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Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer
Published by Universitas Brawijaya
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Jurnal Pengembangan Teknlogi Informasi dan Ilmu Komputer (J-PTIIK) Universitas Brawijaya merupakan jurnal keilmuan dibidang komputer yang memuat tulisan ilmiah hasil dari penelitian mahasiswa-mahasiswa Fakultas Ilmu Komputer Universitas Brawijaya. Jurnal ini diharapkan dapat mengembangkan penelitian dan memberikan kontribusi yang berarti untuk meningkatkan sumber daya penelitian dalam Teknologi Informasi dan Ilmu Komputer.
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Articles 6,945 Documents
Perbandingan Kinerja Teknologi Failover berbasis Klaster (Heartbeat) dengan Teknologi Failover berbasis Jaringan (Keepalived) Dian Pratama
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 12 (2021): Desember 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Today, data and information are very important. Data and information are generally processed and stored on servers. So that the data and information can always be accessed by users for 24 hours, a server with high availability is needed that can operate continuously and does not fail. The failover technique is one way to implement high-availability servers. The solution proposed by the researcher is the implementation of a high-availability server using Heartbeat and Keepalive software. This research implements two topologies, namely High Availability Web Server and High Availability Load Balancing. In the implementation of High Availability Web Server using a LAMP server, namely Linux Apache, Mysql and PHP for web content using WordPress. In the implementation of High Availability Load Balancing, Haproxy software is used to act as a load balancer. Tests are carried out in terms of functionality, downtime and failback. The test was carried out with 3 different scenarios and carried out 12 times of testing to find the average. From the results of functional testing, it is found that the implementation of the system has been running according to its function. . From the test results on the HA web server topology and HA load balancing topology, the lowest downtime values ​​in scenario 1 are 4 seconds and 4.05 seconds, in scenario 2 it is 0 seconds and 0 seconds, while in scenario 3 it is 0.88 seconds and 0 .78 seconds. In testing the failback topology of HA web server and HA load balancing, the lowest results were obtained in scenario 1 of 0.68 seconds and 0.48 seconds, in scenario 2 it was 0 seconds and 0 seconds while in scenario 3 it was 0.88 seconds and 0.53 second. Based on these results, the implementation of Keepalive or Heartbeat can be a solution for web server systems or load balancing that require high availability. Based on these results, the implementation of Keepalive or Heartbeat can be a solution for web server systems or load balancing that require high availability.
Prediksi Jumlah Hablur Gula menggunakan Metode Backpropagation (Studi Kasus : Pabrik Gula Pesantren Baru) Anne Diane Rachmadani; Muh. Arif Rahman; Bayu Rahayudi
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 13 (2020): Publikasi Khusus Tahun 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Untuk dipublikasikan di INTENSIF: Jurnal Ilmiah Penelitian dan Penerapan Teknologi Sistem Informasi
Implementasi Sistem Perhitungan Jumlah Penumpang dalam Halte Transjakarta berbasis Wireless Sensor Network Aditya Hertian; Mochammad Hannats Hanafi Ichsan; Agung Setia Budi
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 1 (2022): Januari 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Public transportation is very popular with many people, one of which is the busway or bus rapid transit. However, due to the large number of public transport users and also the limited transportation fleet, public transport passengers are jostled, especially during rush hours. Especially with the Covid-19 pandemic, public transportation has become a vulnerable place for the spread of the virus. To prevent the spread of the virus as well as unwanted things, public transport service providers make policies by limiting the number of passengers. However, it is still not effective, therefore a wireless sensor network- based system was created to calculate the maximum number of passengers who boarded one bus. By tapping the passenger counter module and the module will send the number of passengers to the passenger monitoring system using the MQTT communication protocol. It takes between 0.5-1.5 seconds for the passenger counter module to calculate and send data to the passenger monitoring system with the MQTT communication protocol
Pengembangan Sistem Informasi Manajemen Barang (Studi Pada Toko Kertas MBC) Double Win Yusuf Rais; Satrio Agung Wicaksono; Welly Purnomo
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 7 (2020): Juli 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

