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Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer
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Jurnal Pengembangan Teknlogi Informasi dan Ilmu Komputer (J-PTIIK) Universitas Brawijaya merupakan jurnal keilmuan dibidang komputer yang memuat tulisan ilmiah hasil dari penelitian mahasiswa-mahasiswa Fakultas Ilmu Komputer Universitas Brawijaya. Jurnal ini diharapkan dapat mengembangkan penelitian dan memberikan kontribusi yang berarti untuk meningkatkan sumber daya penelitian dalam Teknologi Informasi dan Ilmu Komputer.
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Articles 60 Documents
Search results for , issue "Vol 6 No 2 (2022): Februari 2022" : 60 Documents clear
Rancang Bangun Sistem Klasifikasi Tipe Permukaan Jalan menggunakan Gray Level Co-Occurrence Matrix (GLCM) dan Support Vector Machine (SVM) berbasis Raspberry Pi Akbar Wira Bramantya; Fitri Utaminingrum
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 2 (2022): Februari 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Roads are a pathways made to facilitate traffic access from one place to another. Indonesia has a roads as far as 537.838 km. However, all of these road didn't have same condition, there are still many road in bad condition. On the other side, our current transportation is just evolve to the Smart Car era, where this technology focuses on autonomous driving systems and driver safety. Therefore, needed a system that can overcome these various road conditions. So, in this research will do a testing using Gray Level Co-Occurrence Matrix (GLCM) and Support Vector Machine (SVM) to classify the roads are in asphalt condition, rocky condition, or paved condition. The GLCM feature used in this research is the best 4 features from total 6 features to be tested namely dissimilarity, correlation, homogeneity, contrast, ASM, and energy. This test is started using SVM linear kernel, polynomial kernel, and RBF kernel, the value of d = 1, and value of θ = 0o, 45o, 90o, 135o. After all of these tests, the best result were obtained. They are GLCM using dissimilarity, correlation, contrast, and energy features, the value of d = 1, and combination from all of angles, angle 0o, 45o, 90o, 135o simultaneously also for SVM using linear kernel. The accuracy obtained from this combination reaches 97% in SVM training set and 98,3% in manual testing using test data. System integration testing using camera input got 88,6% in accuracy and system integration testing on electric motors performance got 87% in accuracy.
Pengembangan Sistem Informasi Web MTFSales menggunakan Teknologi ReactJS dan Geolocation untuk Memantau Kinerja Karyawan Sales (Studi Kasus: Mandiri Tunas Finance) Aditya Dwi Wicaksono; Buce Trias Hanggara; Tibyani Tibyani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 2 (2022): Februari 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

In sales activities, sales employees have an important role because their main job is to sell company products or services to buyers. For this reason, it is necessary to maintain several dominant factors that can affect the performance of a sales employee, such as discipline, motivation, and responsibility. In this digital era, technology can be used as a tool to monitor employee performance. One company that needs this technology is Mandiri Tunas Finance (MTF). Therefore, the researcher developed an MTFSales information system to monitor the performance of sales employees with the aim of knowing the results of needs analysis, design, implementation, and testing of the MTFSales. In this development, the waterfall software development method is used, because all MTFSales requirements have been defined at the requirements analysis stage by brainstorming with stakeholders from MTF with the results of identifying 3 actors, 7 functional requirements, and 1 non-functional requirement. MTFSales is developed using ReactJS and assisted with geolocation technology to get user's location. From the results of the test using the system usability scale (SUS), 63,125 points were obtained, the SUS test was classified as Grade D, with an Adjective Rating of OK, and an Acceptability Range of marginal value. Based on the results of functional testing, the MTFSales web information system gets a success value of 100% of all the functionality that has been defined.
Faktor Pengaruh Interaksi Aktif dalam Komunitas Online yang Disponsori Merek Dian Ika Fitriani; Diah Priharsari; Satrio Agung Wicaksono
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 2 (2022): Februari 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Branded online communities are created by brands themselves in order to create a medium for marketing their products through interaction with brand enthusiasts. Unfortunately, not all brands can create an active online community that interacts, which can provide output for branding and brand sales. Researchers try to learn what factors influence the formation of a lively and active online community. The research was conducted by collecting data from the online community in the form of online text from the comments column. From the online text data, data analysis was then carried out using the literature driven coding method. Where this method refers to the coding process using a model framework obtained from two theories, namely Self Determination Theory and Self Disclosure Theory. The findings show that the five factors in the model framework, namely Relevance, Autonomy, Competence, Familiarity, and Valence, have a significant influence on the success of active interactions in branded online communities. The second finding, the researcher describes the presentation of the emergence of each factor and the factors obtained that have a dominant influence are Relationship by 25%, Competence by 22%, and Familiarity by 20%. The third factor shows the percentage of occurrences above the average. Through the results of this study, it is hoped that it can provide new perspectives and references in managing an online community for SMEs that are still developing.
