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Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer
Published by Universitas Brawijaya
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Jurnal Pengembangan Teknlogi Informasi dan Ilmu Komputer (J-PTIIK) Universitas Brawijaya merupakan jurnal keilmuan dibidang komputer yang memuat tulisan ilmiah hasil dari penelitian mahasiswa-mahasiswa Fakultas Ilmu Komputer Universitas Brawijaya. Jurnal ini diharapkan dapat mengembangkan penelitian dan memberikan kontribusi yang berarti untuk meningkatkan sumber daya penelitian dalam Teknologi Informasi dan Ilmu Komputer.
Arjuna Subject : -
Articles 6,850 Documents
Implementasi Fuzzy Inference System (FIS) Pada Metode Tsukamoto Dalam Peramalan Produksi Roti (Studi Kasus: Harum Bakery) Meriza Nadhira Atika Surya; Nurul Hidayat; Bayu Rahayudi
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 1 (2019): Januari 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Nowadays, bread has became a trend of food that is much favored not only by foreign residents, but also by the people of Indonesia. The problem in Harum Bakery is still having difficulty in the production of bread because the method used is still conventional because the calculation used is still limited to its own estimates so that the bread produced sometimes the amount of excess or lack. In this study, the method used in this study is Fuzzy Inference System (FIS) Tsukamoto. This method is good enough to be used in the case of forecasting a production. From the system with the FIS method Tsukamoto, is expected to help the company so as to minimize losses and optimize profits. The results obtained were then evaluated by the RMSE method, the lowest error rate during the tests using 20 training data on the sweet bread with the result for sweet bread that is 69,9957142, and the bread cake is 8,77496439. Then for forecasting, the best result is using 60 training with RMSE value of 3.47850543.
Evaluasi User Experience Pada Game Hearthstone Dengan Menggunakan Metode Game Experience Questionnaire Naufal Rizky Akbar; Eriq Muhammad Adams Jonemaro; Tri Afirianto
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 12 (2018): Desember 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Hearthstone is a digital Collectible Card Game that's pretty successful, this is proven by its achievement as a Card Game eSport with a lot of fans. But, unfortunately Hearthstone still has several flaw, one of its major flaw is the high difficulty experienced by the new player. Looking at that problem, Evaluation to the game's user experience needs to be done. Currently, there's a lot of method that could be used to evaluate user experience of a software. But, a lot of those method often isn't designed to specifically evaluate user experience of a game. That's why, the evaluation method that's used in this research is an evaluation method that's specifically designed to be used to evaluate user experience of a game, which is Game Experience Questionnaire. Based on the evaluation result, Hearthstone scored the lowest at Immersion and Returning to Reality aspect that could be improved by imitating the story part of its competitor, which is Shadowverse.
Diagnosis Penyakit Pada Bawang Merah Dengan Menggunakan Metode Fuzzy Tsukamoto (Studi Kasus : UPTD. Pembibitan Ternak Dan Hijauan Makanan Ternak Kec. Singosari Malang) Firmansyah Arif Maulana; Nurul Hidayat; Satrio Hadi Wijoyo
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 1 (2019): Januari 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The onion is one of horticultural plant. The onions plant contain abundant substances that act as an antibiotic, stimulate the body cell growth, repress bacteria activity, and also contain vitamin B1. Some factors could affect farmer's harvest result, one of them is pest attack. In fact, many farmers don't know how to treat and detect the pest attack on their plants. Based on that case, the system “Onion Disease Diagnose Using Fuzzy Tsukamoto Method (Case Study: UPTD. Cattle Breeding and Green Animal Feed Kec. Singosari Malang)” was built in this research. Fuzzy Tsukamoto method was used to diagnose the disease of onion plant. The result of diagnosis in this system was an onion disease. This system testing used the disease data from BPTP Malang, East Java. The onion disease diagnose experiment result showed 80 % accuracy.