MBC Paper Shop is a company engaged in retail, selling and buying paper and office stationery (ATK). This company is still carrying out its operational activities manually, so that a problem arises in companies that are in the management of goods, which still use paper for recording, then the irregularity of the officers in keeping the transaction file archives, and making transaction notes is still done manually using paper. note. With these problems, a solution has emerged in the form of developing artifacts, namely goods management information systems that can help solve problems found. Artifact creation is implemented through the SDLC approach with the Waterfall method, on the website platform. In the analysis stage, 17 functional requirements were obtained. At the system design stage by applying OOAD (Object Oriented Analysis and Design), there were 6 controller classes and 4 model classes. In the implementation stage, the system uses the MVC method by implementing the Code Igniter framework as the system architecture. And in the last stage, namely the testing phase, testing the functional validation of the system to the user, the valid results are obtained 100 percent, and in the User Acceptance Testing test for users, 100 percent test results are obtained, that the user has received the system built. In this study, producing artifacts in the form of goods management information systems in warehouses that have features and functions according to user needs and have been tested on users.
Perancangan User Experience Aplikasi E-Koperasi Sekolah berbasis Android dengan menggunakan Metode Human Centered Design (HCD) Lasma Divathama Tobing; Herman Tolle
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 12 (2021): Desember 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

School cooperatives have activities in selling and buying goods needed by everyone in the school environment. These activities make school cooperative officers always provide goods to be sold in school cooperatives. Even so, the number of people who buy goods that support school needs in school cooperatives with limited time becomes an obstacle in carrying out activities in school cooperatives. With these problems, a solution was made that aims to make it easier for buyers and cooperative officers to carry out activities related to school cooperatives. User Experience design is carried out in order to develop applications with high User Experience results. This design is made using the Human Centered Design (HCD) approach where the design is centered on human activities. The design begins by identifying the activities that occur in the school cooperative environment. From the identification results, there are two scenarios that are run by four actors, namely buyers, cashiers, suppliers, and cooperative admins. The two scenarios are the process of buying and selling goods and the process of controlling the goods. The results of the design evaluation using the User Experience Questionnaire (UEQ) in this design received positive scores, especially in the level of Attractiveness, Clarity, Efficiency, and Accuracy. The results of the Heuristic Evaluation show that there are problems in the design that can be fixed. Thus, it can be concluded that the solution design can provide a positive perception in terms of User Experience
Rancang Bangun Sistem Klasifikasi Ukuran Baju berdasarkan Ukuran Tubuh dengan Metode K-Nearest Neighbor berbasis Arduino Xavierro Lawrenza; Hurriyatul Fitriyah; Dahnial Syauqy
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 1 (2022): Januari 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Technological developments that are currently growing rapidly indicate the emergence of several new innovations that make work activities more practical and efficient because at this time time efficiency is an added value in the success factor in work, one of the fields of work is clothing measurement activities. Currently, the activity of measuring clothing sizes in order to get clothes of the right size requires an innovation to create efficiency and comfort. The purpose of this research is to create a system that can overcome the problems of efficiency and convenience. In this thesis research, the system was created using two ultrasonic sensors HC-SR04 as a measuring tool for body height and width as a parameter for determining the size of clothes and pants and a 16X2 LCD as the output of the size results obtained so that they are more efficient in terms of measurement and speed of time. Arduino Uno is used as a microcontroller in this study because it is hoped that its smaller size can overcome efficiency problems. The sizes that will be included as a classification include sizes S, M, L and XL. Parameters for determining the size include body height and body width. K-nearest neighbor is a classification calculation method by determining the closest distance from the test data to the training data, the number of training data for the nearest neighbor or referred to as K has been determined previously by the researcher. The calculation speed of each test data is about 10 seconds at the latest. Determination of the size using the k-nearest neighbor method because after testing and analysis this method has a high level of accuracy where the calculation results on average almost all get 100% accuracy results.
Implementasi Time Redundancy pada Sistem Monitoring Sungai yang berbasis Mikrokontroler NodeMCU dan LabVIEW M Adinura Julian Habibie; Mochammad Hannats Hanafi Ichsan; Wijaya Kurniawan
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 7 (2020): Juli 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