Komparasi Hasil Metode Fuzzy Mamdani dan Tsukamoto untuk Prediksi Produksi Benih Padi (Studi Kasus : Kebun Benih Tunjung Kabupaten Bangkalan) Elna Diaz Pradini; Edy Santoso; Nurul Hidayat
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 2 (2022): Februari 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Rice is a plant that is cultivated by the government. In order to support the maximum rice production, high-quality rice seeds are needed. One of the certified rice seed producers in Bangkalan Regency is the Tunjung seed garden. The problem with the UPT of Tungjung Bangkalan Regency, when producing certified rice seeds, is that it is difficult to know the exact prediction results using the Ubinan method. To overcome these problems, other prediction methods that is close to accurate are needed. In this study, the Mamdani and the Tsukamoto fuzzy methods are used, which are quite often used to solve prediction problems. This study aims to compare the fuzzy Mamdani and Tsukamoto methods, to find out the best accuracy results based on the smallest MAPE value. Based on the results of the tests that have been carried out, the Tsukamoto method has a better accuracy rate than the Mamdani method. he best results from Tsukamoto's MAPE method, the rainy season and dry season are 0.0%. While the best results from the Mamdani method of MAPE in the rainy season are 13.07% and the dry season is 17.0%.
Perbandingan Kualitas Website Shopee dan Tokopedia menggunakan Metode Webqual 4.0 (Studi pada Mahasiswa Aktif Universitas Brawijaya) Vigo Hernando; Diah Priharsari; Satrio Hadi Wijoyo
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 2 (2022): Februari 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The rapid growth in the number of Indonesians who shop online makes e-commerce service providers compete to improve the quality of their services. This is done in order to meet user expectations. On the other hand, the large number of e-commerce in circulation makes users confused about which e-commerce service to use. Therefore, this study aims to compare the quality of the two most popular e-commerce sites in Indonesia, namely Shopee and Tokopedia. This study uses two methods, namely Webqual 4.0 as an indicator of website quality testing and also the Importance Performance Analysis (IPA) method to provide recommendations for priority improvements on each website. Research data obtained from the results of questionnaires to 100 respondents for each e-commerce website. The calculation results found that the Webqual Index (WQI) of Shopee was 0.840 and Tokopedia was 0.844. The results of the Independent Sample T-Test difference test showed that there was no significant difference in the quality of the two e-commerce websites. Furthermore, the results of the analysis using Importance Performance Analysis (IPA) found that on the Shopee website there are 5 indicators with top priority and 4 indicators with low priority for improvement. Meanwhile, on the Tokopedia website, there are 5 indicators with top priority and 5 indicators with low priority for improvement. Other indicators do not need to be improved because the quality has met user expectations.
Analisis dan Perancangan Sistem Informasi Penjualan dengan Metode FAST pada CV Ide Karya Semesta Muhammad Febrilian Dwi Syahputra; Buce Trias Hanggara; Bondan Sapta Prakoso
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 2 (2022): Februari 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

CV Ide Karya Semesta is a startup engaged in consulting services and 3D engineering design training. CV Ide Karya Semesta requires a sales information system, because the current system is still manual and unable to support the company's operations. The purpose of this research is to document system design starting from modeling business processes, compiling requirements specifications, designing systems in the form of UML diagrams, prototypes, and mockups, as well as evaluating system design. System analysis and design was carried out using the four initial stages of the FAST (Framework for the Application of System Thinking) method. In the first three stages, the FAST method resulted in the identification of system problems which were analyzed with the PIECES framework, as-is business process modeling, identification of actors, requirements specification, functional and non-functional requirements. At the logical design stage, it produces system design in the form of UML diagrams in the form of use case diagrams, use case scenarios, activity diagrams, sequence diagrams, class diagrams, CDM, PDM, wireframes, and mockups. The results of the evaluation of the system design using the traceability matrix method show that the system design, starting from business process modeling, requirements specifications, to mockup design has been fulfilled in its entirety. Then the evaluation of the design using the consistency analysis method showed the results of the system design had a 100% consistency percentage value and the system was included in the correctness category in the correctness test.
