is quantitative research with a survey approach with closed-ended questions. The research population is the millennial generation in Indonesia. Samples were taken with a non-probability sampling approach with purposive sampling. This study involved 831 respondents spread throughout Indonesia. The data analysis technique is partial Least Square Structural Equation Modelling (PLS-SEM). The results showed no difference in historical knowledge scores between males and girls. With a value of 0.697 and a 69.7% variance, the coefficient of determination (R2) result demonstrates significant volatility in historical knowledge. Additionally, Q2's value serves as a gauge for the model's predictive usefulness. The predictive relevance of the model's independent variables was assessed using the predictive relevance test (Q2). Men might be more adept at using online resources to broaden their knowledge of the city's past. Understanding the disparities in digital literacy between men and women will significantly impact the design of educational and literacy programs in Bukittinggi. Enhancing digital literacy can promote access to and understanding of the city's history, especially among women
Improvement of Starling Image Classification with Gabor and Wavelet Based on Artificial Neural Network Rahman, Aviv Yuniar; Istiadi, Istiadi; Hananto, April Lia; Fauzi, Ahmad
JOIV : International Journal on Informatics Visualization Vol 7, No 4 (2023)
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/joiv.7.4.1381

Abstract

Indonesia is a country that has a diversity of animal species with the top 10 predicate in the world. The population of animal species, including starlings, is very widely known in the country. Starlings currently in Indonesia are diverse, ranging from standard to rare in Indonesia. This starling has its characteristics based on the type, color, sound, etc. In the first problem, the first accuracy performance when using the GLCM texture feature with Artificial Neural Network is 68%. Furthermore, the second problem is the accuracy performance of typing using the GLCM texture feature with a Decision Tree of 50%. This research aims to improve the starling classification system accuracy using Gabor and Wavelet texture features with artificial Neural Networks. Based on testing in the classification of starlings using the GLCM, Gabor, and Wavelet features, the highest degree of precision can, therefore, be concluded to be at the GLCM and Wavelet feature levels. The GLCM and Wavelet level accuracy results reached 83% at a rate of learning 0.9. In the experiments that have been done, the GLCM and Wavelet levels can increase accuracy using Artificial Neural Networks. In the classification process, the type of starlings also shows that the computational time in testing is much faster in producing accuracy values. In addition, the accurate accuracy while testing the starling category also increases.
Remote Laboratory Based on the Internet of Things for E-Learning: A Development Model of Newton’s Law Experiment Asrizal, -; Khairat, Raudhatul; Yohandri, -
JOIV : International Journal on Informatics Visualization Vol 8, No 3 (2024)
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/joiv.8.3.2241

Abstract

Remote laboratory is a development of digital technology to support the quality of learning in this digital era. However, scientific processes often cannot be accommodated in digital spaces such as e-learning. This research highlights a remote laboratory system that can accommodate scientific process improvement in e-learning.  The research objective is to develop and determine the performance of the remote laboratory system of Newton’s Law experiment based on IoT for e-learning as an experiment development model. Research methods can be classified into design and development, abbreviated as DDR. The remote laboratory system is designed and developed in six phases. This system is developed by five main components, namely, a photodiode sensor, MCU nodes, motor drivers, stepper motor, and ESP 32 CAM. The results indicate that the remote laboratory system of Newton's law experiment has demonstrated positive performance, and the accuracy and precision of measurement from the remote laboratory system are classified as high. Accordingly, the remote laboratory system of Newton's law experiment can be used as an alternative to support scientific processes in e-learning. It is expected to serve as a guide for virtual laboratory design, enlightening the audience on the potential of this system. It is used extensively for experimental teaching in modern physics education. The success in designing and developing an experimental model of Newton's law by implementing a remote laboratory based on IoT provides a good opportunity to develop various more sophisticated physics experimental systems to support the science process and e-learning.
Systematic Literature Review on Augmented Reality with Persuasive System Design: Application and Design in Education and Learning Nasirudin, Mohd Asrul; Md Fudzee, Mohd Farhan; Senan, Norhalina; Che Dalim, Che Samihah; Witarsyah, Deden; Erianda, Aldo
JOIV : International Journal on Informatics Visualization Vol 8, No 2 (2024)
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/joiv.8.2.2702

