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Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer
Published by Universitas Brawijaya
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Jurnal Pengembangan Teknlogi Informasi dan Ilmu Komputer (J-PTIIK) Universitas Brawijaya merupakan jurnal keilmuan dibidang komputer yang memuat tulisan ilmiah hasil dari penelitian mahasiswa-mahasiswa Fakultas Ilmu Komputer Universitas Brawijaya. Jurnal ini diharapkan dapat mengembangkan penelitian dan memberikan kontribusi yang berarti untuk meningkatkan sumber daya penelitian dalam Teknologi Informasi dan Ilmu Komputer.
Arjuna Subject : -
Articles 6,972 Documents
Sistem Pendeteksi Dehidrasi berdasarkan Warna dan Kadar Amonia pada Urine, Detak Jantung dan Pernapasan berbasis Arduino dengan Metode K-Nearest Neighbor Muhammad Rheza Caesardi; Rizal Maulana; Eko Setiawan
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 13 (2020): Publikasi Khusus Tahun 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Untuk dipublikasikan di Seminar Nasional Teknologi dan Rekayasa Informasi (SENTRIN 2020)
Pengembangan Sistem Informasi Monitoring Kehadiran Siswa (Studi pada : SMA Negeri 105 Jakarta) Bayu Kurniawan; Satrio Agung Wicaksono; Welly Purnomo
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 1 (2022): Januari 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Currently, SMAN 105 Jakarta still makes little use of the Information System in teaching and administrative activities. In solving these problems, the Student Attendance Information System was developed for SMAN 105 Jakarta. Currently SMAN 105 Jakarta only has a website that only displays school information and the limited features that can be provided on the website to support learning activities in schools directly and are limited to the interests of the ministry of education, not from the school directly. System development is carried out using the waterfall software development life cycle to develop Student Academic Information Systems. The system is built using the CodeIgniter framework and in the design of the application, UML is used to build requirements, use cases, and other supporting diagrams. Testing of functional requirements in this system is carried out using blackbox testing which produces valid results in testing these requirements. With the UAT assessment of stakeholders, it results in a score of up to 100% acceptance of the system being built which indicates that the system is acceptable to stakeholders.
Klasifikasi Pertanyaan untuk Question Answering System Bahasa Indonesia menggunakan Support Vector Machine berdasarkan Taksonomi Li & Roth Muhammad Faiz Al-Hadiid; Putra Pandu Adikara; Yuita Arum Sari
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 13 (2020): Publikasi Khusus Tahun 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Untuk dipublikasikan di 2020 5th International Conference on Sustainable Information Engineering and Technology (SIET 2020)
Pengembangan Aplikasi Sistem Informasi Pendataan Bangunan (SIPBANG) pada Dinas Pekerjaan Umum dan Penataan Ruang (DPUPR) Kota Malang menggunakan Framework Scrum Muhamad Rifky; Yusi Tyroni Mursityo; Bondan Sapta Prakoso
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 13 (2020): Publikasi Khusus Tahun 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Untuk dipublikasikan di Jurnal Teknologi Informasi dan Ilmu Komputer (JTIIK)
Rancang Bangun Sistem Monitoring Cuaca Low Power Berbasis Mikrokontroler Heri Setiawan; Rakhmadhany Primananda; Agung Setia Budi
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 7 (2020): Juli 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Paragliding is one of the flying sports that is currently experiencing an increase in the number of pilots and many locations are provided. To monitor the safety of paragliding take-off an instrument for energy-efficient weather monitoring is needed so that the system can work more efficiently at a paragliding take-off location far from electric power sources. This weather monitoring instrument consists of 2 sensor nodes, sensor node 1 for weather monitoring and as a system that applies the duty cycle method for power savings consisting of sensors temperature, humidity, altitude, rain conditions, wind speed and wind direction. Sensor node 2 for monitoring current and voltage flowing on sensor node 1 and as the sender of sensing data to thingspeak. The results of the acquisition of the weather monitoring system sensor module have an average sensing accuracy above 85%. The results of the percentage testing of the effectiveness of saving current consumption from sensor node 1 obtained a saving value of 28.87%.