Diagnosis Penyakit Ikan Mas Koki Menggunakan Metode Naive Bayes Classifier Muhammad Hasbi Wa Kafa; Nurul Hidayat; Imam Cholissodin
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 1 (2019): Januari 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The Indonesian state as a maritime country has thousands of species of fish. Various types of fish found in Indonesia, not only fish that can be consumed alone but Indonesia also has a variety of types of ornamental fish are very popular. One of the most popular ornamental fish is the goldfish chef, so it is not surprising that the demand for goldfish is increasing. From time to time many people are looking for a goldfish chef. Its high selling price also provides its own blessing for its business. Of course the goldfish cultivation is a gold field for farmers to gain profits. Cultivating the goldfish can be said is not difficult, but there is something to note in some ways because these fish including fish that are susceptible to disease. Illness may arise due to improper maintenance of the goldfish. The number of symptoms of the disease in the goldfish often makes cultivators difficult to identify the disease, so in the handling of goldfish disease chef also experienced a mistake. Therefore, a system that can help in identifying the goldfish disease properly. By using the method of calculation Naive Bayes Classifier has obtained 90% accuracy of the system which means the system can run well because the results from the system close to the similarity with the actual field facts.
Implementasi Protokol 6LoWPAN Pada Purwarupa Wireless Sensor Nodes Faisal Akhmadi; Sabriansyah Rizqika Akbar; Achmad Basuki
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 12 (2018): Desember 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Wireless Sensor Network appears as a network configuration that is able to provide solutions for a variety of applications in a difficult or unexpected situation. In general, there are two wireless communication standards used in WSN, namely IEEE 802.11 and IEEE 802.15.4. Each of these standards is able to present the use of Internet Protocol on WSN devices. The use of the IP protocol at WSN will bring the same benefits as IP on computer networks that have long been used, with various mechanisms and protocols that have been developed and used. In the absence of available blocks of IPv4 addresses, the use of IPv6 addresses must begin immediately. However, to bring IPv6 to WSN is hampered by limited resources. 6LoWPAN is here to enable the implementation of internet protocols to small devices. In this study, the design and implementation of wireless sensor prototypes using Raspberry Pi and MRF24J40MA as transceiver radio modules that use 6LoWPAN as the communication protocol is implemented. There are features added in this system that allow the sensor node to know the server's IP address without configuration. Also discussed about how to install MRF24J40MA so that it can be used for communication media using the 6LoWPAN protocol. The test results from this study indicate that overall, the system that has been made can run functionally and can use 6LoWPAN as a communication protocol.
Implementasi Delay Tolerant Network (DTN) dengan Menggunakan Algoritme Hierarchical Token Bucket untuk Seleksi Node Routing Multicopy Hidayatus Syafa'ah; Rakhmadhany Primananda; Reza Andria Siregar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 1 (2019): Januari 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Delay Tolerant Network is network used for long distatnce communication with layer addition, whic is bundle layer. In Delay Tolerant Netwrok, routing becomes a challenge in its implementation. It is caused by the use of limited bandwidth and buffer thus it need bandwidth management in order to arranged overload in buffer using Hierarchical Token Bucket Algorithm. Routing is used to route messages from the source node to the destination node. There are two categories of routing protocols based on the number of message copies, namely singlecopy routing and multi routing copy. Multi copy routing is, the message will be forwarded to each node on the specified path. This routing is able to improve network performance in maximizing the delivery message and minimum delay. Hierarchical Token Bucket Algorithm used to control the use of bandwidth towards link given to client and limit the download and upload conducted by client. In this research, Hierarchical Token Bucket Algorithm implemented by using ONE Simulator simulation and JAVA programming languange in Eclipse. The result of test then analysed by using average latency, overhead ratio, delivery probabilty and average hop count parameter with scenario number of node 50, 100, 150 and 200 node and node speed 20-160km/hourand message size of 1MB. From the result of test, it is obtained that the implementation of Hierarchical Token Bucket Algorithm for node routing multi copy selection runs appropriaately due to it implements message delivery schedule based on ceil and rate parameter. It can be seen from the result of parameter test of overhead ratio for 15.9737ms, score of delivery probabilty for 0.9504%, score average hop count score is 20.5900ms and average latency score is 220.2333ms.
Implementasi Metode Pervasive Menggunakan Protokol UDP Pada Raspberry Pi dan myRIO Joniar Dimas Wicaksono; Wijaya Kurniawan; Mochammad Hannats Hanafi Ichsan
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 1 (2019): Januari 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Smart home environment is an environment in which there are equipment that can communicate with each other and can be monitored or controlled remotely through the internet. With this, it will make it easier for humans to control equipment at home. For now the use of home appliances that can be a smart home still requires difficult configuration. Pervasive is a method that faciliting humans without configure device. The system of this pervasive method by broadcast information itself and storing information other devices. To improve the performance and efficiency of this system, the protocol will be used is UDP protocol. Where this protocol is a lightweight protocol and does not require large memory. The system implemented on Raspberry Pi 3 as host and NI myRIO as client. This device is programmed by LabVIEW by deploying programs. Program will be made according to the system flow that is with the state machine where on each device can do discovery for the devices know each other. From the results of testing in this study, for discovery device on the host is 56,417ms, while the discovery on the client is 251.067ms. So the whole discovery process is 313,417ms. Whereas if the host fails, the time it takes the client to reconnect is 10384,23ms. For sending data between host and client, for data transmission sensor takes 58.263ms, LED control takes 5350,926ms, and for push button takes 255,696ms.