Abstract

Augmented Reality (AR) is an innovative technology that has gained significant scholarly attention. It uses computer-generated sensory inputs like visuals, sounds, and touch to enhance how we perceive the real world, providing a transformative impact on human sensory experiences. Motivated by the possibilities of augmented reality (AR) in the realm of the educational learning environment, this research aims to document the evolving landscape of augmented reality (AR) applications in education and training, with a specific emphasis on the incorporation of persuasive system design (PSD) elements. The study also explores the diverse technologies and methodologies for developing these applications. A systematic literature review was conducted, analyzing 44 articles following the protocol for PRISMA assessments. Four research questions were formulated to investigate trends in AR applications. Between 2016 and 2023, publications on AR applications doubled, with a significant focus on the educational field. Marker-based AR methods dominated (68.49%), while markerless methods constituted 31.51%. Unity and Vuforia were the most used platforms, accounting for 77.27% of applications. Most research papers assessed application effectiveness subjectively through custom-made questionnaires. University students were identified as the primary target users of AR applications. Only a few applications integrated persuasive elements, even for adult users. This highlights the need for further studies to fully grasp the possibilities of combining persuasive system design with augmented reality applications in education
Software Quality Measurement for Functional Suitability, Performance Efficiency, and Reliability Characteristics Using Analytical Hierarchy Process Sarwosri, Sarwosri; Rochimah, Siti; Laili Yuhana, Umi; Balqis Hidayat, Sultana
JOIV : International Journal on Informatics Visualization Vol 7, No 4 (2023)
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/joiv.7.4.2441

Abstract

The quality model used in this paper is ISO 25010. Functional Suitability, Performance Efficiency, and Reliability are the characteristics to be used. The case study used is the ITS Academic Information System, and the method used for the basis of calculation is the AHP (Analytical Hierarchy Process) method. The initial stage is to make a list of questionnaire questions, which are then filled out by three stakeholders: experts, students, and developers. With the AHP method, experts will analyze the questionnaire results to determine the required weight. This weight is used to calculate the quality of the software. There are two types of software measurements: student questionnaires and developer questionnaires. These two questionnaires become data input. Automatic measurements are carried out on Time Behavior aspects, namely Response Time Testing. In the automatic measurement stage, the URL to be tested by the tester is used as data input. From this automatic measurement, we experimented with the response time of the destination URL to respond to requests and conversion results on a scale of one hundred. The final value of these two types of measurements will be used in several equations to get the final value of the quality of the software. The study results are in the form of automatic measuring instruments of software quality. The measurement results can be used as feedback in making improvements so that the quality value increases when measured. Regarding Functional Suitability, the ITS Academic Information System has provided features according to user needs. In the aspect of Performance Efficiency, the ITS Academic Information System can provide performance and performance according to user needs. Meanwhile, regarding reliability, the ITS Academic Information System can carry out a function under certain conditions and times
Mel Frequency Cepstral Coefficients (MFCC) Method and Multiple Adaline Neural Network Model for Speaker Identification Sasongko, Sudi Mariyanto Al; Tsaury, Shofian; Ariessaputra, Suthami; Ch, Syafaruddin
JOIV : International Journal on Informatics Visualization Vol 7, No 4 (2023)
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/joiv.7.4.1376