River flood can happen when the river's water overflowed. Because of the dangers this flood brings, we need a system to monitor the river's water level. This system can be implemented using microcontroller and using Internet of things to connect the system to the internet, so the user can monitor the river's condition easily. This system use ultrasonic sensor to measure water level. But, sometimes, sensor can be prone to error. To make up for this, we use time redundancy algorithm. Time redundancy is repeating sensor sensing multiple times to make up for any error that can happen. Time redundancy is used to measure water level in a corrugated water because in corrugated water, water level can raise up and down which will affect the measurement, and time redundancy can sense the water level multiple times in a different time. Those data then will be averaged to get the true water level, which is assumed when the water is still. Using time redundancy to measure water level in corrugated water has an accuracy of 93.87%. Testing the performance of UDP protocol, author found the implemented UDP protocol has 100% success ratio and transmission delay of 3136.93 microseconds.
Pembangunan Asset Management System berbasis Mobile dengan Backend Service Firebase (Studi Kasus: Perum LKBN Antara) Faza Abdi Perkasa; Faizatul Amalia; Djoko Pramono
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 13 (2020): Publikasi Khusus Tahun 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Untuk dipublikasikan di International Journal on Advanced Science, Engineering and Information Technology (IJASEIT)
Pengembangan Aplikasi Inventarisasi Barang dan Perhitungan Gaji berbasis Mobile Web di Kedai Kopipagi Padang Muhamad Ilham Dian Putra; Agi Putra Kharisma; Randy Cahya Wihandika
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 1 (2022): Januari 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Aplikasi Inventarisasi Barang dan Perhitungan Gaji adalah sistem yang ditujukan kepada pemilik usaha kedai Kopipagi Padang untuk dapat mempermudah pemilik usaha tersebut dalam melakukan proses inventarisasi dan perhitungan gaji. Pada saat ini kedai Kopipagi hanya melakukan pencatatan barang masuk pada selembar kertas saja dimana dengan cara tersebut data dari barang masuk itu sering hilang, seperti barang yang telah masuk sudah 10 barang dan yang terdata hanya tujuh barang saja dikarenakan tiga barang yang telah masuk catatan nya hilang karna hanya dicatat pada selembar kertas saja dan pada akhir bulan karyawan merasa kesusahan melaporkan apa saja barang masuk kepada owner agar owner mengetahui apa saja barang yang telah masuk Dengan adanya perbedaan gaji pada bidang masing-masing penulis bermaksud untuk memasukkan perhitungan gaji guna mempermudah kedai Kopipagi untuk menghitung gaji karyawan mereka. Sesuai masalah yang disebutkan diatas maka kedai Kopipagi membutuhkan suatu sistem aplikasi inventarisasi barang dan perhitungan gaji untuk meningjatjan efektifitas pengelolaan bahan-bahan mentah dan juga mempermudah dalam perhitungan gaji karyawan pada kedai Kopipagi. Pada Aplikasi ini mengambil studi kasus di Kedai Kopipagi Padang. Pengembangan aplikasi inventarisasi barang dan perhitungan gaji yang di awali dengan analisis hingga pengujian dengan pendekatan object oriented. Pada tahap analisis kebutuhan memperoleh 23 kebutuhan fungsional. Tahap implementasi menggunakan Laravel. Pengujian validasi mendapatkan hasil 100% data valid dari 23 fungsionalitas yang sudah diuji. Pengujian Usability yang dilakukan dengan pengujian skenario dan pengujian System Usability Scale (SUS). Pada pengujian skenario mendapatkan hasil bahwa pengguna tidak merasa kesusahan dalam menggunakan aplikasi ini dan untuk pengujian SUS mendapatkan skor 75 dimana nilai tersebut dapat dikategorikan Good dan masuk pada grade C.
Pengaruh Kemampuan Berpikir Kritis dan Berpikir Logis Siswa Terhadap Kemampuan Belajar Secara Kolaboratif Pada Jurusan Teknik Komputer dan Jaringan di SMK Negeri 2 Malang Fariatul Auniyah; Admaja Dwi Herlambang; Satrio Hadi Wijoyo
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 7 (2020): Juli 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

This research was performed with a purpose to know the effect of students critical thinking on collaborative learning and students logical thinking on collaborative learning. This research method is a quantitative method that will produce numbers to be processed, the design in this research is expost facto design. The sample used in this study there were 75 students with students characters being same are. In this research data collection performed with distributing questionnaires by online (Online). For data processing in this study the study used a simple linear regression test and partial testing (T- test). Results from this research is (1) critical thinking skills have an influence on students learning abilities in a collaborative manner, this is evidenced by the calculation results showing a significance value of 0.014 < 0.05, (2) logical thinking skills not have an influence on learning abilities collaboratively, this is evidenced by the calculation results showing a value of significance is 0.416 > 0.005

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