Sistem Diagnosis Penyakit Antraknosa Pada Cabai Menggunakan Metode Fuzzy Tsukamoto Ganda Adi Khotarto; Nurul Hidayat; Ratih Kartika Dewi
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 1 (2019): Januari 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Red chili pepper (Capsicum annum l.) is one of the many vegetable commodities consumed by the people of Indonesia, both as a food and flavoring the fulfillment of nutrition. Chilli needs in Indonesia from year to year has increased steadily. However, up to this time chili production in Indonesia is still not able to satisfy the needs of the community. This is because the fluctuating production with low productivity belong. loss can achieve 40-50%. Directorate General of Horticulture mentions that in the year 2012, the level of damages to crops of chili in Indonesia caused by pests and diseases reach 35%. Tsukamoto Fuzzy method is a method that has a tolerance on the data and very flexible. The advantages of the method are namely Tsukamoto is intuitive and can give feedback based on information that is not accurate, qualitative, and ambiguous. The required variable in this study are antraknosa symptoms on chili. The accuracy of the test results was 88.33%.
Penggunaan Finite State Machine Untuk Navigasi dan Kendali Ar.Drone Quadcopter Menggunakan Microsoft Kinect Reza Tanjung Ahmad Fauzi; Gembong Edhi Setyawan; Wijaya Kurniawan
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 12 (2018): Desember 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

In the life of the general public and professional, the need for computer-based systems that robots have increased rapidly. Along with the increasing needs of the community on the use of robots in everyday life, the capabilities of the robots are also increasing with the aim that robots can complete the tasks assigned by human. One important aspect when a robot collaborates with a human is the security of the robot when performing tasks in the human environment both to the general public and professional. One of the steps applied to the robot in order to increase the security level of the robots when operating within the human environment is to apply finite state machine method into the robot system. Finite state machine is an abstract machine consisting of a set of conditions, an initial condition, an input, and a transition function that maps the input and the current state to the next condition. In this research, the implementation of finite state machine method in quadcopter control and navigation system using the Kinect sensor. Then compare the quadcopter control and navigation system with the Kinect sensor that applies finite state machine method with quadcopter control and navigation system with Kinect sensor which does not apply finite state machine method. Based on the combination of motion testing that was carried out fourteen times using the finite state machine method on this system, the results of quadcopter movement were found which did not occur in collisions of objects around the quadcopter.
Sistem Monitoring Kadar Gas Berbahaya Pada Lokasi Parkiran Bawah Tanah Menggunakan Protokol MQTT Loki Sudiarta Mongin; Wijaya Kurniawan; Mochammad Hannats Hanafi Ichsan
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 1 (2019): Januari 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

In general, parking buildings are part of a building where activity centers such as shops and offices are used specifically as temporary parking spaces for vehicles, during activities in the building. Limitations and availability of open space and vacant land in the vicinity of these buildings, the selection of parking locations on the basement and upper ground is the main choice, but this location selection often makes building designers and developers ignore the interests of the air duct which serves as a place for exchanging fresh air and pollutant gases in the parking area so that the air change ratio (ACH) is in the danger threshold for the workers and users of the parking facility, especially in the basement parking area with the most exhaust gas air pollution from the entry and exit of motorized vehicles. Referring to the description of the problem, the authors made a monitoring system of dangerous pollutant gas levels found in underground parking locations using MQTT-based lightweight communication protocol using the ESP8266 wifi module. In this system there are also MQ-7 and MQ-135 sensors which serve as an early detection device for changes in levels of carbon monoxide and nitrogen oxide gases which are then processed by the Arduino Uno microcontroller to obtain data processing in json format which is then sent to the web server in this case, thingsboard.io to be displayed in the form of graphs and charts so that it can be more easily monitored by users who need a reading of changes in the level of pollutant gas in that location. From the results obtained after this system runs as a whole, the system requires time to process data ranging from 1.3 - 1.5 seconds while for sending data to the web server is taken within a period of 2 second.

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