Monitoring Kualitas Air pada Tambak Udang berbasis Internet of Things dengan Protokol Komunikasi ZigBee Dwiki Ansarullah; Heru Nurwarsito
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 2 (2022): Februari 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Aquaculture is a commodity that is quite important to meet the fulfillment of Indonesian market in addition to fishery. Water quality in a pond farming is an aspect that we need to pay attention to that for the sustainability of the biota inside. The application of pond farming in a highland cities, low air temperature, frequently become an obstacle. Besides that, 24 hours water quality check is a challenging things for pond farmers. This research is using Internet of Things with the support of communication protocol ZigBee which can make an easier way for pond farmers to access the current condition of their ponds. With expectations shrimp farmers can increase their income and didn't suffer a loss because of problems they faced. In its implementation a sensor node that contain of temperature sensor and a turbidity sensor is placed on the object of research which is home-base shrimp pond farming. Then the obtained data is sent to the node gateway and then the data will be forwarded to ThingSpeak webserver. From the testing that has been done using communication protocol ZigBee, the data transmission is quite good. In a tests that held indoors, an average delay is 1.8 s, packet loss to 0%, and the average throughput is 211.023 kbps.
Analisis Penggunaan Virtual Background Seragam di Pertemuan Daring menggunakan Teknik Coding Kualitatif M. Daffas Athadiansyah; Diah Priharsari; Satrio Hadi Wijoyo
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 2 (2022): Februari 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Online meeting activities are carried out by some people because of the Covid-19 pandemic. Meeting activities that should be done in person can be done using online meetings. There are several applications to conduct online meeting activities, one of the applications that has many users, namely ZOOM. The application has a high level of use because of the many features and the use of features is quite easy. Among some of the features provided by ZOOM, a feature that is often used by the public is the virtual background feature. The use of virtual background by the public is usually to attend online meetings, scientific seminars, organizing events, and other events by making virtual backgrounds between participants uniform. The use of virtual background uniforms in online meeting activities is also not yet known because events held online are usually tied to the use of virtual background uniforms. The data collection in this study was carried out qualitatively to active users of uniform virtual backgrounds by conducting semi-structured interviews. The results of the interview obtained are then analyzed using thematic analysis methods and obtained results related to background using and not using virtual background uniforms and how the speakers view online meeting activities using virtual background uniforms and do not use virtual background uniforms.
Evaluasi Usability Aplikasi Bank Syariah Indonesia Mobile menggunakan Metode Usability Testing dan System Usability Scale (Studi Kasus : KCP Trenggalek Sudirman 1) Annisa Julia Santoso; Satrio Hadi Wijoyo; Andi Reza Perdanakusuma
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 2 (2022): Februari 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Bank Syariah Indonesia Mobile (BSI Mobile) is one of the distribution channels owned by Bank Syariah Indonesia to access customer accounts using 3G/4G technology and wifi via smartphones. This application receives a lot of negative reviews related to usability on the Play Store. In this research, an evaluation was carried out to determine the usability level of the BSI Mobile application using usability testing and system usability scale (SUS) methods to produce application improvement recommendations. Respondents in this study were customers of KCP Trenggalek Sudirman 1. Usability test respondents were 5 respondents and new users. SUS respondents are 30 active users of the BSI Mobile application and android users. The measurement on the learnability aspect is 65%, the efficiency aspect is 0.008 goals/sec, and the error aspect is 0.24 (relatively small). The satisfaction aspect uses the SUS method which is filled out by 30 respondents with a result of 70.75 so that is in the acceptable category and gets a C rating (good). Interviews were conducted to dig deeper into the problems experienced by respondents during usability testing. Based on the results of usability testing and interviews, there are 6 findings of usability problems. Therefore, respondents provide suggestions and guidelines sourced from google material design to make recommendations for improvement.
Perancangan User Experience Website Chawaty menggunakan Pendekatan Human-Centered Design (HCD) Alifia Wahyu Sektyawardani; Hanifah Muslimah Az-Zahra; Bondan Sapta Prakoso
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 2 (2022): Februari 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

CV PERDU LA is a Chawaty SME business entity located in Surabaya City, East Java, and has been established in 2012. The Covid-19 pandemic has caused Chawaty to experience a very significant decline in turnover. Thus increasing accuracy and speed in responding to the current pandemic conditions, CV PERDULA seeks to provide website-based services whose aim is to make it easier for potential consumers who want to know what products are offered along with product specifications and advantages. Produce useful services by involving humans, namely users and stakeholders to meet the satisfaction and needs of using the Chawaty website. The stages used in the HCD approach are the process of specifying the context of use and user needs through an interview process with stakeholders from Chawaty and users who use the service, then the process of making wireframe, wireflow, and high-fidelity prototype designs based on identified design guidelines. previously. The design solution design in the form of a high-fidelity prototype is the final result of the design process, which is then carried out by an evaluation process using the user experience questionnaire method. The results of the evaluation process get positive scores on every scale and aspect of UEQ. The attractiveness scale has a value of 2,205, the clarity scale is 2,086, the efficiency scale is 2,321, the accuracy scale is 2,214, the stimulation scale is 2,393, and the novelty scale is 2,093. The UEQ benchmark chart gets the excellent category on each scale.

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