Analisis Perbandingan Pengalaman Pengguna pada Aplikasi Virtual Hotel Operator di Kota Malang menggunakan User Experience Questionnaire (UEQ) dan Importance Performance Analysis (IPA) (Studi RedDoorz dan OYO) Azrul Ananda; Bondan Sapta Prakoso; Admaja Dwi Herlambang
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 12 (2021): Desember 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

In the present era, technology can be used as a means of anything such as a means for the hospitality industry. The sharing economy business model is a technology that is suitable for the world of hospitality or lodging, such as the Virtual Hotel Operator (VHO). RedDoorz and OYO are the two most dominant VHO applications and are competing with each other in Indonesia. The researchers conducted a review on the Play Store or the App Store, the researcher found some problems posed by the users to ascertain both applications. The researchers wanted to do a comparison on both VHO such. Analysis was performed using the User Experience Questionnaire (UEQ) which will find out the user experience after using the application and will determine which one is more convenient to use by the user of the second VHO such. To interpret the results of the UEQ attribute, an analysis was carried out using the Importance Performance Analysis (IPA) method which is useful for measuring customer satisfaction and presenting it graphically so that recommendations for action can be made. Data analyzed with Microsoft Excel. The results of the user experience analysis obtained from 30 respondents using UEQ user experience on the application of OYO more superior than RedDoorz of all aspects of the assessment. The results of the analysis of the IPA there are 1 scale on the quadrant I and II for each application, in quadrant III there is 1 scale on RedDoorz and 2 scales on OYO, in quadrant IV there are 3 scales on the app RedDoorz and 2 scales on the app OYO.
Perancangan User Experience Aplikasi Mobile Informasi Pelayanan Publik Kota Malang Menggunakan Metode Human-Centered Design Marjorie Tirza Eunike; Herman Tolle; Retno Indah Rokhmawati
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 13 (2020): Publikasi Khusus Tahun 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Artikel dipublikasikan di SIET
Evaluasi Sumber Daya Pada Kementerian Koordinator Pembangunan Manusia dan Kebudayaan Republik Indonesia Menggunakan Kerangka Kerja COBIT 5 Domain EDM04 dan APO07 Restian Parengga; Yusi Tyroni Mursityo; Aditya Rachmadi
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 13 (2020): Publikasi Khusus Tahun 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Artikel dipublikasikan di JUST-SI
Analisis User Experience pada Aplikasi Perangkat Bergerak Kwikku dengan User Experience Questionnaire dan Heuristic Evaluation Wahid Hasyim; Ismiarta Aknuranda; Khalid Rahmadan
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 1 (2022): Januari 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Kwikku is a platform for Generation Z that collaborates between readers and content creators so thatKwikku users can enjoy various interesting and quality content ranging from novels, webtoons andarticles. Kwikku is also equipped with social media features that can support content creators tocommunicate directly with readers and promote their work. Based on brief interviews, reviews on thePlaystore, and observations, several problems were found that could reduce the value of the userexperience on the Kwikku mobile application. To find out the level of user experience on the Kwikkumobile application and understand the problems in depth, data collection and analysis were carried outusing the User Experience Questionnaire (UEQ) and Heuristic Evaluation (HE). After the analysis hasbeen carried out, the process of making improvement design recommendations is also carried out basedon the recommendations that have been obtained from the evaluators. Based on the results of the userexperience analysis on the old design, it was found that the user experience level on the Kwikku mobileapplication had a good value. This is evidenced by the benchmark results on the UEQ in the aboveaverage, good and excellent categories with an average of each scale, namely 1.55 (Attractiveness),1.83 (Perspicuity), 1.58 (Efficiency), 1.39 (Dependability), 1.95 (Stimulation), and 1.65 (Novelty). Forthe results of the evaluation using HE, the evaluators involved found 25 total problems related tousability and user experience and were also given recommendations for improvement for each problem.
Perancangan dan Evaluasi User Experience Aplikasi Mobile Pembelajaran Online di Jurusan Sistem Informasi menggunakan Pendekatan Human- Centered Design dan TUXEL Farha Rihhadatul Aisy; Herman Tolle; Admaja Dwi Herlambang
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 8 (2020): Agustus 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Education 4.0 developed as a response to industry 4.0 is a learning process where students can carry out teaching and learning activities with the internet as the main pillar of its application. To respond to this, Information Systems Department from Brawijaya University needs new learning media for its students. The purpose of this study is to design the user experience of a mobile-based online learning application using Human-Centered Design approach. The stages begin with analyzing the context of use, analyzing user requirements, designing design solutions, evaluating the design, and design the improvement of the design solution. The evaluation was conducted with five respondents using TUXEL which consists of three dimensions, namely usability checking, pedagogical inspection, and user experience evaluation. Before completing the questionnaires, it is necessary to do a task definition and checklist matching according to the category on TUXEL. In the evaluation, it is found 23 usability inspection problems, 15 problems in pedagogical inspection, and the user experience evaluation indicate the codes: (1) Confusing; (2) Complicated; (3) Comfortable; (4) Supportive; (5) Efficient; (6) Practical; (7) Innovative; (8) Creative. It can be concluded that the application has a positive value in terms of user experience.

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