Abstract

Speech recognition technology makes human contact with the computer more accessible. There are two phases in the speaker recognition process: capturing or extracting voice features and identifying the speaker's voice pattern based on the voice characteristics of each speaker. Speakers consist of men and women. Their voices are recorded and stored in a computer database. Mel Frequency Cepstrum Coefficients (MFCC) are used at the voice extraction stage with a characteristic coefficient of 13. MFCC is based on variations in the response of the human ear's critical range to frequencies (linear and logarithmic). The sound frame is converted to Mel frequency and processed with several triangular filters to get the cepstrum coefficient. Meanwhile, at the speech pattern recognition stage, the speaker uses an artificial neural network (ANN) Madaline model (many Adaline/ which is the plural form of Adaline) to compare the test sound characteristics. The training voice's features have been inputted as training data. The Madaline Neural Network training is BFGS Quasi-Newton Backpropagation with a goal parameter of 0,0001. The results obtained from the study prove that the Madaline model of artificial neural networks is not recommended for identification research. The results showed that the database's speech recognition rate reached 61% for ten tests. The test outside the database was rejected by only 14%, and 84% refused testing outside the database with different words from the training data. The results of this model can be used as a reference for creating an Android-based real-time system.
Drone Kit-Python for Autonomous Quadcopter Navigation Pulungan, Ali Basrah; Putra, Zaki Yuanda; Sidiqi, Adam Rasyid; Hamdani, Hamdani; Parigalan, Kathleen E
JOIV : International Journal on Informatics Visualization Vol 8, No 3 (2024)
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/joiv.8.3.2301

Abstract

Using Python scripts over the MAVLink protocol, developers can use the open-source DroneKit Python software framework to enable autonomous drone operations. This framework provides excellent flexibility and power to facilitate automated drone control. The built quadcopter has an X configuration and uses a DJI F450 frame with some modifications. Interestingly, the drone has legs made of aluminum on both sides to help with smooth takeoffs and landings. The frame is 45 cm diagonal length and 30 cm vertical height. The drone was given an additional weight in a 15 x 18 x 12.5 cm box. The propeller used in this investigation is a 9x6 carbon-based model. The x2216 1400kV brushless motor that is being used is from Sunnysky, and it comes with an Electronic Speed Controller (ESC) with a 30A rating. A 4-cell 14.8V Lithium-Polymer (Li-Po) battery with a 7200mAh capacity powers the drone. Apart from that, the drone weighs 1573g in total. The results are obtained by self-measurement and flight measurement data (FMU). Six attempts were made, and the results showed that the second flight had the longest flight time and the highest altitude. In particular, the Flight Measurement Unit (FMU) reported that the flight lasted 81 seconds and reached an altitude of 0.93 meters. In contrast, the self-measurement data reported that the flight lasted 85 seconds and reached an altitude of 1.5 meters.
Comparison of VTOL UAV Battery Level for Propeller Faulty Classification Model Mohd Sani, Fareisya Zulaikha; Mohamad Zin, Ahmad Arif Izudin; Mohd Nor, Elya; Kamarudin, Nur Diyana; Makhtar, Siti Noormiza
JOIV : International Journal on Informatics Visualization Vol 8, No 2 (2024)
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/joiv.8.2.2177

Abstract

The degradation of batteries in UAVs may result in various problems, such as connectivity troubles, flight delays, and unexpected accidents. Flight safety and reliability are affected by propeller efficiency and performance. This study explores an acoustic-based method to classify propeller faulty conditions in Vertical Take-Off and Landing Unmanned Aerial Vehicles (VTOL UAV). The main objective is to emphasize the difference between classifier models developed using different battery-level flight data. The sound generated by VTOL UAV provides valuable information about the flight performance, essential for effectively monitoring flying conditions and identifying potential faults. This study uses three classification algorithms-Medium Tree (MT), Linear Support Vector Machine (LSVM), and Linear Discriminant (LD), to classify propeller failures of VTOL UAVs. Datasets are collected from three simulated propeller faulty conditions using a wireless microphone connected to a smartphone in an indoor lab environment with a soundproofing mechanism. The Mel Frequency Cepstral Coefficients technique is implemented in MATLAB (R2020a) to extract valuable features from the recorded sound signals. Extracted features from high and low-battery flights are utilized to develop classification models. Classifiers' performance is analyzed to compare the difference between selected models developed using high and low-battery flight data. The accuracy was measured with other samples to test the robustness of classification models. LSVM and MT classification models developed using high-battery flight data produce better accuracy than low-battery flight data in the training and testing phases. LD classification model developed using high-battery flight data produces better accuracy than low-battery flight data in the testing phase only. These results show that battery degradation can affect the performance of the VTOL UAV faulty classification algorithm.

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